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Author Topic: Roll to Dungeon Master (6/4)  (Read 10863 times)

Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #120 on: June 28, 2015, 10:38:35 pm »

You all are basically playing Legend of Grimrock. You're a party, but a single unit too.

((This of course means that near everyone's life is sitting next to the unpredictable whims of everyone.))

Spoiler (click to show/hide)

Search thoroughly for my extra dagger within each corpse.

[87] You find your dagger! You also notice a strange red circle on the wall, it doesn't appear to be fire runes though.


Sharpen the rib and any other bones I have into a dagger point, then wrap the flesh of the Hemeral corpse around the base to make a handle
"Everyone done, Who wants Hereral bone daggers!"

You make daggers, but they aren't as good as your other weapons.
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #121 on: June 28, 2015, 10:55:22 pm »

"Everyone done, Who wants Hereral bone daggers!"

Spoiler (click to show/hide)

Very much not me, keep them to yourself before you stab me while trying to give them to me.

Closely examine the circle.

It glows every time someone passes by it. Besides that, it has no noticeable effects.
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Xvareon

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Re: Roll to Dungeon Master (6/4)
« Reply #122 on: June 28, 2015, 11:22:44 pm »

I affix one of the Hemeral teeth to the tip of my hand axe, so that I can stab things with it as well as chop! I then search for another way out that doesn't involve getting our asses burnt off by fire runes.

Spoiler: Character Sheet: Wendy (click to show/hide)

conein

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Re: Roll to Dungeon Master (6/4)
« Reply #123 on: June 29, 2015, 01:14:58 am »

search for Healing stuff
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killerhellhound

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Re: Roll to Dungeon Master (6/4)
« Reply #124 on: June 29, 2015, 05:02:01 am »

"Guys the fire doesn't touch the circle if we all get it at the same time we will all be safe and it will probably trigger the door"

Stay back from the circle till I get everyone who is willing to try
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #125 on: June 29, 2015, 09:25:53 am »

"Guys the fire doesn't touch the circle if we all get it at the same time we will all be safe and it will probably trigger the door"

Stay back from the circle till I get everyone who is willing to try

[/quote],2,300]Its a different circle now, this one is on the wall right inside the room. [/glow]

[glow=red
Spoiler (click to show/hide)

Search for more circles.

You find another pair of circles painted on the left wall right before the exit to this room.
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conein

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Re: Roll to Dungeon Master (6/4)
« Reply #126 on: June 29, 2015, 09:28:51 am »

What about my action? and what does "on the wall right inside the room" mean? Why didn't the door open if we got roasted?
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #127 on: June 29, 2015, 09:34:10 am »

search for Healing stuff

You're back in the hemeral room, you already know that there isn't any loot in there. There is a different type of circle on the wall inside of this room.
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conein

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Re: Roll to Dungeon Master (6/4)
« Reply #128 on: June 29, 2015, 09:56:37 am »

touch it
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spazyak

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Re: Roll to Dungeon Master (6/4)
« Reply #129 on: June 29, 2015, 10:24:13 am »

Search for the circles and try to figure out what they do.
((these are more fire runes right?)))
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Re: Roll to Dungeon Master (6/4)
« Reply #130 on: June 29, 2015, 10:46:51 am »

Continue to stay put and keep shield up.
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #131 on: June 29, 2015, 11:08:38 am »

search for Healing stuff

You're back in the hemeral room, you already know that there isn't any loot in there. There is a different type of circle on the wall inside of this room.

No, they aren't more fire runes.

touch it


You pass in front of the two circles at the far end of the room. They glow orange for a second. There is a faint noise and there is some mist by the door. You do this again, and they glow, but the mist disappears. Its seems your options are mist or no mist.

Continue to stay put and keep shield up.

That would mean you are still in the fire room.
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conein

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Re: Roll to Dungeon Master (6/4)
« Reply #132 on: June 29, 2015, 11:10:12 am »

mist, then go in the door (what door? Idk)
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Salsacookies

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Re: Roll to Dungeon Master (6/4)
« Reply #133 on: June 29, 2015, 11:10:24 am »

Oh, we can get out now? Get out of the room.
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Spiderking50

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Re: Roll to Dungeon Master (6/4)
« Reply #134 on: June 29, 2015, 11:14:15 am »

You all leave the hemeral room behind for the mist room. It seems to have more of those red circles on the wall, but they dont glow when you pass. The room is more like a long corridor, it appears almost endless. It forks at the end, and the idea of an endless passageway with a fork at the end starts to give you a headache.
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