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Poll

Shall you would find spells useful?

Yes
- 40 (65.6%)
No
- 11 (18%)
I don't know
- 10 (16.4%)

Total Members Voted: 61


Pages: [1] 2 3 4

Author Topic: Spells!!!  (Read 7030 times)

Remuluson

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Spells!!!
« on: June 18, 2015, 09:13:42 am »

So Dwarf Fortress is settled in fantasy world.
In other games's fantasy worlds you can do spells!
So tell me why in DF you cant be a wizard!
c'mon at least a fireball (blinks to MAX)
or at least some minor healing
that would be awsome!


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cdru

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Re: Spells!!!
« Reply #1 on: June 18, 2015, 10:19:30 am »

Toady will probably make some spells since in first chapter (which was in 3D) you could use glitchy magic.
« Last Edit: June 18, 2015, 10:26:07 am by cdru »
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Remuluson

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Re: Spells!!!
« Reply #2 on: June 18, 2015, 10:34:37 am »

yay  :D
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Calidovi

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Re: Spells!!!
« Reply #3 on: June 18, 2015, 11:17:00 am »

I'm personally not sure how magic can be kept viable and not be broken. I mean, what's the point of training a functional army and a proper hospital if everyone can just wave a magic wand and heal by the power of some "magic consumable"?
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Remuluson

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Re: Spells!!!
« Reply #4 on: June 18, 2015, 11:27:40 am »

maybe only "talented" dwarfs can do magic. and you would need to have scrolls to learn spells and that would be tiring as hell and mages will get unhappy in just seconds when overusing spells
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Calidovi

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Re: Spells!!!
« Reply #5 on: June 18, 2015, 11:44:37 am »

maybe only "talented" dwarfs can do magic. and you would need to have scrolls to learn spells and that would be tiring as hell and mages will get unhappy in just seconds when overusing spells

So how would you build talent and make scrolls? I guess that makes more sense regardlessly.
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Remuluson

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Re: Spells!!!
« Reply #6 on: June 18, 2015, 11:46:54 am »

i mean when migrating there is (very small) chance to mage dwarf(he dont born mage babes do(it's also randomized for babes))
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Tawa

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Re: Spells!!!
« Reply #7 on: June 18, 2015, 12:56:59 pm »

If you're interested in magic, you might like poking around the modding subforum a bit. You could add magic.
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I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

Remuluson

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Re: Spells!!!
« Reply #8 on: June 18, 2015, 01:00:46 pm »

i will! And:
- dabbling scriptwriter
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Eric Blank

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Re: Spells!!!
« Reply #9 on: June 18, 2015, 02:46:43 pm »

You could always try my mod and tell me what you think of it:

http://dffd.bay12games.com/file.php?id=6378

/shameless self-plug
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

perspectivedesigns

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Re: Spells!!!
« Reply #10 on: June 18, 2015, 04:17:53 pm »

Personally I think the best magic would be summoning dead entities or entities from other dimensions. This would also fit with necromancy.
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Max™

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Re: Spells!!!
« Reply #11 on: June 19, 2015, 01:55:04 am »

Eric and I need to smash our modding-organs together and make magical artifake weapons.
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NW_Kohaku

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Re: Spells!!!
« Reply #12 on: June 19, 2015, 10:17:07 am »

We already have dwarves with magic.  What, did you think necromancy was just chemistry?! Lycanthropy just a really bad allergic reaction to a full moon?

Anyway, you should probably go back and read up on Threetoe's stories, like Cado's Journey or Root, or Moclem, or Orther.  All of these describe how Toady eventually wants magic to work.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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Eric Blank

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Re: Spells!!!
« Reply #13 on: June 20, 2015, 07:59:49 pm »

Personally I think the best magic would be summoning dead entities or entities from other dimensions. This would also fit with necromancy.

There's a resurrect spell and I think I've still included the summoners, although you'll have to infiltrate a tower and leqrn the secrets for those.

Eric and I need to smash our modding-organs together and make magical artifake weapons.

I can talk all day, but I have no fucking clue how to code properly, not for lack of trying.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Max™

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Re: Spells!!!
« Reply #14 on: June 21, 2015, 12:01:13 am »

I'm still trying to get the hang of some of the things Putnam did to make Sparking! work properly because there are a lot of possibilities opened up there.
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