In my case, it lets me attack with something other than Marin Karin
How long do status ailments/debuffs last, by the way? Because 40% hit rate is awful.
And how come Physical personas last so much less than Magic ones? I mean, 9%(or 12%!) per attack with 300 HP drains three times as fast as 9 SP per attack with 300 SP.
Also I would recommend reducing the % for damage to 1d20+20, by the way. It also means you can use a real die. Average damage is shifted slightly up, but meh. Easy to compensate for that by changing the way Defense works (for example, considering Spirit is supposedly the stat you use for defending, maybe make it [Dt=Dd-(Spi*2+Mag)]? And for physical, of course, it would thus be [Dt=Dd-(End*2+Str)]. Oh, and for healing, I'd say 2d20+40%. It should be a bit more reliable, after all, and it's only Mag*2 rather than Mag*10 like damage, with a base of, what, nine points for Dia? For our toughest guys? I mean, maybe they get way better later, but I dunno mang. (Really I feel like it should be Mag*4 and that percentage change; still less healing than damage, comparatively, but it can actually be effective then)
This in no way has anything to do with me realizing I'm not as tanky as I wanted to be.
...Since I haven't even invoked my Persona, can I shift 5 or 10 points from Magic into Endurance? (and actually I'd kinda like to move 5 points from Strength to Spirit now that I think about it) I don't even have anything that uses the Magic stat mechanically, at the moment, I'm fairly sure. >.>
Also, on reading a bit more about specific Personas(Persona 5 coming soon, apparently), and seeing pics of them, I feel like I(and most of us, really) made mine a bit too human. Would I be able to change that a bit?
Oh, and for those of us with more...esoteric weapons, about when will we be getting them? And will we get better versions or anything(like, is it considered equipment or just a thing you have with you as the equivalent of an unarmed attack?