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Total Members Voted: 2


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Author Topic: Forumites RPG - Round 2: Elimination! (Wheel of misfortune)  (Read 112385 times)

WillowLuman

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Re: Forumites RPG - Violence was not the answer
« Reply #1815 on: July 26, 2015, 10:19:25 pm »

"... What the titty fucking jesus."
"Howdy" The figure keeps playing the guitar riff.
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kj1225

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Re: Forumites RPG - Violence was not the answer
« Reply #1816 on: July 26, 2015, 10:20:56 pm »

"Uh... this may sound blunt but are you some kind of higher being?"
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Arcvasti

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Re: Forumites RPG - Violence was not the answer
« Reply #1817 on: July 26, 2015, 10:25:25 pm »

Arcvasti paused midway through their bath. What were they doing? This was not bathtime. Bathing was a waste of time. They had important things to do. Like what? Obtain authorization. Seek clarity. Clarity came through focus. Focus came through goals. Other goals, then, to evade the warm-thought-blight of ignorance that had hapened earlier during the jungle. Obtain authorization. How? The glow-word-thinker in the other room required authorization. Perhaps, in that room, hints towards obtaining authorization could be found.

With this in mind, Arcvasti padded back into the hangman room, sniffing around.
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FallacyofUrist

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Re: Forumites RPG - Violence was not the answer
« Reply #1818 on: July 26, 2015, 10:26:58 pm »

Fallacy noticed the cat entering the hangman room.

"Well hello. Excuse me, I've almost got this one done. Maybe."

Fallacy enters the letter "r" into the terminal.
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WillowLuman

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Re: Forumites RPG - Violence was not the answer
« Reply #1819 on: July 26, 2015, 10:50:38 pm »

"Uh... this may sound blunt but are you some kind of higher being?"
The figure chuckles. "Higher than you, maybe. Want a blunt?"

Fallacy noticed the cat entering the hangman room.

"Well hello. Excuse me, I've almost got this one done. Maybe."

Fallacy enters the letter "r" into the terminal.
R _ A P _ O _ _
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FallacyofUrist

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Re: Forumites RPG - Violence was not the answer
« Reply #1820 on: July 26, 2015, 10:54:19 pm »

"There we go. Yet every letter I input is another gamble. Every letter..."

Fallacy stares down the blasted terminal again. No input for the moment.
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WillowLuman

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Re: Forumites RPG - Violence was not the answer
« Reply #1821 on: July 26, 2015, 11:11:48 pm »

Arcvasti paused midway through their bath. What were they doing? This was not bathtime. Bathing was a waste of time. They had important things to do. Like what? Obtain authorization. Seek clarity. Clarity came through focus. Focus came through goals. Other goals, then, to evade the warm-thought-blight of ignorance that had hapened earlier during the jungle. Obtain authorization. How? The glow-word-thinker in the other room required authorization. Perhaps, in that room, hints towards obtaining authorization could be found.

With this in mind, Arcvasti padded back into the hangman room, sniffing around.
You see what looks like a humanoid raccoon, leaning over a keyboard. He greets you.
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IcyTea31

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Re: Forumites RPG - Violence was not the answer
« Reply #1822 on: July 26, 2015, 11:13:16 pm »

Briefly distracted by the inventory-taking, but having still apparently listened, Tea looks up from the loot pile.

"Well, we have armour now. I'll have my gauntlets, but any other takers?"

Tea takes the stormtrooper gauntlets and tries them on. Having wrist support helps punches even if the knuckles are uncovered, and he should be able to fire his gun while wearing these. The stormtroopers did, didn't they? Well, they had terrible accuracy, but...surely it wasn't the gauntlets fault?



Tea checks out the wrist-thingy-without-a-name-the-namelessness-of-which-will-soon-become-a-running-gag-for-Tea.

((I presume it's the same deal as when creating classes, i.e. consult GM for choices and/or approval of your own ideas?))
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kj1225

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Re: Forumites RPG - Violence was not the answer
« Reply #1823 on: July 26, 2015, 11:16:08 pm »

"No thank you, not really my thing... So, who are you?"
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armach

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Re: Forumites RPG - Violence was not the answer
« Reply #1824 on: July 26, 2015, 11:27:21 pm »

Armach is completely lost in looking for armor and finds a full set of firebender armor and he immediately puts it on. "Oh, this is pretty awesome."
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WillowLuman

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Re: Forumites RPG - Violence was not the answer
« Reply #1825 on: July 26, 2015, 11:50:53 pm »

"No thank you, not really my thing... So, who are you?"
"Yeah, good question."
The skeletal fingers keep strumming Stairway to Heaven on the guitar, no need for a pick. "No one, really. Just a bit of a fossil. Heh, that was a good talking y'all gave. Wonder why y'didn't try it sooner."
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Dwarf Souls: Prepare to Mine
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kj1225

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Re: Forumites RPG - Violence was not the answer
« Reply #1826 on: July 26, 2015, 11:53:18 pm »

"Fighting seemed like the right answer given the way this place is."
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IcyTea31

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Re: Forumites RPG - Violence was not the answer
« Reply #1827 on: July 27, 2015, 12:33:50 am »

Tea looks deliberately at his wrist-computer-thing for a while, until he presses a button.

Focus: Once per room, for a time, physical negative effects, such as wounds, do not affect aim with firearms.
« Last Edit: July 27, 2015, 12:38:52 am by IcyTea31 »
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WillowLuman

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Re: Forumites RPG - Violence was not the answer
« Reply #1828 on: July 27, 2015, 12:44:31 am »

"Fighting seemed like the right answer given the way this place is."
The figure chuckles again. "Hehehe. How much of this place have you seen?"
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~Neri

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Re: Forumites RPG - Violence was not the answer
« Reply #1829 on: July 27, 2015, 12:56:01 am »

"Minimal."
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