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Author Topic: The Saga of Bastiongate (60 Years!)  (Read 69564 times)

Dunamisdeos

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #135 on: September 05, 2015, 03:20:33 pm »

I've (temporarily) opened up the surface to let in the merchants. Of course, everyone runs out to pick up the stray sock they left outside or whatever.

SWEET JESUS THE VOMITING

PUKE IS EVERYWHERE

IN PLACES IT LOOKS LIKE GRASS

If Bastiongate ever has a movie, it should be called "Picnic on the Grass".
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #136 on: September 05, 2015, 04:54:41 pm »

If Bastiongate ever has a movie, it should be called "Picnic on the Grass".
Bastiongate would be a sweet movie.

I'm working on a song.

The founders, they worked all day long
To build the walls that keep us strong
In the halls of Bastiongaa-aate!

When the titan Migrur came to town
Our bravest hunters shot 'im down
From the walls of Bastiongaa-aate! (this one ends differently)

From depths of hell came the demon hosts
And so our cooks made 'em into roasts
In the halls of Bastiongaa-aate!

There are more verses but none as good as these.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #137 on: September 06, 2015, 06:40:21 am »

How old is Sad the dragon?

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #138 on: September 06, 2015, 08:08:21 am »

At least 400. Legends Viewer is borked. Let me check the game.

EDIT: 473. Why do you ask?

Also, I haven't made any progress in the last two days because everything two days ago crashed and I didn't play at all yesterday. I plan to have everything finished by Tuesday so I can show off flooded hell and roc hatchlings to my one friend who plays DF.
« Last Edit: September 06, 2015, 08:11:31 am by TheFlame52 »
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Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #139 on: September 06, 2015, 08:23:32 am »

Old dragon is big dragon :D

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #140 on: September 06, 2015, 08:31:30 am »

Ah, I see. But the only thing Sad has over a pterosaur demon is that he has dragonfire. Pterosaur demons are bigger, tougher, scarier, fly, can learn, and still breathe fire. And I have an infinite supply of demons, but only one dragon.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #141 on: September 06, 2015, 08:36:25 am »

Supply and demand man, there will only ever be one: SAD: THE DRAGONING

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #142 on: September 06, 2015, 09:01:23 am »

Unfortunately, Sad has been hit by the same bug every tamed megabeast gets hit by - he's still hostile, but now he's trapavoid from his taming. He's chained up in the Eyrie in the same place Tungu was before I moved him to to roc breeding chamber.

Part of the reason I didn't play at all yesterday was because I lost so much. The waves were licking at the roof of hell!

EDIT:

kill me now
« Last Edit: September 06, 2015, 10:33:42 am by TheFlame52 »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #143 on: September 06, 2015, 03:09:19 pm »

News:
 - I've decided to mine out another level. I ran out of lead years ago and silver months ago. I've been using bronze and copper for bolts, but my supply of those is limited. I need silver!
 - I've also decided to give bone bolts a chance. Last time they just sat in the workshop and got decorated. Some stacks are now over 1000☼ in value from the massive amount of bone, tooth, and horn decorations. This time, though, they're being chewed up by my marksdwarves.
 - I've restarted Hellguard training via demon target practice. This is more about discipline and mental scarring than skill. I want them to be hardened warriors capable of staring a charging demon in the face and not blinking.
 - On a similar note, each one-eyed brute gives ~130 bones each. That equals 650 bolts. 650 bone bolts is enough to kill anything, so demon farming is 100% renewable.
 - I've extended the Hell Bunker up one more floor. It now reaches the ceiling of hell. This way I have both more space and things won't be growing on the ceiling of the Hell Bunker.
 - Water is once again lapping at the walls of the hell bunker.
 - The rocs are released in their breeding chamber once more! And gm-editor says Thudu is pregnant! Oh boy!
 - There was a fire-breathing winged nematode in the third cavern, but it was killed by a jabberer. The jabberer was killed by Spearmaster Mafol, who gained the title Mafol Rewardspears the Sewers of Raining. Lame. Anyway, both animals were butchered and eaten.
 - I'm rebuilding my well to be shinier. By which I mean it'll be made of platinum.

Speaking of forgotten beasts, things went a little south when I tried to capture that snake in the first cavern. Good thing the trap was ready, because gates were open that I thought were closed and it ended with both the beast in a cage trap and my chief medical dwarf bitten.



My other medic was on break, but when he came back, the Good Doctor got his leg bandaged. Afterwards he lay in bed for a while vomiting his guts out and then he was fine. That was a close one.






