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Author Topic: Instability: (OOC)  (Read 10533 times)

SOLDIER First

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Re: Instability: (OOC)
« Reply #15 on: June 25, 2015, 09:47:15 am »

« Last Edit: July 03, 2015, 05:12:20 pm by Sentient Bowtie »
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Adragis

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Re: Instability: (OOC)
« Reply #16 on: June 25, 2015, 09:50:08 am »

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thincake

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Re: Instability: (OOC)
« Reply #17 on: June 25, 2015, 09:51:34 am »

GET OUT OF HERE, YOU EDGY MONSTER
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IcyTea31

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Re: Instability: (OOC)
« Reply #18 on: June 25, 2015, 10:05:23 am »

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Sl4cker

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Re: Instability: (OOC)
« Reply #19 on: June 25, 2015, 10:18:39 am »

This is gonna hurt me as much as you when you read this
Spoiler: Here comes the wall (click to show/hide)
Two quick questions:
Interspecies romance: What are people's(animals'?) views on it?
Does species actually determine the characters' life span?


Edit: Magical bird retcon yay
« Last Edit: June 25, 2015, 08:15:01 pm by Sl4cker »
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Re: Instability: (OOC)
« Reply #20 on: June 25, 2015, 10:21:56 am »

For two, yes.
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IcyTea31

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Re: Instability: (OOC)
« Reply #21 on: June 25, 2015, 10:26:03 am »

Inb4 someone wants to play a mayfly.
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WillowLuman

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Re: Instability: (OOC)
« Reply #22 on: June 25, 2015, 10:26:44 am »

Might join. Probably with a seal or other pinniped. Depends on game's pace.
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Re: Instability: (OOC)
« Reply #23 on: June 25, 2015, 10:33:09 am »

Physical would probably class as Peasant Class. Mental as Merchant Class.

We talked about this on Steam. This is good~

This is gonna hurt me as much as you when you read this
Spoiler: Here comes the wall (click to show/hide)
Two quick questions:
Interspecies romance: What are people's(animals'?) views on it?
Does species actually determine the characters' life span?

Physical power sounds Wanderery. Merchant of that would enable controlling other people's bones.

1: Ferals don't normally mind. They're a weird bunch. Rogues tend to disapprove but are fairly liberal. Nomads are totes fine with it. Kotkai are very much against it. Herd mentality and all that. Tolshak don't really care one way or another. If it doesn't stop science or progress, they don't care.

2: Yes. Species does determine lifespan. The longer living people are the ones with powers that directly allow for such or live with someone capable of applying such abilities to them. Or they're walkers. Walkers live around double the normal lifespan of a creature. So if a creature lives 12 years average. A Walker will be 24 years average of that species. Walker lifespan is about 40 years on average.
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Spiderking50

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Re: Instability: (OOC)
« Reply #24 on: June 25, 2015, 11:03:09 am »

Here's my entry:
Spoiler (click to show/hide)
« Last Edit: June 25, 2015, 11:25:30 am by Spiderking50 »
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~Neri

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Re: Instability: (OOC)
« Reply #25 on: June 25, 2015, 11:09:14 am »

Walker is sorta N/A for animals with opposable thumbs, they still tend to be leaning towards fully bipedal however. Walkers of those types still have the increased lifespan.

Focus basically lets you function as a living computer. You can hyperfocus on one thing. Such as solving a complex math problem in a moment by devoting your entire brain to it. Each Focus Tier technically just amps the processing power. A God Class Focus would be able to simulate a universe inside their own brain.

Speed and Strength are technically two separate powers. Combining them will weaken them compared to someone who is pure one or the other. Sorta a jack of all trades master of none deal.

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Spiderking50

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Re: Instability: (OOC)
« Reply #26 on: June 25, 2015, 11:11:53 am »

So I could use focus in a fight? That's really what I wanted, a fighter who used focus to plan against and counter his enemy. I would like the jack of all trades approach if that's ok.
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Re: Instability: (OOC)
« Reply #27 on: June 25, 2015, 11:13:26 am »

You'd want Precog for that actually. Read the original Instability thread. It's in my signature Archive. Valrak had Knight Class Precog and Lord Class Speed.
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SOLDIER First

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Re: Instability: (OOC)
« Reply #28 on: June 25, 2015, 11:15:33 am »

Is there a way to increase your Magic Classes?
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Re: Instability: (OOC)
« Reply #29 on: June 25, 2015, 11:18:04 am »

None known. There are rumors, but there are always rumors.The only thing that has put off outputs higher than its normal classes are Manasinks, and they function by absorbing ability outputs, forming them into crystals, and then burning through the crystals at whatever rate they choose. The classing only matters for range they can draw from.

Manasinks aren't allowed as player characters due to obvious OP reasons.
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