Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

In absence of a poll, have some handy links!

Also, feedback on the pace, content, and other stuff would be appreciated!
- 2 (100%)
Character sheets! Don't forget to keep these up to date!
- 0 (0%)
Map!
- 0 (0%)

Total Members Voted: 2


Pages: 1 ... 133 134 [135] 136 137 ... 189

Author Topic: Forumites RPG - Round 2: Elimination! (Wheel of misfortune)  (Read 112278 times)

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Forumites RPG - Time to count loot and move on
« Reply #2010 on: August 04, 2015, 12:05:51 pm »

"Uh...I think I'll stay up here and try to help. Seems like it would be hard to be able to keep track of how the board was set up from down there...I'm thinking, maybe...that third statue in from the left on the front starting row, moving forward and to the left. If that makes any sense? Keeps them on the defensive if they don't want one of our knights getting kinged pretty fast."
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Forumites RPG - Time to count loot and move on
« Reply #2011 on: August 04, 2015, 12:07:15 pm »


Tiruin hands over her bow and quiver to Twinwolf (with a subtle, nervous pat on her hand) as she decides to usher in the next note.

"I think I can best this if the opponent was a human player. That's assuming a lot out of orthodox...checkers though. Here's my plan."


■□■□■□■□
□■X■X■X■
■X■X■□■X
X■□■X■
■O■□■□■O
O■O■O■□■
■□■O■O■O
□■□■□■□■


"Now I'm assuming that the opponent can't hear me anyway. Can anyone else be creative here? I'm thinking too...anchored to do otherwise. Also, hugging and hauling these pieces leaves me with an understanding and appreciation of fine woodwork. Up close, you can see all those minute details"

She noticed a second after how her words could be taken.

"Uh, ignore my 'anyone else be creative' part. I meant something like this is a puzzle and I'm too focused on what we usually assume to try anything else. Nothing else assumed. Sorry. I'm tired now. But this is fun."
((I meant did someone go to the other to the other end, as in the black pieces.))
"As in, I should go with the black pieces?"
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Forumites RPG - Time to count loot and move on
« Reply #2012 on: August 04, 2015, 12:14:39 pm »

"As in, I should go with the black pieces?"
"I'd like you to either try to shoot the opponent, or move to the other side of the board. You're doing fine right there."
Logged

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Forumites RPG - Time to count loot and move on
« Reply #2013 on: August 04, 2015, 12:29:49 pm »

"I don't do archery, so I'll go to the other side of the board." Do what Tiruin suggested.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Forumites RPG - Time to count loot and move on
« Reply #2014 on: August 04, 2015, 03:17:16 pm »

(3m = ~10ft, meaning someone'd need a boost to get out of there)

"I'm going to go see if I can get help from the others. I don't know how to play checkers, but they probably would, and maybe one of them has a way to help you guys up from down there." HugoLuman picks his way back across the tiles so he can communicate with the group on the other end of the room and those still in with the skeletons. "Hey, we've got a game of checkers going on back there, and some people are stuck down a pit."


The bony figure doesn't take long to finish playing Kyle's requested song, and tosses his empty bottle back to him.

(Also)
Aoshi looks at people looting skeletons and shakes his head. If this was a videogame without sense of smell I would understand that...

He clears his throat and asks: "Does anyone have anything that helps me to sharpen my katana?"
(Adragis pls. Though he is back in the skeleton room currently.)
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Adragis

  • Bay Watcher
  • Edgelady Supreme
    • View Profile
Re: Forumites RPG - Time to count loot and move on
« Reply #2015 on: August 04, 2015, 04:46:38 pm »

((IC, I have no idea what Arc had, or what the potion was. I'd need prodding. Plus, I'm in the chess room.))
Logged
thincake

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Forumites RPG - Time to count loot and move on
« Reply #2016 on: August 04, 2015, 04:48:15 pm »

"At this point, I really have no idea what this is. I'm going to hang back."

Fallacy continues watching the "game" from the door in the hangman room.

