11th Timber, 5
I’ve designed a simple perimeter wall as a first line of defense against potential invaders, as well as mechanisms for traps. Though we lack a military, we shall not be defenseless.
15th Timber, 5
We have run out of booze due to the construction of stills being halted so hauling can continue. I’ve designated some of the new migrants as specialists and revoked their hauling duties to help give them focus. Winter has frozen the brook and nearby ponds solid. It is imperative we have drinks!
1 Opal, 5
The workshops have expanded to provide a greater breadth of services, and the wall has been completed. All that remains is to construct the bridge.
20th Obsidian, 5
Udil has settled into the role of Woodcrafter very nicely, and has accepted the title. The sheer quantity of good we are producing makes me very optimistic for the next trade caravan.
I’ve been observing the statues we’ve been producing. At first they were simply animals, but now I find images of giants, Cyclopes, and a forest titan, all who seem to be wandering The Bent Jungle...
23rd Obsidian, 5
The plans are complete. If it is wood we have to work with, then it is wood we shall utilize.
1st Granite, 6
Spring has arrived. I’ve assigned Atir the position of militia commander. It is mainly an honorary title at this point, but one that shall be changed before the year is out. Avuz has been assigned to the new project.
3rd Slate, 6
Avuz has decided to hold a party at the chert table in the dining hall. I suppose out first year together is worth celebrating.
14th Slate, 6
More migrants!
Ingisg Ilidmistem, a Fishery Worker
Erith Avuzmuthkat, a Dyer
Shem Cogimesh, a Fisherdwarf
Ducim Tiristrodim, a planter
Cerol Duthnurbesmar, a Gem Cutter
Thob Lisatoltar, a Milker
The fisherdwarves will add some variety to our food supply; the rest will largely be concerned with our abundance of wood. I want it all inside the fortress walls soon.
23rd Salte, 6
Zaneg suddenly began speaking in a unknown language, dropped the rock he was carving, and began shouting ownership of his usual workshop. She gathered a few rocks from the nearby stockpiles before running off deeper into the fortress to gather a gem. Once returned, she began working furiously, muttering “amgutid Zes Vumshar”.
28 Slate, 6
Astesh organized a party at the chert table. Without more mining, the work has slowed to a crawl. I must bypass the cave system for now if I am to proceed to where metals supposedly lie.
”amgutid Zes Vumshar” turns out to be a schist earring, which translates to "Speakutters the Brand of Gloom". Zaneg is satisfied with the work, though she has no recollection of making it. It’s worth 7200. It’s made of schist, encrusted with chert, has hanging rings of yellow jasper and menaces with spikes of schist. On the item is an image of The Crazed Meteor the black metal slab.
10th Felsite, 6
Given the massive abundance of clay, I’ve ordered what lies on the surface to be gathered up. No sense in just leaving such a potentially useful resource.
21 Felsite, 6
A forgotten beast, Avi Ayanumevena has appeared in the caves below. I pray our seals are secure.
(Avi the Abyssal Midnight)
There is also a buildup of corpses in the dining room due to Aban’s enthusiasm for hunting. I’ve designated a reduse stockpile and a butcher’s shop outside. Hopefully that will deal with the miasma.
It appears it is less hunting and gathering than it is the animals starving to death in the grassless underground. I’ve directed all animals still alive to be put out to pasture.
3rd Hematite, 6
The miners move with a frightening pace, having achieved Legendary status. I’ve also discovered a statue of myself. I’m having it placed in my office at once!
14th Hematite, 6
Gold! Finally a metal! A beautiful, wonderful metal! And Gold at that! GOLD!
Hauling all of this to the surface would be too consuming of time. I will begin drawing up plans for a second set of quarters in the underground.
10 Malachite,6
Another deep cavern. I’ll have to seal this one off as we proceed deeper, but this may become useful for locating more metals and providing living quarter.
15th Malachite, 6
A masterpiece statue has been created memorializing our arrival and the foundation of this settlement.
Likot has given birth to a child, Endok Stskosavuz(Razormine)! This is the first of the second generation of dwarves in Glazedbeard!
3rd Galena, 6
More migrants! The fortress grows stronger every season!
Reg Sengtulon, Engraver
Mafol Kosothrodim, Furnace Operator
Ingiz Atuleral, Trader
Kivish Dumatiklist, Diagnoser
Limul Cerollektad, Trader
Domas Thusestsakzul, Dyer
Urdim Avalstakud, Wax worker
1 Limestone, 6
Autumn has come, and hopefully the trade caravan with it. Progress in the deep has been slowed by the caverns, and we’re having to construct floors to continue. Nonetheless, we are making progress.
Stodir has been possessed! He claims a mason’s workshop, then dashed to the stockpile room for stone and other supplies. He rushed to the Trade Depot and grabs.. the steel bar? I suppose it’s best we hadn’t used it, but to what end? He rushes out soon after placing the bars in the shop.
12th limestone, 6
Stodir will have to continue unsupervised. The merchants have arrived, and Kumil Nanirmeng of Ransackedmine with them. They shall not find our trade goods lacking this year.
Inbgiz will be our broker this time, as they have more experience in trade than I. I’ve also assigned Kivish Dumatiklist as the chief medical dwarf. We should make a hospital soon, if only for the security.
Stodir has gathered all his items and begun to build. I wonder what the last item was.
We have so many statues I’m only marking our lower quality ones for trade. The rest shall be put on display for all to enjoy. Suck is the fruits of dwarven craftsman ship!
3 wagons. Let us hope they bring metals.
Stodir created a chert throne, Mirstalanzish. Beautiful and practical. Stodir has created almost every statue in the fortress, this will be a sight to behold. It is a pity he remembers nothing of it. It’s worth 42000. It looks perhaps a tad simple, but it is amazingly crafted nonetheless. “The velvety Alchemies” I’m placing it in the dining room for all to see.
They have plenty of room on their wagons, and a good quantity of metal. We clean them out and still massively outdo their value, so we pick through what we desire. I feel a warm satisfaction at the fruits of this settlement’s labours. We take out pick of weapons, armour, glass, and some meaty delicacies. They will prioritize us next year, I am sure.
There is no new news of the outside world. Whether good or bad I cannot say. I place orders for more metal and armour, as well as glass and a few other items we don’t yet produce.
Drinks are a high priority for the mountainhomes, as are rings, earrings. And cut gems. We shall have these for them next year, we have plenty of plants to work with. There are untapped industries waiting. They will be back.
Asteash is throwing a party in celebration. I think one is warranted after this success.
27th Sandstone, 6
Another migration:
Obok Cattenom, a Woodcutter
Mosus Monomsuvas, a Trapper
Eral Likottishis, Soap Maker
Melbil Etaslogem,a Bone Carver
Zasit Morulkalan, a Gem Cutter
Aviz Gikencatten, a Weaponsmith
Kivish, the chief medical dwarf, has been elected mayor. I suppose we shall soon have to make that hospital and some offices for everyone. Thankfully, we now have an abundance of picks.