End of Turn 6
Special Note: All players need to post their region at the beginning of their posts. This is necessary so I don't have to search for it or go through backlogs of posts to find everyone's location. This will improve the game because regional effects and the spread of life will be easier to keep track of. I am incapable of remembering the position of all 8 or you, and your creations. If you have already been doing this or have started to do this, I thank you. (I'm just gonna leave this notice up for a a bit because eome people haven't moved in a while.)
The state of the world (End of 6 / beginning of turn 7)
1. Mountains, barren, Arim
2. Microbial life
3. Glaciers,
3.1 Snow Children, sulfur geysers, purple bacteria
4. Barren,
5. Barren
6. Barren, Sollia
7. Barren
7.1 Dark prescence
8. Barren
9. Barren
10. Lake, poisonous fish, seaweed, lake coral, rabbits, deer, foxes, coyotes, and (smart) Great Scorpions, Vornfar
11. Barren
12. Barren
13. Microbial life, lichen, and moss, sweetblossum bushes, charcoal trees,
14. Fire trees, a 2.5 story tower of glowing lavender stone, dark flowers, flaming humming birds
15. Barren
16. Barren
17. Barren
18. Microlife, small plants, forge trees, ANDs, (Previously unnumbered region)
19. Barren
20. Guests
21. Islands, bacteria, grass, fruit trees, grasshoppers and chickens, gallimimus, humming birds, albatross, Sullag
22. Barren
23. Barren
24. Barren
Water
1. Microscopic life, manavore plankton, seaweed
1.1 Damaged Waterheart, Blind Worm, Integrators
2. Microscopic life, shrimp, crabs
3. Microscopic life
4. Microscopic life
Sky
1. Lightning Bacteria, Arismits, Giant Dragon Flies
2. Lightning Bacteria, Arismits, Giant Dragon Flies
Stats:
Name: The Blind Worm, the Devouring Maw
Stats: 5 DP, 2 WP, 3 IP
You work to recover from your conflict with Arim. You repair almost all of the damage to the water heart (as there is a giant rock situated in it, its not quite as big). You heal yourself and strengthen your force-field as well.
Your champion awaits your command.
Name: Valvatorez
Stats: 33 DP, 3 WP, 10 IP
No action.
Name: Arim
Stats: 8 DP, 0 WP, 10 IP
The sky is filled with giant dragonflies. They are migratory. Their life cycle takes them all across the world. (-3 for insect, -2 for large, +1 for movement = -4 DP)
Name: Toras
Stats: 20 DP, 0 WP, 9 IP
No action
Vornfar
Stats: 11 DP, 1 WP, 10 IP
You raise up your great scorpions to the level of intelligence of a human. They recognize you as the apex predator, and worship you. They prepare for the great hunt (-4 for intelligence)
Sollia
Stats: 6? DP, 0 WP, 8 IP
After fighting with the unholy monstrosity, you feel yourself low on energy. Your dancing slows, but you do not falter. You never stumble. (-8 for zenith attack, -3 DP and 1 IP for eternal flame+ 1 DP for sphere, -2 DP for cleanse +1 DP for sphere).
Sullag
Stats: 5 DP, 1 WP, 10 IP
Your chickens evolve to the point where they can communicate and use tools. They see you and worship as their god (-5 DP for evolution)
Name: Ignis
Stats: 10 DP, 0 WP, 8 IP
You create flowers as dark as night with nectar as red as fire. Feasting among these flowers are fiery humming birds. At night they are beautiful and amazing to see. (-2 for plant, -3 for bird)
These numbers include your points for next turn.
The dark force hides in its cave. It knows it is trapped, it despises the fire that has trapped it here. It awaits an enemy. Chunks of flesh fall off and scatter throughout the caves. The dark troll's power has given them a strange and dark half life.
The humans and dog wander the wild. It is barren there that there is not much adventure. They consider find a new land to adventure.