thats a really clever idea, and its worth doing regardless of the rain im bringing to the parade. i often dont dig wells until the later years of a fortress, and buckets are always filled from other water sources.
now, maybe once you HAVE wells, dwarfs perfer to use them to fill buckets. but im sure i've noticed bucket fillers running to the river even after i've dug wells.
i dont think that there are any entirely filling statements about it though, since wells are such a deep subject.
mainly though, ive got two primary ideas for you: wide pathways (prevent things from crawling over each other and slowing down) and pathfinding optimization.
the second one is harder than the first, obviously. theres plenty of threads about it, and there are some great examples on the map archive. custom stockpiles are a good start, but heres some other ideas:
seed stockpiles should be in or near your farm. farmers should live near the farm. kitchens should be near the raw food. finished food should be near the dining room. finished goods should be near the trade depot. mostly its logical, but sometimes its hard to fit shit together.
another tricky one is that barracks should be small, to increase the likelyhood of sparring.
try getting away from grid layouts, and try something circular. it might be easier to fit necessary pieces together that way. try making lists like this:
code:
seeds - farm - food - food processing - dining
- food processing - looms / dyes / clothes
raw materials - workshops - finished goods - trade depot
- finished goods - shops
ore - smelter - (optional bar stockpile) - forge - armory - barracks
and then try sketching out how it might fit together.
the OTHER way to design a fort is to try and make something that looks cool, and then insert the working pieces afterwards. i fall into this trap often, and its not BAD, but its less effective for making a working fort. when im doing this, i like to lay down a cool looking foundation and then export it as an image and use paint or something to draw out how the functional parts of the fort will fit onto it.
sorry if this is long and rambling. this sand-box buildy shit is really fun to me. its what i like about games like sim-anything, civ, 4x empire builders, and the like. i could go on forever. and this is really strong coffee, so maybe thats part of the problem.
[ August 10, 2007: Message edited by: puke ]