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Author Topic: The Saga of Bastiongate (60 Years!)  (Read 69574 times)

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #120 on: August 20, 2015, 06:29:11 pm »

Here open the goats of heaven, let forth the vomit unto bedlam

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #121 on: August 20, 2015, 06:40:13 pm »

Here open the goats of heaven, let forth the vomit unto bedlam
the goats of heaven would be a good name for a squad

In other news, I traded away all my goods and such for some cheese and fruit. Normally I trade for iron and steel goods, but the traders couldn't bring their wagons.

A snow blob appeared in the second cavern.
Zefon will have to wait for another FB.
*dinner bell* OH, ZEFON!

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #122 on: August 25, 2015, 05:06:19 pm »

I haven't updated in a while, I've been doing other things. Also, my turn at Doomforests just started, so there's that too.

 - A dwarf somehow got into the first cavern and was killed by the resident FB. I am sad. Every dwarf matters.
 - Zefon gave birth to a daughter. She witnessed her mother killing an FB when she was days old. Her stats and personality are amazing. Her title is Perfect Baby. I'm going to see if I can get her to become the queen consort.
 - Zefon got her kill and her name, Zefon Pastroom the Dragon of Sculptures.
 - A mason got possessed and made a granite cabinet. GIMME A FUCKING DOOR YOU STUPID SPIRITS

EDIT: The new year came around and a glassmaker named Erush Copperrhymed died of old age. He had no relatives in the fort, so I wanted to see where they were. I opened up Legends Viewer and looked up his name. I noticed he had created an artifact called Fogpointy, so I looked it up in the artifacts list. Here's were it gets interesting.



Here's the artifact's description. If you read closely, you can see that there's a picture of Nationsbrain the adamantine toy boat.



But Nationsbrain was created after Fogpointy.

Dude was a fucking psychic.
« Last Edit: August 25, 2015, 06:30:20 pm by TheFlame52 »
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Dumbestdorf

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #123 on: August 26, 2015, 12:38:12 am »

I noticed he had created an artifact called Fogpointy, so I looked it up in the artifacts list. Here's were it gets interesting.



Here's the artifact's description. If you read closely, you can see that there's a picture of Nationsbrain the adamantine toy boat.



But Nationsbrain was created after Fogpointy.

Dude was a fucking psychic.


That is... peculiar, to say the least.
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Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #124 on: August 27, 2015, 11:45:13 am »

Happens when first viewing an artifact (or anything with an image engraved/detailed upon it) that the image description is generated, resulting in things like a statue depicting an event that happened a hundred years after the statue was made or two items both depicting each other.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #125 on: August 27, 2015, 04:28:25 pm »

Statue thing can't happen, but the rest is right. Fogpointy was one of ten artifact that I did not view immediately in hopes of just such a thing happening. Yet another long term plan that payed off.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #126 on: August 28, 2015, 05:03:16 pm »

My turn at Doomforests is over, so I've returned to Bastiongate. The two forts now resemble each other a little more than they did before. Stuff that's happened in Bastiongate:

 - A forgotten beast has arrived in the second cavern. It has webs.
 - I've finished Phase One of the Secret Project, and have begun Phase Two. I don't know how to fluids, so this stage might be a little harder.
 - A dwarf got a mood. A mason's mood. He likes doors. Fucking finally.
 - The queen's demands have been a lot easier to meet since after she tripped and hit her head.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #127 on: August 30, 2015, 08:33:21 am »

Secret project?

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #128 on: August 30, 2015, 11:01:43 am »

Secret project?
Reread the thread carefully for something that I wanted to do that no one else has ever done. Hint: It's in hell.
Don't spoil the surprise for other people.

Some news:
 - A forgotten beast has appeared in the third cavern, a coral humanoid with webs.  Webs mean I can't catch it. It is currently murdering large numbers of cavern creatures. But because it's made of coral, each creature it kills chips away at it a little bit. It will eventually die.
 - A forgotten beast also appeared in the first cavern, an eyeless viper with poisonous sting. It can inject venom with both stinger and fangs. They might even be different venoms!
 - I'm preparing to catch a different forgotten beast in the first cavern. I've only used this trap once, as the reign of Os Badsilt prevented me from using it.
 - The dwarf did indeed make a door. It went immediately to the demon trap.
 - Merchants came. I'm trading with them now.

