I'm gonna assume you haven't updated the power income yet and just remind you of that fact since fourteen income per turn seems really glorious.
Fixed, and that's gross income, minus your Pawn upkeep and any other draws.
Spider: Last turn you had about 3 who had undergone the change and a small amount of general support through the population of the whole tribe. Now the tribe in general dislikes you but your dozen cultists have all undergone the change and are
very dedicated to you. (Evangelism dedicated, not set yourself on fire dedicated.) Your total followers have actually gone down, but the income from each one has gone up.
Tribes have about 200 people per, for context. Larger in the tribes that are getting boons to food etc.
All gods are aware of each other and may contact one another freely. You exist on the same higher plane, but cannot interact with one another except via speech (and images).Additionally, you have panscience - you can see
anything on this world, but not
everything. You only have a few points of focus, so things like big prayers help to draw your attention and anchor you, as do Pawns.
Spoon: The -2 was from how relatively advanced a concept that is for her. Crop rotation is a significant step up from slash-and-burn agriculture, but she rolled damn well so she picked it up. Depending on whether she stays leader she will attempt to convert her people to these ways.
If you want to upgrade her existing hereditary powers (which will take effect from that point on, so if she has existing children it won't pass to them, only new ones) it will cost double whatever the upgrade would be for the normal cost.
So, if we say it takes an extra 5 Power for her to get to sedimentary rocks (but not metamorphic or igneous), it will cost you 10 Power to make that upgrade and make it hereditary.
Boons: At an expenditure of Power you can directly reshape an object or creature, be it animal, believer, non-believer or Pawn in a beneficial way - increasing or improving some aspect of them, or providing a new one. Healing or restoration is part of this, as is enchanting magical items etc. Drawbacks can be included, so long as the net gain is 'positive'. The more Power you invest, the more dramatic the result will be. If the boon you are granting relates to your Sphere in some way, the effect will be magnified. If you intend the boon to be hereditary it will cost significantly more or the effect will be significantly weakened. You can spread the boon over multiple targets with a consummate increase in cost.
Happery: You can't directly create something, but you can reshape/resize things, or give them a new aspect or ability that could help here. I will impose a restriction that reshaping something is affected by
medium. You can reshape a gust of wind, but not 'air', and that shape will be as transient as that gust. You can reshape a 'tide' on the sea, or you can even reshape a specific bowl's worth of water, but if that transient form (the wave) breaks or the bowl of water is diluted into the sea the effect will be broken as might be expected.
So, you need an object already there, it should preferably be solid, and the cost of the effect will be
significantly reduced if it can apply or relate to the Sphere of Artifice.
Also, you can grant boons
instantly (or close as doesn't matter). Time spent doesn't matter, but order of events does.