Offspring is a post-apocalyptic rp, in which all humans are extinct. You play as an animal of your choice (within reason) and you may have a pack, or cubs (or lizard babies or whatever) but the more animals you control, the more careful you have to be. This world has been radiated a lot, so animals are now as intelligent as regular humans, and there are radiation monsters that mostly live in certain areas, but occasionally they'll wander out. Your goal is mainly to survive, but you cam find lore on humans, and maybe even develop technology! Its pretty much freeform. You start in a suburbian area in downtown London, England. You all start in the same place but can travel. There is also seasons and stuff, that influence your actions, plus there's pain! Pain is governed by the type of wound and the wound severity. More explanation in the How the game works spoiler.
The World
The year is 2073, and our time has been forgotten by all. There are no more humans on earth, or anywhere for that matter. The humans became extinct by their own means, driving themselves to death with their own machinations. They contaminated the world, and left some areas so badly that they still cannot be touched, even since the decline, in 2020. All that remains now, is our wreckage, the animals, and the monstrosities we created.
Name:(Should probably be primitive, but can be something more modern.)
Sex:(Animals dont really get indecisive about gender identity.)
Description:(What does it look like? Is it depressed? Anything special? Put it here!)
Species of Animal:(Pretty self-explanatory, make it reasonable though, so nothing that has specific survival conditions.)
Stats:(You get 5 points to start with. I might apply species-specific bonuses and minuses, but i might not. Everything starts at 1, so spending one point equals 2. 1 point in a skill means that there is no modifier 2 means that there is a plus 1 modifier, etc. -1 equals minus one, etc. Im not too experienced in gming, so i dont want it to be too complex.)
Health:25 (As a base, may change between species, and goes up by 5 for each extra point into fortitude.)
Stamina:25 (Same as above, but runs out slower depending on your agility.)
Pain Threshold:100 (As a base, changes between species and depending on your fortitude. Goes up by 10 each extra point into fortitude.)
Fortitude:(Health, defense, and pain threshold. Also changes your stamina.)
Willpower:(Strength of mind, governs how long you can stand under mental pressure before going insane, and how wise you are.)
Strength:(Physical strength, governs carrying weight and melee damage.)
Intelligence:(Governs how fast you learn new crafting recipes and gain levels. Also changes how fast you research.)
Instinct:(Governs how good your natural instincts are. Improves abilities like smelling prey, migrating, and courting rituals.)
Perception:(Governs how good you can see. Improves melee and ranged accuracy, and ranged damage. Also improves trap detection and item searching.)
Agility:(Governs how fast you move, and how good you are at dodging. It also makes a difference when searching, as there may be hazards that you need to escape.)
Radiation:(Your amount of radiation. You gain +1 each level no matter what, and is kind of like magic, except you can spend it on traits once you have enough, and find the proper place. You start with 1 no matter what.)
Positive Traits: (Amount of positive traits=Amount of negative traits. E.g. Smart: +1 to intelligence, +2 to research rolls.)
Negative Traits: (Same as above. E.g. Big: -1 to agility and -2 to dodge rolls.)
Inventory:(Can have 3 items of low value, 2 items of medium value or 1 item of high value. Base carry weight is 5 items, but changes depending on species and strength. You make up your own items, something like a relic of human past, or a gun or something.)
Cubs:(Optional, if you do have any, they have base stats and 15 health and stamina. They can also carry things.)
Scavenging - When scavenging, I will perform a roll, usually a d20, to find out how succesful your scavenge was. There will be modifiers depending on where and what you are. There can also be hzardous things that happen when you roll really low.
Crafting and Researching - As you are animals, and have no opposable thumbs, how do you craft things and research technology? Well, before the humans died out, we made robots that can do just that. They can be given the materials and blue prints, and give you the item you desire. Sometimes it fails, or just comes out wrong though. But you can develop opposable thumbs by way of mutation, once you get enough attunement, and find a gene-mechanic.
Seasons - These give positive and negative modifiers to certain actions. Each season is 30 actions long. By actions, i mean all players actions for one turn. E.g. migrating in a really hot summer, stamina decreases at a rate of -10 instead of -5. Or, carrying meat outside in winter, -1 to decay rate.
Food Decay and Item Durability - Each move you make with items of food in your inventory causes it to decay. Most foods have a decay rate fo around 800-1000, decreasing by 10 each action. However, this decay rate can be slowed by multiple things, like fridges. Items like tools and weapons, have a set durability and get closer to breaking each time you hit. Once it reaches 0, 1d4 roll is performed each action you take using that item to see if it breaks. These items can be repaired once they get too low.
