2020. Thats the current year, and youre living in a small town on Anoko Island, a man-made island off the coast of Japan, for whatever reason. Maybe your family moved there because it has one of the best high schools and colleges in the country. Maybe youre from somewhere else, and are an exchange student. Maybe you just live there.
On the island, a new game is all the rage. The game is called Thanatos, and is an RPG where you play as a grim reaper, collecting souls throughout a network of labyrinths. It is the first Virtual Reality game of its kind. Except, theres a problem. Recently, people have been starting to drop dead, and often there are reports of them being seen in game before their demise. Of course, the police lend no credence to these tall tales.
But there are those that do. And they know of those with the power to save more unfortunate souls from this fate. Welcome to the next phase of your life.
So. Persona: Millenium has died. I happen to really like the Persona series. I am also going to soon come into a lot of time. You see where this is going.
GameThere are going to be 2 main phases: Day and night. The day time is where most of the RP happens, and preparation for going into the second part.
The nighttime is when the dungeon crawls and battles happen. There will be more explanation when we get to that point.
PlayersThe players will have 2 aspects:
The
Character, a teenager attending Anoko high.
The
Persona, a manifestation of the Characters psyche, and what they use to defend themselves from Shadows.
SheetName:
Gender:
Sex:
Age: (Probably around 15-16)
Description: What you look like, what you wear, personality, etc.
Weapon of Choice: Whats your weapon? Include type (Strike, Slash, or Pierce)
Name: What is it called? It is likely based on a mythological figure.
Description
Arcana: Which of the Arcana does it correspond to? This may determine stat growth per level.
Affinity: What element does your Persona most link to? Your Persona will start as resistant to this element and weak to an element it fights against. Your Persona must start with two moves of this element.
Secondary Affinity: What element can your Persona also manipulate? Your Persona must start with one move of this element.
Stats: 100 Points.
Endurance: Determines your health and your ability to take Physical damage. An amount of your health is used when using Physical Skills.
Strength: Determines your ability to hit hard. This determines the strength of your Physical moves and also your ability to hit with your normal weapon unless otherwise specified.
Magic: Your ability to use the skills your Persona has equipped. This determines the strength of your Magic Skills.
Spirit: Your ability to take Magical damage. This determines your Spirit Points, a percentage of which is used to use Magic Skills.
Skills: What skills can your Persona use? Limited to 8. You start with 3 from a selection of possible moves dependent on your Affinities. You are given choices decided by the GM based on affinities.
Damage dealt: Base Damage + Strength or Magic for skills, Base Damage + 1/3 Strength for weapons.
Damage taken= Damage Taken - (End+Str or Mag+Spi)
Healing: Base Healed + [ (Mag x 2) x 3]
Someone's HP is Endurance x 3.
Someone's SP is Spirit x 3.
Experience: Killing Shadows gives you Experience. 100 XP gains you 1 level, of which 2-3 random stats gain 2 points each. Your Persona will gain a skill of your choice from a selection, dependent on their Affinities every three levels. And at a certain level, your Persona may even change, gaining new Affinities and Skills they could not learn before.
Status Buffs/Debuffs: In this game, it is possible to buff your allies to boost their defenses or attack power, as well as decrease the chances of your enemy hitting you. If the enemy (or you) miss, you are knocked down, unable to act for the rest of the turn. It is also possible to inflict status ailments on the enemy- and you are also vulnerable. All statuses last for 3 turns unless otherwise stated.
Poison: You lose a small percentage of your HP every turn.
Fear: You are unable to act at all, scared too much to do anything.
Charm: You cannot target the enemy with your Skills.
Knocked Down: You are unable to attack, but can use healing items. Wears off the turn afterwards.
Panic: Stops the use of Skills and makes it easier to land critical hits.
Berserk: Unusable Skills, but constant attacking of all targets.
If all enemies are knocked down, you and your party will instantly do an All-Out Attack, dealing large amounts of damage to all enemies regardless of defenses.
If you and your party are knocked down, however, the enemy can also use an All-Out Attack. Be wary.
Revival: Your characters have a finite amount of health with which to survive with. If set to 0 HP, your character will lose -10 HP per turn until reaching -100, permanent death. Healing a character at negative health to at least -10 will save them, but take them out of a battle, unless using certain items. Characters can only be saved three times before permanently dying. Items and Personae can be used to stabilize someone.
Finishing a fight can also stabilize people; should the fight be over before they die, the character is instantly stabilized (presumably because you healed them).
Element Affinities: Hitting an enemy with an affinity they are weak against multiplies your damage by x1.2 and knocks them down, while hitting them with one they resist weakens your damage to x0.8. More affinities will become clear as the game progresses.
Wind: More likely to learn Garu. Weak to Lightning.
Lightning: More likely to learn Zio. Weak to Ice.
Ice: More likely to learn Bufu. Weak to Fire.
Fire: More likely to learn Fire. Weak to Wind.
Slash: More likely to learn Slash. Weak to Pierce.
Strike: More likely to learn Strike. Weak to Slash.
Pierce: More likely to learn Pierce. Weak to Strike.
Dark: More likely to learn Mudo. Weak to Light. You cannot learn a Mudo skill for the first six levels.
Light: More likely to learn Hama. Weak to Dark. You cannot learn a Hama skill for the first six levels.
Status: More likely to learn status buffs and debuffs.
Heal: More likely to learn healing moves.
Arcana: These act as the 'types' of Persona you can choose. These determine the stats you may gain upon level up. For obvious reasons, the World Arcanum cannot be selected.
- Fool, Hierophant: No preference.
- Strength, Chariot, Emperor: +Str, -Mag
- Judgement, Tower, Devil: +Str, -Spi
- Lovers, Priestess, Fortune: +Mag, -Spi
- Empress, Temperance, Star: +Mag, -Str
- Hanged Man, Justice: +Spi, -End
- Moon, Hermit: +End, -Spi
- Death, Magician, Sun: +Mag, -End
Credit to MrVoid for stat system, and IamanElfCollaborator for a lot of other stuff.
IC shipping chart