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Author Topic: Roll to Dungeon Master (6/4)  (Read 11114 times)

spazyak

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Re: Roll to Dungeon Master (6/4)
« Reply #30 on: June 26, 2015, 09:13:43 pm »

It has a mechanic not yet used by From, but it would fit right in one of their games.
neat, i look forwards to it.
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #31 on: June 26, 2015, 10:21:31 pm »


Name: Mark McMeatshield
bio:Mark's family never had a long life expectancy so they live life to the fullest in the limited time they have to leave a good tale to tell when they die. Mark is determined to prove his ansesters proud by being a adventurer and not dying in his first dungeon.
Strength 3
Toughness 3
Speed 2
Luck 1
equipment
Halberd 15
leather armor 5
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #32 on: June 26, 2015, 10:34:16 pm »

Who hasn't made a character yet? When everyone is done can someone copy and paste them into one post for me? I'm working out the dungeon now.
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H4zardZ1

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Re: Roll to Dungeon Master (6/4)
« Reply #33 on: June 26, 2015, 10:35:50 pm »

is this too late to join?
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #34 on: June 26, 2015, 10:50:02 pm »

No, as long as you compile the adventurers for me  :P
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #35 on: June 26, 2015, 11:16:43 pm »

Well, We will just start. Post your adventurer again in a spoiler on your first action.

You enter the dungeon. It is made of dank stone bricks. The entry is mundane.
« Last Edit: June 26, 2015, 11:18:22 pm by Spiderking50 »
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #36 on: June 27, 2015, 12:18:38 am »


Spoiler (click to show/hide)
Look around and pick up some rocks for future throwing and setting off traps
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We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #37 on: June 27, 2015, 01:19:18 am »


Spoiler (click to show/hide)
Look around and pick up some rocks for future throwing and setting off traps

[2] you don't find any rocks.
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Salsacookies

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Re: Roll to Dungeon Master (6/4)
« Reply #38 on: June 27, 2015, 03:22:33 am »

Walk forward with my shield up

Spoiler (click to show/hide)
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conein

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Re: Roll to Dungeon Master (6/4)
« Reply #39 on: June 27, 2015, 03:43:07 am »

I dont really get how the points to put in the stats work, don't we only have 5?
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #40 on: June 27, 2015, 05:28:26 am »

Following behind Salsacookies hold my halberd to the ready as we approach the door. When we reach it inspect the door
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

spazyak

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Re: Roll to Dungeon Master (6/4)
« Reply #41 on: June 27, 2015, 06:28:35 am »

stay in the back with bow raised and ready
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #42 on: June 27, 2015, 08:55:55 am »

"Hey Spazyak, Salsa and I will clear the door you keep an eye out incase something comes along"
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #43 on: June 27, 2015, 10:12:07 am »

I dont really get how the points to put in the stats work, don't we only have 5?

Yes you have five. They effect your damage done, speed taken, and the likelihood of a reroll.

The door it wood and mundane. Nothing to roll for yet.
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conein

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Re: Roll to Dungeon Master (6/4)
« Reply #44 on: June 27, 2015, 10:33:58 am »

but didn't the others put more than 5 points? Im seriously confused.
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