Migration - Migration is a common thing in the animal world, most, if not all, animals do it. So it makes sense that you will have to as well. When you migrate, you may build a boat or other vehicle, but you can just walk. Migration season depends on your animal species, but in the first season no one will migrate. Migration is basically doing a lot of movement turns, but you can do other things on the way if you wish. If you do not migrate, you will suffer penalties to all your actions.
Pain - Pain is used when measuring how bad a wound is. If you experience pain past your pain threshold, you must roll a d20 to stay alive, with a possible modifier, depending. If, once you have passed out, you experience double your pain threshold again, you die. So if your P.T. (pain threshold) is 110, and you get 110 pain, you are unconscious. If you then get 220 pain, you die. Pain grows at a rate depending on your wound severity.
Death - When you die, never fear! You may start as one of your cubs if you have any, and you can keep your items. (your cubs will be brought up to your originl stats, levels go away.) If you do not have any cubs however, you will awaken as a grown up animal of your species who has just left their mother and family in search of adventure. You may redistribute your stat points, otherwise they will stay the same as they did when you made your character. You will be able to choose new items, but otherwise they will stay the same. NOTE: You do not keep your items if you don't have any cubs. You get the items you picked on character creation.
Combat - When initiating combat, you may choose to flee or fight, and then you are locked into battle. Here is an example of how combat will work. It will be based on both luck and your stats.
12:00:00
The cultist opens up his robes, revealing a sawed-off shotgun underneath them.
12:00:01
The quick-witted John Doe notices the movements, and starts reaching toward his gun. The cultist pumps his shotgun.
12:00:02
John brings up his own gun, starting to quickdraw it. The cultists takes some time to line up the shot.
12:00:03.
The cultist fires, hitting john before he can fire.
Except with more detail and more accurate times for everything, obviously.
(Thanks for that Yourmaster!)
Radiation and Mutation - Radiation is pretty much everywhere. You gain it every time you level up, you get it just by being in certain areas, and it can be used to mutate new abilities at a gene-mechanic. Beware, if you get 20 radiation naturally, you will mutate randomly, and will get a random trait. You can use syringes to take out irradiated blood however, and then give yourself other blood to sustain your body. There are certain areas that will give you large amounts of radiation (around 5 per action.) They are also filed with hideous mutated abominations, a shell of what they once were. Most of these things do not venture outside these zones luckily, but occasionally a couple will, and they will be on the hunt for a host body... Mutations are split into different categories, which shall be revealed when you get enough mutations of the category. Once you have gotten a lot of mutations of the category, you may transcend into another species.
Courtship and Mating - When you find a suitable partner, be it NPC or otherwise, you may go into a courtship ritual, where you both roll d20s, and the one who is higher wins. If the person who initiated the courtship wins they become partners. If the person who is being courted wins, they dont. You also get a bonus modifier from your instinct. Mating is important, as your cubs can be used to carry on your legacy after you have died, and you can respawn as them. Mating causes pregnancy in the female. Pregnancy is a debuff, and will last for a varying amount of time, the mean amount of time depending on your species. After this time period, offspring are produced, amount depending on species, with a chance of miscarriage. This chance increases with more actions performed. Pregnant characters need to eat more.
NPCs - There will be many NPCs, but here are some that I'm sure about.
-Gene-mechanic - Can be found and paid(With items, usually meat or corpse related.) to put your radiation to good use. Pay him to mutate good things and get rid of radiation. He isnt human, but hes not an animal either.
-Bionic Trader - Can be found and paid with items (preferably humanity related e.g. diaries, other human memoribilia, etc.) to give and install bionics. Pay him to give you bionics, then an extra payment to install. He is a robot, but appears to be sapient.
-Gene-Splicer - Can be found and paid with items (Preferably science related.)to implant a female with a genetically modified embryo, creating a new species of animal. She is a very friendly orangutan named Lisa.
-Sensei - Can be paid with items(Preferably relgion or combat related) to teach you different combat moves, and give you positive traits. Some Senseis will do this for free, but those are rare. There are many Senseis around, and each one is different.
-Scavenger - Can be paid with items(Preferably items that he cant normally attain, e.g. rare herbs, other nature related stuff.) to give you rare items that he has found in his travels. He is a mutated rat, changed to be as big as a cat.
Hunger: Each action you take drains hunger (along with other stats) depending on your species metabolism. You need to eat once it reaches low enough, and if you do not, you will take penalties to all actions.
Thirst: Thirst drains faster on hot days, and faster in general then hunger. You can survive a certain amount of days depending on your species. If you do not drink water you will take penalties to all actions once your water levels drop below a certain point.
AP: Days are divided into three sections: Morning, Midday, and Afternoon, after which you may need to go to sleep, depending on your species. Each section is six hours of in-game time in Summer, five in Autumn, four in Winter, five again in Spring, then back to Summer.
