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Author Topic: Kerbal Colonization Program  (Read 6899 times)

Peradon

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Re: Kerbal Colonization Program
« Reply #15 on: June 26, 2015, 06:54:08 pm »

But.... His name MUST start with K.....

Karl...? Kraken...?
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Ya'll need Jesus. Just sayin'.

Dorsidwarf

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Re: Kerbal Colonization Program
« Reply #16 on: June 26, 2015, 07:03:11 pm »

Krave Kravinson
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Quote from: Rodney Ootkins
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Ozarck

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Re: Kerbal Colonization Program
« Reply #17 on: June 26, 2015, 07:35:33 pm »

Kelsey kaptansalot.
Courage: 5
Stupidity: 1
Skills M Leadership m leadership

The Froggy Ninja

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Re: Kerbal Colonization Program
« Reply #18 on: June 26, 2015, 07:59:36 pm »

I don't really care. I was just trying to maintain naming conventions. But what abou bob? Or Bill? Or Jebediah?

RulerOfNothing

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Re: Kerbal Colonization Program
« Reply #19 on: June 26, 2015, 08:15:49 pm »

I don't really care. I was just trying to maintain naming conventions. But what abou bob? Or Bill? Or Jebediah?
As you pointed out, "name starting with a K" isn't really a convention with Kerbals.
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Peradon

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Re: Kerbal Colonization Program
« Reply #20 on: June 26, 2015, 08:20:13 pm »

Its the last name. The last name is always Kerman, but keeping all the last names the same... Eh, some people dont like that. If we dont stick with Kerman, at least stick with the K.
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Ozarck

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Re: Kerbal Colonization Program
« Reply #21 on: June 26, 2015, 08:34:27 pm »

The name wasn't what I voted down anyway, it was the "exiled from kerbal society" part.

The Froggy Ninja

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Re: Kerbal Colonization Program
« Reply #22 on: June 26, 2015, 08:39:34 pm »

Kave Kavidson works I guess. I'm gonna become unto Kod!

evilcherry

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Re: Kerbal Colonization Program
« Reply #23 on: June 27, 2015, 02:33:36 am »

((OOC Rant: When a part of personal names narrows down so much that most of the populace shares only a few, it will no longer be useful as a part of the name, and  sooner or later this will be dropped from the name. For example, Roman praenomina: When everyone is Marcus, Marius, Gaius or so, they are quickly dropped from daily use.))

Don'y like the outcast part, either. Timo Kerman expresses disapproval.

The Froggy Ninja

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Re: Kerbal Colonization Program
« Reply #24 on: June 27, 2015, 09:03:24 am »

We're past that point now.

MarcAFK

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Re: Kerbal Colonization Program
« Reply #25 on: June 27, 2015, 07:28:42 pm »

Awesome idea, PTW.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Nirur Torir

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Re: Kerbal Colonization Program
« Reply #26 on: June 27, 2015, 09:31:24 pm »

((Still a spot for one more PC, but that will close soon if not claimed.))

Winning vote: D. Kelsey Kaptansalot is the winning commander.


A bright green dodecahedron crashes through the void, rapidly approaching a new star system. Inside, the final watch begins slapping the senior-most crew out of hibernation.

Final course adjustments are made, and the vessel is successfully caught in orbit around a planet with an atmosphere. It looks sorta like Kerbin.

Your orbit is unstable, and the fuel tanks are nearly empty. There are a few choices available:
A) Let the orbit decay, and use the last fuel to adjust the entry window and then help with landing.
   I) There's a big continent. It looks to be mostly green, with some mountains scattered around. There's a nice equatorial bay, with river access to a few mountains nearby. It's surrounded by flatlands.
   II) Deeper inland on the first continent, also on the equator, is a large forested valley with plenty of mountains nearby.
   III) There's a smaller continent. There's a big plateau near the middle, which should make launching more craft easier. That land doesn't look particularly arable.
B) Mostly stabilize the orbit, then perform an orbital mineral survey of the planet below. There should be just enough fuel left to determine a general landing site. The ship was designed to survive a crash.
C) Mostly stabilize the orbit, then study the planet's two moons for minerals. It'll be easier than launching probes or a telescope later.
D) Mostly stabilize the orbit, then perform a basic study of the system. It'll be easier than launching a telescope later or building a big telescope on the ground.
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The Froggy Ninja

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Re: Kerbal Colonization Program
« Reply #27 on: June 27, 2015, 09:54:43 pm »

B
Kave surveys the fuck out of those minerals.

Peradon

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Re: Kerbal Colonization Program
« Reply #28 on: June 27, 2015, 09:55:53 pm »

B
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RulerOfNothing

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Re: Kerbal Colonization Program
« Reply #29 on: June 27, 2015, 10:15:52 pm »

A-I
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