Turn 13: 3:45 PM
Malus: Born of old magics (Unpredictable reactions) Anti-Ambience (Species malus) Dangerous area (Location malus)
Stats
HP:5/5
MP:4
EG:0
PP:5
AM: 97%
Passives
A weapon of times past; Inherent abilities are automatically learned during Auspicious moments.
Channeling talent; Many mana based objects can be controlled telekinetically, though ironically, you yourself are not one of them.
Normal Strategies
Memorize; Spend 1 PP to memorize a physical solid inanimate object, up to a maximum of five. Additional PP can be spent to develop more complex Foci using learned spells.
Normal Spells
Brandish; Mana shape a memorized solid object, regardless of the object, it will cost either 1 mana, or one pontification point (The PP is refunded the next day.)
Jolt; Summons a small bolt of lightning.
Foci
Jolt Lance
Jolt Discus
Jolt Bomb
Jolt Claw
^This is an improvement.^
If the imp is touching me, I should be able to communicate with it. If so, speak thus:
^Hail. How goes your search?^
4, Unfortunately, The metal arm extends from the chair, rather than it's master. You are unable to get anything more than a simple ping to the Demon.
An unknown Trail
Malus: Weak start, (Crashed into ground) Odd Reactions (Otherworldly Species) Foreign Linguist (Otherworldly Species)
Stats
HP:3/6
MP:10
EG:4
PP:4
Passives
Unfamiliar; When nothing can look in your direction, unobstructed, your form becomes fluid and incomprehensible, but otherwise, you transform into a mundane cat, mirrors will not trigger this effect, Being in direct view of the sun however, will.
Feline Amusement; your mind is captivated by this form's alien thoughts, and can be distracted by bright objects moving at high speed.
Rituals
Puppet Ritual; You can raise corpses into Undead minions, up to a maximum of Three at a time. These creatures are utterly without control, and only respond to your direct and simple orders. uses a triangle of three bone posts in the ground, each topped with a small rock.
Normal Spells
Foot in the Void; When certain stars align, you can open a temporary hole into the void, through which something will be dragged out. This hole can only appear within unobstructed line of sight and no more than 2 feet away from you.
Go look at the thuds~
11, 15, The thuds come from some Giant Reptile creature. It has no eyes, and in place of them, Giant Horns extend from it's skull.
It does not notice you in the underbrush.
Unknown forest
Malus: Delicious, (Bonus Malus) Starting in potential danger, (Burning village) Polymorphed, (Pig).
Stats
HP:25/27
MP:3
EG:9
PP:1
Passive
Jewel Lust; as a being of law, your soul's power and magic increases with your material wealth, and little else.
Generous portions; you require more food to survive and thrive, but can go longer without it.
Raw Scent; Dangerous creatures are more attracted to you, while less dangerous ones and humanoids are unable to track you by scent.
Novice Wage-Mage; You can incite minor effects by paying a certain amount of your wealth, or by paying 37 times more, incite a more permanent effect. Some things you cannot do, for their price to you is immeasurable, but some things that are more natural are themselves closer to your grasp. There may be some things that money cannot buy from within your own soul alone.
Other Abilities
Rush; Spend EG in order to move more quickly in a panic.
Purchased powers
Coin ventriloquism; Send your voice through coins, allowing one way communication. ~77.7
Inventory (12/10) OVERBURDENED
Sleeping bag ~45
252 Small gold coins ~2.1 Each
3 Small Sapphires ~291 Each, 788 together
12 Small Diamonds ~158 Each, 3.5K together
2 Jade Stones ~750 Each, 2K Together
3 Leather Satchels ~24 Each
2 Knives, ~101 Each
2 Large cloaks ~423, 425
Long Leather Cable ~25
2 Bloody Rabbit hides ~2 Each
2 Centipede fangs ~5 Each
Burnt Quartz Disk ~300
Homestead details
You find a safe spot to stash your loot, a fairly deep overhang, formed of a Rock in the mountainside.
The Librarian, in his thirst for knowledge, journeyed to the Infinite Library to explore and become wiser/smarter. The Infinite Library is, well, an infinitely large library, with books that range from spell tomes, to skill books, to Eldridge tomes that give maluses when read; even books that transport the reader to other worlds (a la Myst)! He is standing just inside the entrance.
Malus: Leagues apart (High level area) Bookworm (Lower chance for learning spells outside of Spellbooks.) Monkey's paw gear.
Stats
HP:6
MP:9
EG:1
PP:2
Passives
Bookworm; Learning things from books has a higher success chance, but learning them from other means has a much lower chance, Wizard Trades are disabled.
Normal Spells
Merel Stardust's Layered Ice; Creates a layer of ice on a surface, the effect is stronger when used on wet surfaces or water, and can be empowered with additional mana.
Merel Stardust's Earthdust; fills a hole with fragile soil or other material that is 98% air and collapses when any weight is put on it.
