News:
- I've decided to mine out another level. I ran out of lead years ago and silver months ago. I've been using bronze and copper for bolts, but my supply of those is limited. I need silver!
- I've also decided to give bone bolts a chance. Last time they just sat in the workshop and got decorated. Some stacks are now over 1000☼ in value from the massive amount of bone, tooth, and horn decorations. This time, though, they're being chewed up by my marksdwarves.
- I've restarted Hellguard training via demon target practice. This is more about discipline and mental scarring than skill. I want them to be hardened warriors capable of staring a charging demon in the face and not blinking.
- On a similar note, each one-eyed brute gives ~130 bones each. That equals 650 bolts. 650 bone bolts is enough to kill
anything, so demon farming is 100% renewable.
- I've extended the Hell Bunker up one more floor. It now reaches the ceiling of hell. This way I have both more space and things won't be growing on the ceiling of the Hell Bunker.
- Water is once again lapping at the walls of the hell bunker.
- The rocs are released in their breeding chamber once more! And gm-editor says Thudu is pregnant! Oh boy!
- There was a fire-breathing winged nematode in the third cavern, but it was killed by a jabberer. The jabberer was killed by Spearmaster Mafol, who gained the title Mafol Rewardspears the Sewers of Raining. Lame. Anyway, both animals were butchered and eaten.
- I'm rebuilding my well to be shinier. By which I mean it'll be made of platinum.
Speaking of forgotten beasts, things went a little south when I tried to capture that snake in the first cavern. Good thing the trap was ready, because gates were open that I thought were closed and it ended with both the beast in a cage trap and my chief medical dwarf bitten.
My other medic was on break, but when he came back, the Good Doctor got his leg bandaged. Afterwards he lay in bed for a while vomiting his guts out and then he was fine. That was a close one.
I've also been giving some thought to the long-term sustainability of the Hell Bunker. Right now it's a sink of building material, food, drink, and bolts. Fortunately Iv'e got plenty of those, so no harm done. But with a few skilled workers and some new infrastructure, I think it could become completely self-sustaining. Especially once the hell forest starts coming in.
So what would I need for a 30-man colony, 10 of which are crossbowdwarves? I'm thinking this:
- 1 miner/mason/stonecrafter (in case of getting sealed in)
- 1 woodcutter/carpenter
- 1 butcher/tanner
- 1 bone carver
- 1 woodcrafter
- 1 leatherworker
- 3 planters/herbalists
- 1 brewer
- 1 miller
- 1 thresher
- 1 cook
- 1 mechanic/architect
- 1 doctor
That's all I've got. Am I missing anything? The colony will be wearing demon leather clothes. Food will be a mix of demon meat and plants grown in the mud. Demons will be caught in the demon trap and executed by being shot with demon bone bolts. Everything will be made of wood if it can be.