End of Turn 7
Special Note: All players need to post their region at the beginning of their posts. This is necessary so I don't have to search for it or go through backlogs of posts to find everyone's location. This will improve the game because regional effects and the spread of life will be easier to keep track of. I am incapable of remembering the position of all 8 or you, and your creations. If you have already been doing this or have started to do this, I thank you. (I'm just gonna leave this notice up for a a bit )
The state of the world (End of 7 / beginning of turn
1. Mountains, barren, Arim
2. Microbial life
3. Glaciers,
3.1 Snow Children, sulfur geysers, purple bacteria, Snowfather
4. Barren,
5. Barren
6. Barren,
7. Barren
7.1 Dark presences
8. Barren
9. Barren
10. Lake, poisonous fish, seaweed, lake coral, rabbits, deer, foxes, coyotes, and (smart) Great Scorpions, Vornfar, God hunting scorpion who's name I can't remember
11. Barren
12. Barren
13. Microbial life, lichen, and moss, sweetblossum bushes, charcoal trees, Sollia
14. Fire trees, a 2.5 story tower of glowing lavender stone, dark flowers, flaming humming birds
15. Barren
16. Barren
17. Barren
18. Microlife, small plants, forge trees, ANDs, (Previously unnumbered region)
19. Barren
20.
Guests21. Islands, bacteria, grass, fruit trees, grasshoppers and chickens, gallimimus, humming birds, albatross, Sullag
22. Barren
23. Barren
24. Barren
Water
1. Microscopic life, manavore plankton, seaweed
1.1 Damaged Waterheart, Blind Worm, Integrators, Thrall
2. Microscopic life, shrimp, crabs
3. Microscopic life
4. Microscopic life
Sky
1. Lightning Bacteria, Arismits, Giant Dragon Flies
2. Lightning Bacteria, Arismits, Giant Dragon Flies
Stats:
Name: The Blind Worm, the Devouring Maw
Stats: 5 DP, 3 WP, 4 IP, # of followers:
You rebuild and recuperate. Your forcefeild still stands strong.
You watch as your mage learns to control water. It now has simple water manipulation (Can basically water bend, but can't do anything crazy. They're just like a typical water bending warrior at this time.)
Your race has been growing at several per turn, can you remind me of the number its at? Including that per turn boost.
Name: Valvatorez
Stats: 27 DP, 3 WP, 10 IP
Small furry tube worms make up the macroscopic autotrophs (-2)
Glacier-living insects make up the primary consumers, forming parasitic or mutualistic relationships with the tube worms.(-2 for insect, -1 for special relationships)
Larger land-bound crabs feed on these insects as secondary consumers. (-2 for crustacean)
Carnivorous furred Lystrosauruses act as tertiary consumers and feed on the crabs as well as directly grazing on the tube worms. (-4 for large animal)
Total: 11
The snowfather watches over his children. (-3WP) What do you have him do?
Name: Arim
Stats: 13 DP, 0 WP, 10 IP
No action
Name: Toras
Stats: 25 DP, 0 WP, 9 IP
No action
Vornfar
Stats: 16 DP, 1 WP, 10 IP
You create a powerful hunter, capable of damaging, but probably not killing a god. Not yet at least. (-1 WP)(- 1DP for extra intelligence)
Sollia
Stats: 11 DP, 0 WP, 8 IP
You're tired, and must rest so that the dance may continue.
Sullag
Stats: 10 DP, 2 WP, 10 IP
You teach your magic chickens the simplest forms of tools and gift them with fire. Both of these are difficult for them, but are doable. (Doesn't really cost anything except your move action. They're of human intelligence, and could already comprehend such actions.)
Name: Ignis
Stats: 15 DP, 0 WP, 8 IP
You call out to the guests, but they are far far away. Perhaps they hear you, perhaps not.
These numbers include your points for next turn.
You feel the troll creates life. Its life is strange and twisted, but perhaps not inherently evil. The troll sets them to work on mining the caves. The troll knows it is going to die, but perhaps it's slaves can carry on it's savage destruction.
The humans survive on the dead corpses of asmits that little the otherwise barren island. They surely would have starved otherwise.