Way back when the fort was young, I trained my clothiers by making a shitload of cloth bags. I've used those bags, they didn't just sit in the workshop for years. Even though I've been steadily making more over the years, the vast majority of bags came from that time period. Now, ~35 years later, the bags are decaying. Bag dumping is now a major occupation of my idlers. Some of the bags were even made by Besmar the legendary clothier, husband of Iton the Master Smith and only dwarf to die from stress-related circumstances. He picked a fight with a giant leopard gecko and the gecko won.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #129 on: September 01, 2015, 04:46:19 pm »

I crashed a lot, so I actually made negative progress yesterday, because I lost some from the day before. I did end up getting the same eyeless viper in the same cavern, though.

 - I caught the dust FB in the first cavern that killed a dwarf. It will die painfully, not sure how though.
 - The webbing coral humanoid was killed by a jabberer after getting chipped to pieces by hundreds of other cavern creatures. My spearmaster, who doesn't have a title yet, was sent to kill it.
 - Anyone know how to pierce a floor from below when it's already been dug out underneath?

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #130 on: September 01, 2015, 04:59:28 pm »

Build an up stair I presume

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #131 on: September 02, 2015, 05:40:26 am »

I'll try it.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #132 on: September 02, 2015, 04:40:10 pm »

Nope doesn't work. I am preparing to drop a cave-in on the area.

So as part of the Secret Project, I had to mine out another adamantine spire. This is my last one. Once my only strand extractor finishes, I'll have 183 adamantine strands. I still have not made anything from adamantine. I just hoard it.

When I opened the gate to the third cavern, everyone rushed out to grab all the corpses and haul them to the butchers'. I have so many bones.

I stopped block production, since it started building up in the workshops.



WELCOME TO BASTIONGATE



YOU MIGHT SAY THAT PERFORMANCE WAS PRETTY

SAD

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #133 on: September 03, 2015, 10:17:20 am »

Good news and bad news.
Good news:
 - Phase Two is almost complete, I just need to get all the raw adamantine processed.
 - Dragon training went well. Now I just need to put it in the Eyrie without getting anyone killed.
 - Bastiongate is now 40 years old!
Bad news:
 - Two of my oldest members, Ilral Otungfikod the planter and Erush Agerush the elite marksdwarf have died of old age.

Ilral was one of the first migrants and he's been around so long he almost seemed a permanent feature of the fort. He had a family but his wife and infant daughter have been dead for years. His surviving daughter is the fort's metalcrafter. He was also the only leatherworker in the fort. Fuck.

Erush was one of the original members of the Connected Handles. There are only 4 left now. She never really did much of note, never killed anything important or had a family, but she was well-loved by the fort. Many mourn her passing.

Every time a dwarf dies of old age in Bastiongate, I feel like a little of the fort's spirit dies with them. These dwarves are who made Bastiongate what it is today. They are why Bastiongate did not fail a few years in, like its predecessor. They are why I can leave the game running for hours, come back, and everything will be fine. They are why I continue playing long after most would have started a new fort.

I love my dwarves.
« Last Edit: September 03, 2015, 01:05:41 pm by TheFlame52 »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #134 on: September 03, 2015, 07:20:48 pm »

Quadruple post! But I swear this is worth a new post. Today is my fucking day - so many good things have happened today!

First:


Two of my dwarves had their first child. Look at how small his relations list is! It's just as small and adorable as he is! And the weird thing is he wants to rule the world.

Second:


Do you remember I had a second roc in my world? Well, it showed up! The Eyrie will be filled with rocs!


Third, I finished processing the adamantine and collapsed the cavern roof through the floor, opening up the cavern lake to the aqueduct, completing Phase Two.



Aren't you curious what the Secret Project is? Don't you want to know what all these vague hints I've been giving you lead up to?

Spoiler (click to show/hide)

EDIT: I had to stop the water, because of two things. One, I FORGOT TO FLOOR OVER ONE OF THE FUCKING PITS, and two, flow is not what I would like it to be and I want to clear out some of the pillars in the cavern lake.
« Last Edit: September 04, 2015, 09:47:13 am by TheFlame52 »
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