One AP is equal to one hour. Therefore, you get (in total) 18 AP in summer, 15 in spring/autumn and 12 in winter.
NPC Relations: NPC Relations are governed by traits and/or mutations that make you uglier or prettier. NPCs shall be nice to you if you are nice to them, and you are appealing to the eye.
Sanity: Sanity is decreased with each action, and raised by completing actions with a decent amount of success. If you fail an action, you will lose extra sanity. You can also lose sanity by being in bad weather, fighting things, being wounded etc. When your sanity drops below a certain point, you will begin to experience different kinds of mental problems, e.g. hallucinations, penalty to dice rolls, and depression.
Cybernetics: Occasionally in the world, you will find a bionic part, maybe a bionic limb, infared vison, a temperature regulator, etc. You can also find them from fallen enemies that have them, and rip them out. If you find one, you can try install it yourself, but it requires knowledge of surgery and mechanics, along with a high intelligence. You can also buy and get them installed from the Bionic Trader. If you try to install it yourself, a roll will be performed, with a negative modifier if you lack knowledge. If you roll high enough, you will successfully install the part, but if you roll lower, you may break it, be injured, or even be given a permanent negative trait.
Gene-Splicing: If you find yourself wondering "I dont want a baby of my own species, i want to be original!" Then you can. You may use gene-splicing technologies, either found in labs, or at the Gene-Splicers trading caravan. If you are doing it by yourself, you will perform a roll, and if high enough, it will successfully implant the embryo into the females baby storage, and they will become pregnant. If you roll lower, however, you will have a higher chance of miscarriage, the baby could be sterile, or it could just malfunction and sterilize the female it is implanting, as this technology was very early in the making when humans died out.
Well, im having
n players.
Player List:
-Yourmaster - Sneeuwwitje - Wolf - Male
Name: Sneeuwwitje
Sex:Male
Description: The wolf is very large compared to many others. His weight and length put him above even many of the larger members of his species. His eyes are a pale yellow. Their thick fur is almost completely white.
Species of Animal:Wolf
Stats:
Health:35
Stamina:35
Pain Threshold:120
Fortitude:3
Willpower:2
Strength:4
Intelligence:2
Instinct:3
Perception:2
Agility:2
Radiation:1
Positive Traits: Large: Very large, giving it a +1 to strength and intimidation rolls, Mysterious Light - You glow fiercely, producing an almost heavenly light. You feel stronger, of body, mind, and sense. (+1 to all stats.)
Negative Traits: Large: Very large, giving it a -1 to dodge and stealth rolls.
Inventory:None. I don't need it.
-Spiderking50 - Oakou - Baboon - Male
Name: Oakou
Sex: Male
Description: A large baboon with brownish grey fur. It has large fangs and a small red butt. It has a love of climbing things. A larger baboon with greyish red fur. It has menacing fangs and its butt is a deep ominous red. It still loves climbing things.
Species of Animal: (Dire) Baboon
Health:30
Stamina:25
Pain Threshold:110
Fortitude:2
Willpower:2
Strength:2
Intelligence:2
Instinct:2
Perception:2
Agility:1
Radiation: 1
Positive Traits: In good health (+1 fortitude), large (+1 combat, +1 strength), Fierce (Enemies are more likely to flee)
Negative Traits: escaped from the zoo (-1 instinct), too big (-1 agility rolls, cant fit into gaps), Loud Voices in your head - You suffer from a -2 penalty to everything, Hallucinations - You suffer lucid visions, which are dramatized when you close your eyes. (-2 to all perception rolls), Insomnia - You cannot sleep due to your lucid hallucinations.
Neutral: *HIDDEN*, Voices (secrets), Forbidden Knowledge - You know many things about.... things....
Inventory:rope, robo-arm, sleeping bag
Cubs:two cubs. They both have rusty broken off pipes.
-Pencil_Art - Tel'ek - Chameleon - Male
Name:Tel 'ek
Sex: Male
Description: A small, humanoid Chameleon, standing at around a meter and with a long tail.
Species of Animal: Chameleon
Stats:
Health:25
Stamina:25
Pain Threshold:100
Fortitude: 1
Willpower: 2
Strength: 1
Intelligence: 2
Instinct: 1
Perception: 2
Agility: 3
Radiation: 1
Positive Traits: Activated Camouflage (obvious), Humanoid (Can wear items made for humans, can use human sized tools)
Negative Traits: Cold-Blooded (Sluggish when in cold), Ugly (-NPC Relationships)
Inventory: Backpack
Cubs: 1, also has a backpack.
flazeo25 - Crusch - Komodo Dragon - Female
Name: Crusch
Sex:Female
Description: A large, 2 and half meter from tail to head length humanoid komodo dragon, and albino scales.
