Stare to see what it's doing.
The shadow ball begins to expand, until it has engulfed both you and the altar. It appears to have a hollow interior. As you look around the shadow bubble, you can see many monstrous tentacles sprouting out from everywhere, lashing out at you. In the center of the bubble, another shadow orb appears.
You have 15 AP left. You will need to eat soon. You will need to drink soon.
Crusch moans to herself about not finding anything and decides to lye down watching Sneeuwwitje fighting.
As you begin to watch, the shadow orb engulfs Sneeuwitje, preventing you from seeing anything.
You have 17 AP left. You will need to eat and drink soon.
Excellent!
But now; with the primary concern of food dealt with, R'yaak has to deal with the much larger concern of where he is. The savannah is a slow memory coiled about his heart.
A map. That would help. Yet, the only place he'd ever seen maps was in the zoo...
Time to go back, look for an information kiosk or something
(Just saying, you are quite the impressive roleplayer. You do well at conveying R'yaaks thoughts through words. Its makes GMing thar much more interesting.)
You head back to the zoo and investigate some nearby information kiosks. There seems to be a map of the area in the gift shop, but it is locked.
You have 14 AP left. You will need to eat and drink soon.
Chirp'ko responds to Alfy with a submissive gesture, saying "My name is Chirp'ko, Master Alfy"
Upon seeing the large rat, Chirp'ko perks up and says:
"Watch out Master! Far from here, there is big rat lurking. He may want my fish and be dangerous!"
Continue being a lookout while Alfy works.
In response to the submissive gesture, Alfy shakes his head.
"No, no, no. I am not your master. You are your own master. We are partners. Equal rights."In response to the rat:
"That's just a scavenger. They won't bother us if we don't bother them."Alfy finishes picking the lock and the door opens.
"Done and done."You have 16 AP left. You will need to eat and drink soon.