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Author Topic: The Saga of Bastiongate (60 Years!)  (Read 69561 times)

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #150 on: September 07, 2015, 07:16:43 pm »

That sounds pretty metal, but I didn't drain through the wall. Only through floodgates leading into pits. In fact, I'm going to have to rig up some pumps to pump water out of areas where I couldn't drain without breaking through the wall.

EDIT:

SWEET JESUS

They're both male, though. Damn and hellwater.
« Last Edit: September 07, 2015, 08:08:48 pm by TheFlame52 »
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Pirate Santa

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #151 on: September 08, 2015, 02:35:00 am »

Are you going to keep some of the water to make a hellake?
I think it would complete the idyllic countryside you've constructed.
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Welcome to Dwarf Fortress. Where peaceful death of old age is something nobody sees coming.
it turns out Dog Bone Doctors aren't very good at doctoring.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #152 on: September 08, 2015, 03:41:09 pm »

Are you going to keep some of the water to make a hellake?
I think it would complete the idyllic countryside you've constructed.
I think I will. Only one, though.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #153 on: September 08, 2015, 03:41:47 pm »

With some nice trees and lakeside bars

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #154 on: September 08, 2015, 05:25:03 pm »

It's now 291! A new save is available in the OP.

One of my old millers died. His wife, a miner, died a few years ago. Their daughter is a miner, and now their son is a miller. So is his brother, actually.

My captain of the guard went secretive and made my seventh artifact mechanism. It was forbidden after being hauled to the artifact vault. I don't like it when I accidentally build several cage traps out of artifact mechanisms.



By the way, that vault is now being guarded by a pair of now full-grown cave dragons. It's been ten years, so the oldest hatchlings are reaching adulthood.

In a mishap that ended with two flaming GCS and a caged FB (which could have gone much worse), I'm restructuring my first cavern FB trap. No more questioning whether the gate is open or not! No more having to bait the FB away from the artifact coffin!

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #155 on: September 08, 2015, 06:19:21 pm »

You should build an artifact weapon trap in your dining room or something for safekeeping, helps boost value and morale to boot

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #156 on: September 08, 2015, 07:50:21 pm »

I've got a green glass statue of my queen in there, made years earlier. But I do have an artifact adamantine short sword, just laying around...

BTW, the Great Hall has saved the fortress from tantrum spiral at least twice.

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #157 on: September 13, 2015, 02:52:03 pm »

I haven't been playing Bastiongate lately since my turn playing Killing Spree Succession came around, but here are some things that have happened:
 - I did end up building that weapon trap in the dining hall. I used the mechanism made by my captain of the guard to build it. May it bring happiness to my dwarves!
 - Some tortoise brutes ended up on the landing outside my demon trap. Tortoise brutes can't fly, so this was a rare opportunity. Even though the trap isn't fully operational, it still had an upper chamber full of webs, so I activated the trap and opened it. Now I have five tortoise brutes sitting in my trap, waiting to be unloaded! And they have both genders, so they can breed!
 - Speaking of which, the wild GCS gave birth to the second generation. I think I can recapture them all now.
 - Thudu's third egg hatched. It's a boy. Again. I need a girl, dammit! The rocs are at basic training level now, so I'm not sure how long I can keep the breeding operation active. I hope Thudu's next clutch has a girl...
 - The hell workers are removing the pit caps. I have to save often, as it is dangerous work. The only time I ever savescum is to save my hell workers from their stupidity.
 - They have finally returned. The buzzards. I have prepared long for this moment. They come in droves, to give my dwarves vengeful thoughts. But not this time. This time they are shot to pieces by Beastslayer Rovod before they even reach the walls. I'm so glad I managed to figure out patrol routes so I could set my marksdwarves to patrol the walls.
 - I caught a forgotten beast, a dimetron with fire. Sounds familiar...



...And it should. Here's the one in my prison:



Looks like Armok didn't throw out the mold when he made this one. I think he likes fire-breathing dinos. Just look at my pterosaur demons!




Moss is growing in hell!
« Last Edit: September 13, 2015, 03:04:49 pm by TheFlame52 »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #158 on: September 16, 2015, 02:38:06 pm »

A few things have happened.



Firstly, my founding carpenter and mason/mechanic have married! I know them so well I didn't even need to look to see which was which. This is the second marriage in my fortress - the first being a pair of hell workers. Like I said, the hell workers are a social experiment. May this bring more marriages in the future! By the way, I had to change some options to get that announcement - and I'm glad I did, as otherwise that marriage might have slipped past me.



Oh hey, look, the next set of demons is a group of three-eyed brutes. I wonder where they came out at. On the demon trap landing. Of course.

THIS IS EXACTLY THE REASON I WANTED THAT ARTIFACT DOOR



This is a part of the aqueduct that let water into hell. See the saplings? There are some here and none in hell, despite both being muddied at the same time. I think I may have to mod some cavern trees so they can grow in hell.

