Ending this turn early because I simply could not resist and most players have played. Also I'm signing off for the evening.
Turn One Ending: The Age of Bacterium
Several gods have entered the world and immediately began constructing the building blocks of life. The age of bacterium has begun. The eastern ocean has been filled with various microscopic life. In all of the oceans corals and prehensile seaweeds have began to grow. Urged on by the great god of the sea this creatures spread across the great ocean. Life on land remains barren (I lost track of where life was, but Vornfar can't afford to create all the way to multi-cellular carnivores [and the whole food chain beneath them] without seriously dipping into his health bar. I sent him a message and will work it out retroactively next turn). In a surprise twist, bacteria have taken to the sky. By divine intervention bacteria have begun to survive in the upper atmosphere where light is more intense and the clouds provide moisture. The world is teeming with life, albeit tiny, these creatures will provide the base for much larger creatures to come.
Turn Two Beginning:The Age of Bacterium Part 2
As some time paces a single moon takes center stage in the sky. It glows green and it radiates a strange power, which shines upon the world. The bacteria of the world shimmer under its green tint and flourish. (-2 cost on total creation per god this turn (ie, no matter how many things you make, you only get 2 off the final price).
State of the world:
Land: barren
West ocean: some plant life
Eat ocean: some plant life
North ocean: some plant life
Sky: bacteria
Stats:
Name: The Blind Worm, the Devouring Maw
Stats: 7 DP, 0WP, 11 IP
Special: Large (2 IP), Aquatic (No or very difficult land travel), Hive Mind (May share a hive mind with a chosen race, increasing control, but decreasing worship point income)
Name: Valvatorez
Stats: 10 DP, 0 WP, 10 IP
Special: Deal maker (Decreases the cost of gaining champions if a deal can be made), Patron (Difficult to gain a wide follower base, easier to gain devoted followers of a specific type)
Name: Arim
Stats: 7 DP, 0 WP, 10 IP
Special: fast flier (Can move two regions per turn), airborne (unhindered by surface terrain), patron (Difficult to gain a wide follower base, easier to gain devoted followers of a specific type)
Name: Toras
Stats: 10 DP, 0 WP, 10 IP
Special: Mechanical (you have no bodily functions), Tinkerer (Gain bonus WP from construct based worshipers, but a decrease for fleshy worshipers).
Vornfar
Stats: 10 DP, 0 WP, 10 IP
Special: The hunt is on (your champions are specialized to be particularly lethal to gods, but consequentially weaker against other mortals/beings), Divine tracker (gods must devote an extra DP if they want to hide their position from you. Typical cost is 1 DP)
Sollia
Stats: 9 DP, 0 WP, 10 IP
Special: watch the world burn (you gain a small amount of WP when other gods endeavors are ruined by your actions), flaming body (you may never travel through water, and only occasionally start forest fires)
I'm very tired while doing this, if my math is wrong (I did some tweaking because spheres) or you have questions about something, let me know in a PM. If its a mistake, i'll fix it, if not then I'll tell you why it is.
Fixed on a later post.