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Author Topic: The Saga of Bastiongate (60 Years!)  (Read 69563 times)

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #105 on: August 17, 2015, 05:58:34 am »

Yes, as long as said demon has both genders. At Bastiongate the only ones that fit that definition are one-eyed brutes.

Dumbestdorf

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #106 on: August 17, 2015, 06:00:45 am »

Wosting to patch!
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #107 on: August 17, 2015, 07:46:36 am »

I like how the topic is getting popular just as Bastiongate is getting boring.

With no surface, no caverns, and no demons, there's no threat. But my dwarves are getting less stressed, so there's a plus. I will open my fort when there is not one dwarf above 50k stress, and not before!

And as I type this another forgotten beast has appeared, in the first cavern of course. The last 5 or so FBs have appeared in the first cavern. This one is a feathered crab with poison vapors. It's probably going to go fight the eyeless hadrosaurid with poison dust and rotten feet. May the best beast win!

Dumbestdorf

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #108 on: August 17, 2015, 07:49:13 am »

And as I type this another forgotten beast has appeared, in the first cavern of course. The last 5 or so FBs have appeared in the first cavern. This one is a feathered crab with poison vapors. It's probably going to go fight the eyeless hadrosaurid with poison dust and rotten feet. May the best beast win!

See? Not that boring. Also, I wonder what will happen when you unseal the fortress.
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #109 on: August 17, 2015, 08:04:21 am »

The crab lost. The hadrosaurid has now killed two FBs, since it killed a shit blob with webs earlier.

See? Not that boring. Also, I wonder what will happen when you unseal the fortress.
My dwarves are going to charge out and refill the cage traps that have gotten stuff caught in them since the sealing. And then they're going to throw all the wild animals in the magma, because that's what I always do.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #110 on: August 17, 2015, 09:08:40 am »

Haha, I would contend Bastiongate's getting even more interesting

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #111 on: August 17, 2015, 12:26:44 pm »

Only because time has been dilated for you. Four years have passed since this topic was started. Almost a year has passed since Bastiongate was sealed. But way less than a quarter of this topic has been after the sealing. It's been mostly boring on my end aside from a few incidents.

Also I've been writing stories and such for you guys. How do you like those?

EDIT: I just noticed my mayor has become a legendary socialite. He's sure earned that position, plus he only mandates shields every so often.
« Last Edit: August 17, 2015, 12:29:28 pm by TheFlame52 »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #112 on: August 18, 2015, 11:06:27 am »

For starters, I updated the save in the OP. I neglected that duty for too long, three years.

As for fort news,
 - A forgotten beast bone mace was made by a hell worker. It is now wielded by the captain of the guard, who gets all my artifact equipment. He also has a rutherer bone axe.
 - My second weaponsmith made an artifact adamantine sword. It sits unused for now.
 - Someone made a third gneiss bed. What am I going to do with all these beds?
 - Two dwarves died of old age, one a legendary planter, the other a legendary mechanic. They will be missed.
 - I've captured (but not caged) a mud blob with poison vapors. They cause unconsciousness and dizziness. There may be other effects, the test subject did not live long.
 - The wild GCS have begun breeding.
 - I'm running low on food to make into meals. Actually, maybe I should stop, especially without anyone to sell to. As for meals, I have food for years.
 - The siege was broken, everyone either wandered into cage traps or left. One troll walked into a weapon trap and his lower body was sent flying ten squares.
 - My dwarves are running out of clothes to decorate with one-eyed brute bone.
 - I've begun cutting gems. My gem cutters suck.
 - There are no more dwarves with stress above 200k. Things are getting better!

You know this is big news because it comes with a screenshot. For about a month, my dwarves ran out of bricks. I've been using so many stone bricks that despite three mason's workshops producing stone blocks non-stop for years, twenty dwarves building floors still managed to chew through the entire stock in about a year. Incredible.



So I built a second row of mason's workshops, although it might be hard to tell with all that grey and black. That is my gneiss quarry, which was first used to mine that galena in that layer. Then, since I had so much of the stuff, I started making everything from gneiss. And then I smoothed the whole quarry to train engravers, because I could.

This whole update covers about a year and a half. Time passes quickly when there is nothing to fill it.

EDIT: My dwarves just ran out of gneiss again. Better mine more.
« Last Edit: August 18, 2015, 11:08:00 am by TheFlame52 »
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crazyabe

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #113 on: August 18, 2015, 01:42:29 pm »

best teach your dwarves to sing "diggy diggy hole" before sending them back to work
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #114 on: August 18, 2015, 02:15:51 pm »

Apparently my broker had a baby and I didn't notice because I had nopause on. His name is Obok and he is the first child born in Bastiongate in 7 years.

EDIT: While dicking around on another save, I discovered that I never trapped one of the FBs that escaped in the Deconstruction! It was still there in the wall! Five years later! I hacked it into a cage trap, but I can't retrieve it until after I open the gates. Oh well.
« Last Edit: August 18, 2015, 04:12:30 pm by TheFlame52 »
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Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #115 on: August 18, 2015, 04:55:33 pm »

It's always a sign of a good Fort that an overseer actually runs out of building materiel

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #116 on: August 18, 2015, 05:30:41 pm »

Imagine if I was digging and I ran into the FB. Way worse than a pig skeleton falling out of the wall, eh?

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #117 on: August 18, 2015, 06:57:17 pm »

Dwarf house renovations are hardcore

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #118 on: August 19, 2015, 04:34:22 pm »

A forgotten beast appeared in the second cavern. After killing the local crundles, it got caught in the marksdwarf trap in that cavern. I sent two markdwarves: Rovod and Zefon. Both had four FB kills and I wanted them to compete for a title. Rovod won and now his name is Rovod Palacecoastal the Earthen Lute of Spurning. Zefon will have to wait for another FB.

The second cavern was opened in celebration and also to claim the beast's corpse. Many creatures are being thrown in the magma pit.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #119 on: August 20, 2015, 06:18:11 pm »

I've (temporarily) opened up the surface to let in the merchants. Of course, everyone runs out to pick up the stray sock they left outside or whatever.

SWEET JESUS THE VOMITING

PUKE IS EVERYWHERE

IN PLACES IT LOOKS LIKE GRASS
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