Edit: ((It's worth noting I've only completed two rooms yet it seems I have 3 xp.))
Edit 2: ((Fixed.))
« Last Edit: August 04, 2015, 05:22:20 pm by FallacyofUrist »
Logged
A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Forumites RPG - Magic Checkers
« Reply #2017 on: August 04, 2015, 10:36:49 pm »

At the moment, two plans have been made, but neither performed.
Logged
There is a world yet only seen by physicists and magicians.

Arcvasti

  • Bay Watcher
  • [IS_ALREADY_HERE] [FRIENDSHIPPER:HIGH]
    • View Profile
Re: Forumites RPG - Magic Checkers
« Reply #2018 on: August 04, 2015, 11:47:55 pm »

Arcvasti, seeing that the wooden statues didn't attack any of the people who jumped down there, leaped down and sits themselves down next to one of Them to observe.
Logged
If you expect to live forever then you will never be disappointed.
Spooky Signature
To fix the horrid default colour scheme, follow the below steps:
Profile> Modify Profile> Look and Layout> Current Theme> (change)> Darkling

Adragis

  • Bay Watcher
  • Edgelady Supreme
    • View Profile
Re: Forumites RPG - Magic Checkers
« Reply #2019 on: August 05, 2015, 12:10:33 am »

Adragis absentmindedly pets Arcvasti.
Logged
thincake

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Forumites RPG - Magic Checkers
« Reply #2020 on: August 05, 2015, 02:35:21 am »

■□■□■□■□
□■X■X■X■
■X■X■□■X
X■□■X■
■O■□■□■O
O■O■O■□■
■□■O■O■O
□■□■□■□■
"I'm thinking, maybe...that third statue in from the left on the front starting row, moving forward and to the left. If that makes any sense? Keeps them on the defensive if they don't want one of our knights getting kinged pretty fast."
"So, uh, are we going to do as Tiruin said or as Rolep said?"
Logged
There is a world yet only seen by physicists and magicians.

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Forumites RPG - Magic Checkers
« Reply #2021 on: August 05, 2015, 11:21:00 am »

((Arbitrarily chose Tiruin as she's the one doing the actual moving.))

The moment you stop pushing the statue, the ebony statue on its right-hand side, an armoured figure reminiscent of Sauron, hefts its greatmaul (you just barely have time to dodge) and crushes the poor knight into pieces, then walks over its remains to the next square. The pieces of the broken statue are suddenly engulfed by flames, and quickly burn to ash.

"I know wood doesn't feel pain, does it? but that looked painful."

 ABCDEFGH
8■□■□■□■□
7□■X■X■X■
6■X■X■□■□
5X■□■X■O
4■O■□■X■□
3O■O■O■□■
2■□■O■O■O
1□■□■□■□■


((Edit: named the rows and columns to prevent confusion.))
« Last Edit: August 05, 2015, 11:51:36 am by IcyTea31 »
Logged
There is a world yet only seen by physicists and magicians.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Forumites RPG - Magic Checkers
« Reply #2022 on: August 05, 2015, 11:43:51 am »

"Yep. Thought that would happen. So, let's say the rows are lettered, and the columns are numbered, okay? I'm thinking we move the knight at F5 to E4. E6 will probably move to, uh...well, F5 or F7. Either way, we can take their piece to prevent them getting a king, and then we take two of theirs and get a king with the piece at E4."
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

IcyTea31

  • Bay Watcher
  • Studying functions and fiction
    • View Profile
Re: Forumites RPG - Magic Checkers
« Reply #2023 on: August 05, 2015, 11:47:19 am »

"Isn't that an illegal move? Aren't you supposed to capture whenever possible in Checkers? I think E3 can capture F4."
« Last Edit: August 05, 2015, 11:51:49 am by IcyTea31 »
Logged
There is a world yet only seen by physicists and magicians.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Forumites RPG - Magic Checkers
« Reply #2024 on: August 05, 2015, 11:56:47 am »

"I'm pretty sure that's only sailor rules. If we do that we won't be in much better of a position."

((That's...not what I meant, but alright.))
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 ... 133 134 [135] 136 137 ... 189