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Author Topic: Roll to Dungeon Master (6/4)  (Read 10944 times)

Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #60 on: June 27, 2015, 07:16:38 pm »

((How do we tell who still has to post their action for the current turn? I don't see a turn counter or player list anywhere.))

Its not really in turns, its more just have at it. The monsters attack after so many players attack, unless they roll for an ambush. Then they go first.
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Xvareon

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Re: Roll to Dungeon Master (6/4)
« Reply #61 on: June 27, 2015, 08:17:42 pm »

((How do we tell who still has to post their action for the current turn? I don't see a turn counter or player list anywhere.))

Its not really in turns, its more just have at it. The monsters attack after so many players attack, unless they roll for an ambush. Then they go first.

((Well, in that case...)

"_FACE YOUR DOOM!_"

Chop chop chop! Attack the skeleton I wounded for 8 damage last turn! C'mon, baby, mama needs a critical hit!

Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #62 on: June 27, 2015, 08:19:00 pm »

You kill that skeleton. Its bones clatter to the floor.
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #63 on: June 27, 2015, 08:21:14 pm »

Use the axe part of my halberd and cleave the last skeleton apart
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #64 on: June 27, 2015, 08:24:35 pm »

Use the axe part of my halberd and cleave the last skeleton apart
[2+2] You kill the skeleton! Its bones clatter to the floor. More skeletons lay on the catacomb alcoves, but none move or show signs of life undeath.
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Xvareon

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Re: Roll to Dungeon Master (6/4)
« Reply #65 on: June 27, 2015, 08:39:18 pm »

Were they carrying any weapons? I check for anything they may have been carrying that I could take with me. If no, I use my axe to snap off a leg bone off the skeleton I killed and carry it with me. It's a fair thing to base a torch on later if you have no sticks to wrap rags around.

Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #66 on: June 27, 2015, 08:46:22 pm »

Were they carrying any weapons? I check for anything they may have been carrying that I could take with me. If no, I use my axe to snap off a leg bone off the skeleton I killed and carry it with me. It's a fair thing to base a torch on later if you have no sticks to wrap rags around.

No weapons. Not even clothes. Just bones.
[67] You manage to get a femur that doesn't look like its about to turn to dust. You put it in your inventory.
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #67 on: June 27, 2015, 09:01:05 pm »

Move ahead halberd at the ready looking for loot "good job guys lets head deeper"
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #68 on: June 27, 2015, 09:27:02 pm »

You enter into the larger catacombs. A portcullis falls behind you, locking the group in. There is a circle filled with ash and burnt bones in the center of the room. It is large enough to fit one person. The circle is surrounded by red glowing runes. There are is a portcullis on the far wall. Both portcullis's are locked and have glowing runes on them as well. They are hot to the touch.
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #69 on: June 27, 2015, 09:30:48 pm »

inspect the runes without touching or crossing the circle.
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Xvareon

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Re: Roll to Dungeon Master (6/4)
« Reply #70 on: June 27, 2015, 09:52:01 pm »

Inspect the bones. Were they piled there wholesale, or does it look like they could have formed a whole body at some point?

Salsacookies

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Re: Roll to Dungeon Master (6/4)
« Reply #71 on: June 27, 2015, 10:16:53 pm »

(I was fishing. I returned.)

Check surroundings for suspicious activity.
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spazyak

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Re: Roll to Dungeon Master (6/4)
« Reply #72 on: June 27, 2015, 10:19:25 pm »

(I was fishing. I returned.)

Check surroundings for suspicious activity.
assist and search specifically for hidden goodies
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #73 on: June 27, 2015, 10:41:54 pm »

The area is completely devoid of all hidden goodies, traps and the like.

The bones look like they formed a body. They are still mostly body shaped.
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spazyak

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Re: Roll to Dungeon Master (6/4)
« Reply #74 on: June 27, 2015, 10:56:10 pm »

The area is completely devoid of all hidden goodies, traps and the like.

The bones look like they formed a body. They are still mostly body shaped.

smash the bodie and take a sharp rib bone
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