Alternatively, you could have not responded to the whole thing in a way that's going to continue to make you look like a tit, no offense intended. When you start explicitly talking ideology, you're going to cause problems, because more-so than the subject of ideologies already is, it will be very heavily colored by personal beliefs. You're response can easily be interpreted as trying to provoke an argument, which is
not a good thing and makes others even more unwilling to hear your points out; only make them angry with you specifically and either get nasty (as people seemed to be getting in other threads,) start mocking you in addition to that (as Ribs has,) or start poking holes in your own argument to the point where it infuriates you in turn.
The whole point of a suggestions forum is to criticise the ideas of devs and develop new one's. If we start by digging up the devs ideas especially if they are from years ago and then using them to argue against eachother then we are just living in an echo chamber. If they have not changed their minds since 6 years ago they still can, or we can raise issues with those ideas that they did not notice. That is our purpose, not to worship Threetoes and Toady One and hold onto their every word as holy writ.
Apparently you still think we don't know a definition of a word. We
have been putting forward various suggestions/ideas. Also, please stop with the "holy writ" garbage. They're valid statements unless they (not you,) say otherwise, and it's highly insulting that you imply we we can't think for ourselves as a result. Three times now.
I am not sure whether I like the way things are going or not. I like the way that the devs have decided to focus on starting scenarios first, implementing economic ideas in the context of the essentially political starting scenarios; this rather fits with my own ideas about the relationship between politics and economics. But there is a danger that they might succumb to the temptations of making Economy 2.0 and ruin the game all over again or transform it into SimCity
Or you could trust them to know what they're doing with thier own game. If you don't like the way things are going, this is the internet. Either deal with it and try to put forward suggestions and debate people on the strong points without seeming stubborn to the point of madness, or go somewhere else.
It won't end up like SimCity. Sure, we may get some localized shit to fiddle around with, but it's not going to turn into a full-blown empire manager, and if an updated economy is added, well if it turns out to be broken, it can be switched off with a small patch and kept that way until it can undergo more changes. People seem to forget that as a game, and with this particular feature in particular,
things can be turned off either by us or with a patch.
I see my job as being to criticise threads like this in order to hopefully keep that from happening
But it's
not your job. So far most of what you've done is either suggest things that sound needlessly over-complicated and make at least three people angry with you, and like you've said, just because there's something
you don't like, doesn't make it necessarily stupid or a bad idea.
It is not because the game is incomplete
But it
is incomplete. It's still considered an alpha, and therefore unfinished.
Now, can we please drop this shit and go back to talking about coins and angry people throwing the mayor out of office?
Yes, except it creates a problem of what happens if you do not have enough Gold&Silver&Copper to pay your dwarves extra wages (or any wages at all).
In regards to the monetary front, even though "gamey" (I fucking hate that nobody knows what a gameplay concession is,) coins wouldn't strictly be needed. Just someone to give everyone thier pay stub which is added to thier "account." For internal fortress sales and purchases, no coins are needed. Preferred, probably, but not necessary, though if one is rolling in even just copper or silver, then the problem of providing the coinage is solved (especially since copper and silver ores are easily the most common kinds with galena and tetrahedrite being seemingly inescapable.)
Now, obviously they'd need coins to buy stuff from merchants visiting the fort or from visiting hill dwarves, because Clutchtown Fortress script (aka abstracted moneies; the old economy did do at least
one thing sensibly for gameplay,) is going to be worthless to a resident of the hillock Turnfurnace or to merchants from Justiceforked. But the coinage need not be in gold exclusively (though if you have excess, it'd be better to issue gold coins so less coins have to be kept track of,) just enough copper or silver.
And of course there still needs to be a means to recombine stacks (not just for coins, but for ammo as well,) for coins to even be viable at all.