Now if you'll excuse me, I have a turn at Necrothreat to play.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #159 on: September 17, 2015, 06:32:35 pm »



It seems that all the lovers are starting to get married. I hope more come in the future!



Apparently tortoise brutes come in both genders, too.



I accidentally ordered a lever pulled too soon and the coverings of all but two pits were collapsed. Nobody was hurt, but I was unable to get a screenshot. FPS has noticeably increased, probably because thousands of items were destroyed in seconds. Don't worry, the two largest pits still need to be uncovered. I'll be sure to screenshot those.



Good news and bad news. The good news is that two female rocs were born. The bad news is that the oldest rocs are starting to grow up, meaning I can't tame them.

The rocs are also starting to go wild. They are captured by cage traps the very tick they do, preventing any harm from coming to the ones still tame. Interestingly, they show up as current residents in the units list. Even Tungu, although I guess he was here when I unretired the fort.

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #160 on: September 20, 2015, 07:03:07 pm »

Many things!



Thudu finally reverted. However, it's still not safe to open the chamber, as even the roc hatchlings are still hostile. I will have to wait for all four remaining rocs to go wild. Fun fact: Eggs don't have to be incubated to hatch as long as they're fertile. I now have four female roc hatchlings - the same number that I have nest boxes in the Eyrie. Awww yiss.



The fort's metalcrafter (who is also an engraver) carved a fortification allowing the pesky three-eyed brutes and the Hellguard to shoot at each other. But webs alone are only a nuisance and carapace is flimsy. The three-eyed brutes were all slain. Apparently they had become nameless historical figures, so five Hellguard are one step closer to a title.

Said metalcrafter got the brunt of the webbing and took weeks to tear herself free. She promptly went and got drunk, then went on break and tried to forget everything about bugs and demons and webs and spiders.

The webs were cleaned up by weavers and made into cloth, which was taken to the rare cloth vault. The door was unlocked, three-eyed brute chitin hauled away, cage traps reloaded, demons stockpiled, fortifications replaced, trap re-primed, and the door sealed. I don't think I'll continue catching demons until I get rid of the old ones, though.



Seems my roc breeding did not go entirely unnoticed. I brought the world out of the Age of Myth and I brought it back in.

Mechanic Meng died of old age. He had no family in the fort, but his expertise will be missed.



The last blocks were removed and the covers primed to fall. Dwarves were herded inside, the gate closed, the lever pulled.

Spoiler: Collapse (click to show/hide)

I've also been repeatedly dumping the entire contents of my block stockpile (minus bins) down the nearby glowing pit. I want to get rid of all the blocks I made to cap the pits, and I'm more worried about FPS now than running out of stone later. It takes time and idlers, but I have both in excess and the FPS improvement is noticeable.



And one last thing - the lion tamarin men have returned. They only sent two spearmen and a recruit this time. Pitiful. Into the magma they go.

...

NOW POST! LOOK AT ALL THESE DEVELOPMENTS TO COMMENT ABOUT!

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #161 on: October 01, 2015, 06:20:19 pm »

Things have been slow as molasses around here. It's been 2-3 years since my last update. So, in no particular order:
 - I was hit by the eternal siege bug, but it solved itself. Now I've been hit with the eternal merchants bug.
 - A few dwarves have died of old age, including Commander Ast. Even the strongest eventually fall to the final enemy - time. He has been replaced with Macelord Stinthad. Now-commader Stinthad has been replaced with Ast's son Domas, who is now a macelord. He does his father proud, although he has yet to be proven.
 - I have finally run out of bones, so I've been butchering some of my ~800 livestock, most of which is crammed into one cage. The bones get turned into bolts and then to bone shards embedded in targets and target demons.
 - Using Dwarf Therapist, I chose the best dwarf to become a leatherworker and set him making leather shields. He's now high master.
 - On a similar note, I've also replaced the military's low-quality steel and leather shields with masterworks made by the new guy. That probably should have happened decades ago, but I never got around to it. I used DFhack to dump the old shields into the magma or melt them, since they were named and it couldn't be done otherwise.
 - I had a bunch of statues made. Specifically, one for each god. I'm going to use them in chapels, each built in a location the god would approve of. I also got a lot of the founding of the fortress, which is cool too.
 - The rocs are now chained up in the Eyrie, being trained by the animal trainers. Unfortunately, I think that's all I will ever do with them. What a shame to see something so amazing go to waste because of a bug.
 - In a mishap involving crundles and trees, Founder Momuz killed seven crundles with his woodcutting axe. Imagine what he could do with a real one!
 - I left the game open for six months and not one interesting thing happened.
 - One spring, enough GCS died to trigger the pop cap. GCSplosion Two: Electric Boogaloo.



Brewmeister Mebzuth created an artifact coffin named after himself, the first time I've seen this in one of my own forts.
On the item is an image of Mebzuth Windcomets the dwarf and a giant cave spider in gneiss. Mebzuth Windcomets is striking a menacing pose. The giant cave spider is cringing. This relates to the striking down of a giant cave spider in Bastiongate in the year 26#.