I've also been giving some thought to the long-term sustainability of the Hell Bunker. Right now it's a sink of building material, food, drink, and bolts. Fortunately Iv'e got plenty of those, so no harm done. But with a few skilled workers and some new infrastructure, I think it could become completely self-sustaining. Especially once the hell forest starts coming in.

So what would I need for a 30-man colony, 10 of which are crossbowdwarves? I'm thinking this:
 - 1 miner/mason/stonecrafter (in case of getting sealed in)
 - 1 woodcutter/carpenter
 - 1 butcher/tanner
 - 1 bone carver
 - 1 woodcrafter
 - 1 leatherworker
 - 3 planters/herbalists
 - 1 brewer
 - 1 miller
 - 1 thresher
 - 1 cook
 - 1 mechanic/architect
 - 1 doctor

That's all I've got. Am I missing anything? The colony will be wearing demon leather clothes. Food will be a mix of demon meat and plants grown in the mud. Demons will be caught in the demon trap and executed by being shot with demon bone bolts. Everything will be made of wood if it can be.
« Last Edit: September 06, 2015, 03:13:27 pm by TheFlame52 »
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Dumbestdorf

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #144 on: September 06, 2015, 04:20:30 pm »

The idea of a hell colony sustained by 1/ dead demons and 2/ the fact that hell was flooded and is therefore arable, well, that's rather lovely.
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Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #145 on: September 06, 2015, 04:31:21 pm »

EDIT:

kill me now

Only the living know freedom from this purgatory
*EDIT
Fixed
« Last Edit: September 06, 2015, 08:00:10 pm by Loud Whispers »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #146 on: September 06, 2015, 07:54:12 pm »

EDIT:

kill me now
The idea of a hell colony sustained by 1/ dead demons and 2/ the fact that hell was flooded and is therefore arable, well, that's rather lovely.

Only the living know freedom from this purgatory
fixed it for ya

Also, ouch. I'm used to 10 FPS and this is painful, I can't imagine what it must be like for you. I think all your lag comes from your constructions and blocks. It's the only thing you have more of than me. That or the undead hordes in the caverns.

EDIT:


My marksdwarves are trying to put the bones back in, but I don't think it's working.
« Last Edit: September 06, 2015, 07:59:11 pm by TheFlame52 »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #147 on: September 07, 2015, 10:55:00 am »

Several big news things!



Thudu laid her eggs! We'll have baby rocs before long!



The Hellguard's training is going along well. They're all getting used to tragedy. They usually all run out of bolts at the same time and then all leave to get more. It usually takes two volleys to kill a one-eyed brute.



The wild GCS breeding operation is going along well! After these ones give birth, I think I'll be able to capture them all and be fine. I don't need a hundred GCS, just enough to guarantee there won't be a shortage.



I managed to catch a one-eyed alligator with poisonous vapors in the third cavern. It was the smoothest capture I've had in years. Bait animal (the VCC) was already loaded from another FB, the gates opened and closed at the same time, the beast came right for the trap, the outer gate closed right while it was killing the VCC, the inner gate was opened, the beast was webbed and caught in a cage. I don't know what its vapors do, it wasn't around very long before I caught it.

But when my dwarves went in and found the bait VCC dead, man, my heart skipped a beat. Purple messages are very rare here in Bastiongate, only appearing on the new year when animals and dwarves die of old age. I'm not used to them, so when they aren't preceded by "Spring has arrived!" they give me a good scare.

And I wouldn't have it any other way.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #148 on: September 07, 2015, 06:04:05 pm »

Spoiler (click to show/hide)

I've fucking done it! Hell is flooded! Right to the roof! Look at that shit!

OPEN THE DRAINS

Spoiler (click to show/hide)

There are literally seconds between those two pictures. There are only ~10 tiles of drain scattered around. That's how powerful water pressure is. I wish I could have gotten a screenshot of it draining... It was the most amazing thing I've ever seen.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #149 on: September 07, 2015, 06:21:28 pm »

Spoiler (click to show/hide)
I've fucking done it! Hell is flooded! Right to the roof! Look at that shit!

I was but a poor tarantula fiend living in hell. I wished to eat some blooded things and rule over some puny mortals. And then the Dwarves brought the water. The flood. Deluge of blue, the tsunami of aquatic moistness; the glistening damburst of burstdamneddams. And though I could not drown, I learned what it was to suffer life as an eight-legged tuna.
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