End of Turn 5
Special Note: All players need to post their region at the beginning of their posts. This is necessary so I don't have to search for it or go through backlogs of posts to find everyone's location. This will improve the game because regional effects and the spread of life will be easier to keep track of. I am incapable of remembering the position of all 8 or you, and your creations. If you have already been doing this or have started to do this, I thank you. (I'm just gonna leave this notice up for a a bit because eome people haven't moved in a while.)The state of the world (End of 5 / beginning of turn 6)
1. Mountains, barren, Arim
2. Microbial life
3. Glaciers,
3.1 Snow Children, sulfur geysers, purple bacteria
4. Barren,
5. Barren
6. Barren, Sollia
7. Dark prescence
8. Barren
9. Barren
10. Lake, poisonous fish, seaweed, lake coral, rabbits, deer, foxes, coyotes, and Great Scorpions, Vornfar
11. Barren
12. Barren
13. Microbial life, lichen, and moss, sweetblossum bushes, charcoal trees,
14. Fire trees, a 2.5 story tower of glowing lavender stone
15. Barren
16. Barren
17. Barren
18. Microlife, small plants, forge trees, ANDs, (Previously unnumbered region)
19. Barren
20.
Guests21. Islands, bacteria, grass, fruit trees, grasshoppers and chickens, gallimimus, humming birds, albatross, Sullag
22. Barren
23. Barren
24. Barren
Water
1. Microscopic life, manavore plankton, seaweed
1.1 Damaged Waterheart, Blind Worm, Integrators
2. Microscopic life, shrimp, crabs
3. Microscopic life
4. Microscopic life
Sky
1. Lightning Bacteria, Arismits
2. Lightning Bacteria, Arismits
Stats:
Name: The Blind Worm, the Devouring Maw
Stats: 7 DP, 1 WP, 2 IP
Your enemy, the land itself, is raining down upon you and your glorious Waterheart. You poor out your lifeblood to defend your home and your people. A vast bubble of goddly energy surrounds you and everything you hold dear. One after another the land rains down. Waves splash and you fear the dryness my destroy your Waterheart. In the end, the Waterheart is damaged, but still stands. (You create a force field that absorbs damage across region 1.1.
(-2 to set up a subregion effect) (It is as strong as the amount of energy you put into it (3 DP + 15 DP from IP = 18) (18-9= 9 DP worth of protection remaining)
Name: Valvatorez
Stats: 28 DP, 2 WP, 10 IP
No action. (Still not sure on the math there. I feel as if he may have 27, but when I do the math he has 28. Can someone check that?)
Name: Arim
Stats: 7 DP, 0 WP, 10 IP
Offended by stillness of the Waterheart, the encroaching flood of water that spills from it, the mind slaves, and the Blind Worm them self, you take action. Your hurl several mountainous chunks of land at the Waterheart. One in particular is blessed by your incomparable speed. This mountain finds its mark and damages the Waterheart, but doesn't destroy it. The other 3 mountains crash against the water god's barrier. (Throw mountain -4 +1 for movement x 4 = 12) (Add extra speed to counter defenses -3) (Total: 15 DP)
Name: Toras
Stats: 20 DP, 0 WP, 9 IP
No action
Vornfar
Stats: 10 DP, 0 WP, 10 IP
No action
Sollia
Stats: 12 DP, 0 WP, 10 IP
Small bees buzz about you, their humm adding to the great song of life. (-2 for insect)
You think that with bees there must come flowers, or their dance will end, and create sweetblossom bushes for the bees to feed. This flowers and berries reflect your sunny spicy nature. (-2 for plant)
You enjoy these acts of creation, and thus add one more: the char trees. They are wondrous and will one day host a wide variety of dancers. (-2 for plant)
As the seeds of life spill forth from your dance, some have fallen into the ocean and been extinguished in the suffocating wetness, but some have struggled to continue. A bright shrimp, firey and bright in coloration, has taken hold (-2 for crustacean -1 for fire sphere = -3)
In addition it seems like some other crablike creatures, similar in coloration, skitter and dance in and out of the ocean. (-3 for same as shrimp)
Sullag
Stats: 5 DP, 0WP, 10 IP
You peck at the ground, and from your pecking, the seeds of trees took root in the holes. Short trees who flower and fruit fruit in an endless unbroken cycle grew across the islands (-2 for plant, -1 for constant fruiting/flowering with zero downtime = -3)
Quick beings fluttered through the branches. They moved so quick that their wings made a humming noise (-3 for bird.)
Larger beings came also, they flew slower, but still took to the branches. They were giants compared to the smaller birds, but they were dwarfed by the predators that stalk these islands. (-3 for bird, -1 for unnatural food = -4).
Name: Ignis
Stats: 10 DP, 0 WP, 8 IP
No action
These numbers include your points for next turn.
The dark force remains. You can feel it in the distance. Its power slowly corrupts the land. If left unchecked, it may gain a foothold in this world. Yet you know you should be cautious, its not as powerful as a god, but it is still quite powerful yet. For the first time, you fear for your safety and your life. A single star shines in the sky. It's light isn't particularly bright, but it twinkles and shines. Three mortals enter the world. They are adventurers from another place. Though your divine senses, you know of them. Two are human, one rides atop a great white dog. The dog is happy to smell new smells. The two men ready their swords for unseen assailants.