Ooh! An ettin!



I'll add it to my collection next to the other one!

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #162 on: October 25, 2015, 05:55:13 pm »

Several years have elapsed since my last update. It is now 298.

 - I caught a bunch of GDS. I'm not sure what to do with them, but I'm not about to look a gift GDS in the mouth. Any idea what I should do with them?
 - I built a pterosaur demon-murdering device, which you might have noticed in the last save. I murdered all my pterosaur demons with it.
 - The cats have all been replaced with crundles. The cats have all been gelded, and are slowly dying out.
 - I reopened the demon trap, caught some demons, then had some problems.
 - There were too many demons in the trap, so I had to dispatch the military. More details below.
 - I added doors to the hospital beds, making them each their own little cell. This is to quarantine patients and help prevent loyalty cascades.
 - I had a dream about Bastiongate. I am stockpiling stone in the bunker so the hell workers can make slabs in case of total fort failure.
 - I replaced the prison food stockpiles with drink stockpiles. This means the prisoners can't pelt everyone with piles of prepared meals, only one heavy drink pot.
 - I modded potatoes. Potato wine is now vodka.
 - Doors! After 47 years of empty doorways leading straight out into the hallway, my dwarves can finally have sex in privacy. Not that that ever stopped them. (I'm looking at YOU, Captain Monom!)
 - Since retiring/unretiring reset my dwarves using glass in artifacts, I whipped up a batch of glass so they would again. Now I can get a little more variety in my artifacts.
 - Since my sparrows were dying out, I let them breed and now I have a new batch of war sparrows. They'll last another 10 years or so before I have to let them breed again.
 - My prepared meals have been building up over the years despite my efforts, so I sold ~15000 prepared meals to the dwarven caravan. They made out with profit in the tens of millions.


Remember how I said I had to deploy the military to fight demons? Here's how it went down:

Macelord Kib fought off three demons before being joined by Macelord Domas (Ast's son). They managed to isolate a one-eyed demon on the other side of the trap and wound it. Domas made a fine showing of himself, They finally brought it down and killed it when Spearmaster Mafol showed up. They killed the second one-eyed brute with the help of Swordsmaster Zon, who chopped its legs off. The third demon was a sleet haunt and Kib just punched its head off. A thresher had his hip broken, but lived thanks to Mafol's intervention. Zon ended up in a cage afterwards, but was released.

Afterwards, I pitted all the snow-based demons into the demon shooting chamber. There was only one problem. I didn't have enough bolts to kill them. So those demons just sat there in the chamber, staring out at my dwarves and spreading vengeful thoughs like a plague. And like a plague it was, and a good half my dwarves are infected. It's slowed down, but this is definitely the closest my fortress has been to full tantrum spiral. Eight of my dwarves are haggard, including Fikod the Witch, Founder Vucar, and Aban Bastiongate.

Some good did come out of this, though - Hellguard Goden gained a title because she killed some demons that had apparently become nameless historical figures. Good for her.

And now there's buzzards. Armok have mercy.

...

Well, those buzzards died, and the fort is mostly recovering. There is one mason, though, who I think we'll probably lose. He's at 52k stress and rising. He seemed to be recovering, but threw a tantrum, got beaten and arrested, and got thrown up that last 2k. He's only a novice mason, but he has a family and a lover. Even the most worthless dwarves have worth here in Bastiongate.

Actually, he's at 64k and climbing. The only reason he hasn't gone insane yet is because he made an artifact, which reders him incapable of going nuts. I think I'll construct some kind of room for him to cool off in. Actually, that sounds like a good idea... I'll use artifact furniture, stockpile food and drinks, and wall the door shut. He comes out happy or a corpse. Tough love.


And now some random images.




I'm pretty certain that isn't supposed to happen.




I'm the best at animal training!




I know! I'll just cut out the middleman and beat up the captain!








I've seen mis-witnessed crimes before, but none where the only witness reported the wrong thing. The GCS got off scot-free and everyone got mad that an animal was convicted of a crime.



On a similar note, it seems intelligent pets can report crimes! Interesting!



Being in a desert, Bastiongate gets rain about once a decade. There have been more megabeasts caught in this fort than rainstorms. There have been more titans killed here than rainstorms. There have been more demons born here than rainstorms.

Rainstorms are rare in Bastiongate.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #163 on: October 25, 2015, 07:35:09 pm »

I suppose that's why the RNG called it Bastiongate instead of Floodgate :P

Also the better question is not what to do with Giant Desert Scorpions, but rather - what can't you do with Giant Desert Scorpions.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #164 on: October 26, 2015, 02:29:28 pm »

Now, see, I already have domestic GDS. I think I'm going to use them for target practice for my Hellguard, then eat them.

In other news, Aban Bastiongate became haggard, went nuts, and died of thirst. Baron Bastiongate's next heir is Hellguard Zulban. He's far more resilient, plus he has a lover, the chief medical dwarf. With luck and preventative maintenance, he'll outlive his father and I'll once again have a baron here.
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