Pries Omen's Book of Filth; Reveals hidden dark magic from a spellbook, Requires at least 56 Grams of Spessartite Garnet Dust as a consumed reagent.
Blue blood ritual; This ritual requires 1 drop of blood from the caster, a circle carved into the ground with some kind of tool, one wooden rod, and 15 pounds of clay.
White blood spell; Causes an unknown effect.
Unlearned Spells
Black Blood Ritual; This ritual requires 13 pints of blood, 3 chalk circles, one hexagon carved into the ground with some kind of tool, 14 wooden posts charred and stained with blood, and a rod braided around with human hair. 12% chance to learn.
Inventory (6/10)
Ruby Spellbook
Leather Gi,
59 pixels (19.6 Feet) of Parchment roll,
2 1-pint Wooden Bottles of ink,
Textured wooden Stylus/wand,
Big Hat
Homestead details
>Is a campsite by the river
>Has a pit with a rod covered in clay leeches in it.
30 Pixel Length of rope.
33 Pixel telescopic pole,
12 Jerky Rations,
12 Bottles of Water,
6 jars of Peach preserve,
6 Small biscuits.
Small Storybook
3 Clay Jars of Salamander blood
"Oh, so that's what it does..."
Continue helping the hunters!
17, 8, Three of them grab the edges of the net and drag the carcass into the river to wash off any blood on it. It's body will later be stripped of everything useful, and charred lightly in a burning incense to cleanse it of Sickness.
After a while, They pull the smoking and hissing body from the steam, and Arrange for it to be carried, It is never good to stick around a place after a successful hunt, due to scavengers and predators.
You help where you can, but for the most part, your attention is on the clay jars full of fiery blood. Being both Flaming and toxic, it is sure to have a great many uses.
You grab two of the jars in each hand, and the last is carried by the youngest of the hunting party, who is both happy to help, and curious to hold it.
You make it back to the village, Having gotten what you came for, you suppose, and at little cost to you, they are happy to give up the blood of that beast, considering it's properties.
Unknown
Malus: Newborn (No starting learned skills) Unknown area (Starting location) Cursed Blade (Bonus Malus) Honor of the Clan (Bonus Malus) Tiny (Bonus Malus)
Stats
HP:8/8
MP:6
EG:4
PP:7
Passive
Newborn; Learning things in general is easier.
Honor of the Clan; your actions must not bring shame to your clan, and your power must be used in the same way.
Panic Spores; Automatically releases mundane Mushroom spores when frightened, depleting 1 EG.
Crafting Abilities
Grow normal Shroom; You can grow a mushroom on any edible substance, consuming 1-3 Elbow Grease. These ones have no limbs other than their head and torso, and have eyes and a mouth.
Inventory (2/10)
Hitsuji no zōo, Cursed Urumi
Shroomed root
Leave the ruins and wander the area. Avoid the monster lizard.
18, 8, you wander about the area, avoiding the sounds of the Tyrannical Beast.
In a bush in the distance, you hear some rustling, it is however, in the direction of exactly what you are avoiding.
The middle of a rather menacing forest
Malus: Time Bullshit (Starting location) Dangerous Area (Starting location) Omnisensitive (Species Malus)
Stats
HP:4
MP:0
EG:1
PP:0
TB:0%
Normal Spells
Prewind; Allows the user to specify a time in the future or past for himself to be dragged from, but this causes Time Bullshit Value to increase.
Telepathy; Allows the user to communicate with beings telepathically
Wish I; Allows the user to attempt to grant another being's wish in a very minor way by influencing future events telepathically.
Inventory (2/10)
AWC Collar
Lead Monolicule
The good Baron flips the care package over to look for any identifying marks. If none are found, the good Baron rips open the package with their claws and inspects the package's contents.
20, the back of the Box has written on it: "From the Good(est) Baron."
The wrapping contains 4 bracelets and a note "It does not matter what you say to activate these, because that is exactly what activates them."
Argrark's Home
Malus: Magicless (Species Malus) Repitition (Bonus Malus) Untrusted (Starting Location) Repitition (Bonus Malus).
Stats
HP:15
EG:78
PP:0
Passives
Windup; You must find a means of rewinding your Clockwork in order to gain additional EG, but you have a maximum of 100. if you run out of EG, you lose consciousness until re-wound
Precicion; Crafting operations are much more likely to succeed.
Normal Abilities
Rampage; Begins a high mass charge in one direction.
Inventory (4/10)
1 Gears
2 Rods
7 wheels
5 Spiral Torsion Springs
Homestead details
>Is a Small hut composed of a brick wall and an assembled wall of sticks and plant matter
>Has a shovel making machine
>Has a plank making machine
>Has a Stand for selling shovels
Pile of assorted plants, (100%)
2 Small Gold Coins
15, eventually a guard comes by, and after quite a bit of haggling, he leaves with a nice flint shovel, and a lack of 2 Small gold coins. -2 EG
Xander (Whisperling)
IXX (hachnslay)