Species of Animal: Komodo Dragon
Stats:
Health:30
Stamina:30
Pain Threshold:110
Fortitude:2
Willpower:2
Strength:2
Intelligence:1
Instinct:2
Perception:1
Agility:2
Radiation:1
Positive Traits: Humanoid (Can stand upright, able to use human tools), Speedy(Can sprint faster when upright)
Negative Traits: Albino(gives -1 to sight on rolls, lack of melanin), Large(giving it a -1 to dodge and stealth rolls)
Inventory:
Rucksack.
Cubs: 0
Meggas - Chirp'ko - Myotis Vivesi, the fish eating bat - Male
Name: Chirp'ko
Sex: Male
Description: He has long, efficient wings, and large feet with sharp claws. Has brownish grey fur.
Species of Animal: Myotis vivesi, the fish-eating bat
Stats:
Health:25
Stamina:25
Pain Threshold:100
Fortitude: 1
Willpower: 2
Strength: 1
Intelligence: 2
Instinct: 2
Perception: 1
Agility: 3
Radiation: 1
Positive Traits: Advanced urinary system (Can drink salt water to quench thirst)
Echolocation - Can traverse dark areas without movement or accuracy penalties.
Negative Traits: Picky eater (Loses sanity whenever he eats something that isn't a fish or marine animal)
Blind - Must use echolocation to travel.
Inventory: 3 Cans of tuna
Cubs: 0
SaberToothTiger - Rager - Bush Elephant (African) - Male
Name: Rager.
Sex: Male.
Description: Rather large for an elephant.
Species of Animal: Bush (African) Elephant
Stats:[/u]
Health: 35
Stamina: 35
Pain Threshold: 120
Fortitude: 3
Willpower: 1
Strength: 3
Intelligence: 1
Instinct: 1
Perception: -1
Agility: 1
Radiation: 1
Positive Traits:
Huge - Rager's extremely large statue scares off all non predators, and those that stay are intimidated by his size.
Heavy - Rager is heavy, and this gives him an advantage when he needs to break something down. +2 to rolls that might be aided by his weight.
Negative Traits:
Huge - Rager simply can't fit into most places, which pretty much forbids him from going into buildings that don't have (yet) entrances large enough from him.
Heavy - Rager, like most elephants, is really heavy. This gives him a -2 malus to stealth and makes him unable to walk or rest on things that can't sustain his weight.
Inventory: A bag of elephant feed from the zoo,
Cubs: Two. Long Tusk (F) and Clear Mind (F).
Tack - R'yaak - Hyena - Male
Name: R'yaak
Sex: Male
Description: Stunted and Rangy, with mottled fur.
Species of Animal: Hyena
Stats
Health: 25
Stamina:25
Pain Threshold:100
Fortitude: 1
Willpower: 1
Strength: 2
Intelligence: 1
Instinct:1
Perception: 2
Agility: 3
Radiation: 1
Traits
Positive Traits: Runt (+ Stealth), Hyena (+Scavenging)
Negative Traits: Matriarchal (- vs Females), Voracious (Higher hunger requirements)
Cubs: 1
- Male
- K'yaah
Icefire2314 - Draioxih - Winged Lizard(Genetically Modified)
Name: Draioxih
Sex: Male
Description: A small, winged, scaly lizard about a quarter of the size of an average human. About 2 feet long and 1 foot high, with a wingspan of 5 feet. His wings fold flatly against his body, so they do not take up any space (or virtually none) when folded. Has claws on each limb, each claw about 2 inches in length, and teeth about 1.5 inches. Most teeth are sharp but can consume vegetation for food, but meat is preferred.
Species of Animal: Varanus drakum (real genus, modified species. Related closely to komodo dragons, pre-modification was some form of monitor lizard. There are others of my particular species since the genetic modification was performed on a multitude of animals at once.)
Stats:(You get 5 points to start with. I might apply species-specific bonuses and minuses, but i might not. Everything starts at 1, so spending one point equals 2. 1 point in a skill means that there is no modifier 2 means that there is a plus 1 modifier, etc. -1 equals minus one, etc. Im not too experienced in gming, so i dont want it to be too complex.)
Health:25
Stamina:25
Pain Threshold:100
Fortitude: 1+2
Willpower: 2
Strength: 2-1
Intelligence: 2
Instinct:1
Perception: 1
Agility:1+1
Radiation: 1
Positive Traits:
Small: Draioxih's small size grants him increased manueverability, as well as the ability to fit into small spaces.
(+Agility)
Negative Traits:
Small: Draioxih's small size reduces his overall strength.
(-Strength)
Inventory: A waterflask(filled)
Cubs:1
-Female
-Dhaagoth
STARTED! Go here!