Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Complimentary Precious Metals  (Read 708 times)

WertyMiniBot

  • Bay Watcher
    • View Profile
Complimentary Precious Metals
« on: June 22, 2015, 10:44:49 pm »

This was inspired by the fact that Adamantine is bad for some applications, most noticably blunt weapons. I am trying to mod it so that you can find 2 ores that compliment one another. Both are based on the original adamantine's definition to make sure it stays within the league of the great metal.

First, Mithril. Mithril would have the old adamantines lightness and value. It would be great for sharp weapons, somewhat worse (still better than steel) for armor, and terrible for blunt weapons.

Then, modifying Adamantine. Adamantine would become as heavy as platinum and fairly dull. It would also be worth less than Mithril. It would be fantastic for blunt weapons, much better than Mithril (though still worse than old adamantine) as armor, but terrible for sharp weapons.

The raws are below; feel free to post any suggestions and point out errors. Being not too experienced at modding DF, I'm sure there're ways to improve this.

Refined Metals:

[INORGANIC:ADAMANTINE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamantine]
[STATE_NAME_ADJ:LIQUID:molten adamantine]
[STATE_NAME_ADJ:GAS:boiling adamantine]
[DISPLAY_COLOR:3:3:0]
[BUILD_COLOR:3:3:0]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]
[WAFERS]
[SOLID_DENSITY:21400]
[LIQUID_DENSITY:19770]
[MOLAR_MASS:195084]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:8000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[STATE_COLOR:ALL_SOLID:BLACK]

[INORGANIC:MITHRIL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:mithril]
[STATE_NAME_ADJ:LIQUID:molten mithril]
[STATE_NAME_ADJ:GAS:boiling mithril]
[DISPLAY_COLOR:3:3:1]
[BUILD_COLOR:3:3:1]
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]
[WAFERS]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:3000000]
[IMPACT_FRACTURE:3000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:3000000]
[COMPRESSIVE_FRACTURE:3000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:3000000]
[TENSILE_FRACTURE:3000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:3000000]
[TORSION_FRACTURE:3000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:3000000]
[SHEAR_FRACTURE:3000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:3000000]
[BENDING_FRACTURE:3000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:150000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[STATE_COLOR:ALL_SOLID:AQUA]

Raw Metals:

[INORGANIC:RAW_ADAMANTINE]
[ITEM_SYMBOL:'*']
[THREAD_METAL:ADAMANTINE:100]
[STATE_NAME_ADJ:ALL_SOLID:raw adamantine]
[STATE_NAME_ADJ:LIQUID:molten raw adamantine]
[STATE_NAME_ADJ:GAS:boiling raw adamantine]
[DISPLAY_COLOR:3:7:0]
[TILE:139]
[MATERIAL_VALUE:150]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:21400]
[LIQUID_DENSITY:19770]
[MOLAR_MASS:195084]
[IMPACT_YIELD:2500000]
[IMPACT_FRACTURE:3000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:2500000]
[COMPRESSIVE_FRACTURE:3000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:2500000]
[TENSILE_FRACTURE:3000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:2500000]
[TORSION_FRACTURE:3000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:2500000]
[SHEAR_FRACTURE:3000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:2500000]
[BENDING_FRACTURE:3000000]
[BENDING_STRAIN_AT_YIELD:0]
[DEEP_SPECIAL]
[MAX_EDGE:1000]
[ITEMS_HARD]
[IS_STONE]

[INORGANIC:RAW_MITHRIL]
[ITEM_SYMBOL:'*']
[THREAD_METAL:MITHRIL:100]
[STATE_NAME_ADJ:ALL_SOLID:raw mithril]
[STATE_NAME_ADJ:LIQUID:molten raw mithril]
[STATE_NAME_ADJ:GAS:boiling raw mithril]
[DISPLAY_COLOR:3:7:1]
[TILE:139]
[MATERIAL_VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[LIQUID_DENSITY:2600]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1500000]
[IMPACT_FRACTURE:1800000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1500000]
[COMPRESSIVE_FRACTURE:1800000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1500000]
[TENSILE_FRACTURE:1800000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1500000]
[TORSION_FRACTURE:1800000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1500000]
[SHEAR_FRACTURE:1800000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1500000]
[BENDING_FRACTURE:1800000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:1000]
[DEEP_SPECIAL]
[ITEMS_HARD]
[IS_STONE]
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Complimentary Precious Metals
« Reply #1 on: June 22, 2015, 10:59:35 pm »

My suggestion would to be breaking away from the fantasy stock metals, such as mithril and adamantine. Go to less popular ones, like bluesteel and boggart's core.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

WertyMiniBot

  • Bay Watcher
    • View Profile
Re: Complimentary Precious Metals
« Reply #2 on: June 23, 2015, 12:03:14 am »

That's not the point. I'm looking for suggestions on how to balance out 2 metals, mod-new mithril and modified adamantine, to compliment each other for ideal equipment loadout. (In this case adamantine would be the the armor and mithril would be the blade and the shield.)
Logged

AceSV

  • Bay Watcher
  • [SUPER_VILLAIN]
    • View Profile
Re: Complimentary Precious Metals
« Reply #3 on: July 06, 2015, 05:52:59 pm »

The real life material properties for Tungsten and Osmium are also close to adamantine.  You can find them here:  http://www.bay12forums.com/smf/index.php?topic=140645.0 

If you want something more fantasy and more interesting, you could try making elemental metals, fire metal, air metal, etc.  I think I did that one time ...
Logged
Quote
could God in fact send a kea to steal Excalibur and thereby usurp the throne of the Britons? 
Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.