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Author Topic: The Saga of Bastiongate (60 Years!)  (Read 69560 times)

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #90 on: August 12, 2015, 06:54:35 pm »

Things are not going quite as smoothly as normal in Bastiongate.

Firstly, my stress problem is getting worse. I don't know where all this vengefulness is coming from. I've begun plans to completely seal Bastiongate from the outside world.

Secondly, Vadia's blood is the classic kitten rot, no other symptoms and so far only affecting the cats. I've been butchering the affected. I'll be sealing off the first cavern after I finish gathering all of Uralp's webs.

Merchants have arrived. I'll be sealing Bastiongate after they leave.

Also, one particularly stupid hell worker managed to seal herself behind a wall. I freed her and rebuilt the wall. My hell workers are half workforce, half training program, and half social experiment. They are not disposable.

EDIT:

OH SHIT ACCELERATE THAT SEAL PLAN
« Last Edit: August 12, 2015, 07:03:02 pm by TheFlame52 »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #91 on: August 14, 2015, 12:17:32 pm »

The merchants have left. The bridge is sealed. The lever is ready.

Monom's Diary
Dwarves have been throwing tantrums. For the first time in more than 25 years, I might add. I was forced to beat two dwarves, one of our animal trainers and a woodcrafter. They are wounded, but they must serve their Time before going to the hospital. I feel bad about it, but justice must be served. At least their sentences aren't long.

Something seems wrong with the dwarves. Nobody, not even those disturbed, can put their finger on it. All they can say is that they feel "vengeful." Perhaps a dark god has decided Bastiongate must fall?


The last dwarves come inside. The order is given.

Monom's Diary
Under direction from the Overseer, the cage traps in the entrance to the fort and top of the Eyrie replaced with bridges. They were all linked to a lever in the gatehouse. I think we're going to cut ourselves completely off from the outside world. Most welcome this, but a few, like the military, will miss the sun.


The lever is pulled. The seal is activated. Bastiongate is closed.

Monom's Diary
Bastiongate was closed today. There were no celebrations, nothing. Some of the dwarves have reported feeling better, though, like the thing making them unhappy was simply wiped away. More feel better every day. I hope this dark hour passes and we can resume life as normal.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #92 on: August 14, 2015, 07:03:54 pm »

I unfortunately had to do some additional thought editing to break the three tantruming dwarves out of their spiral. Stupid bugged repeating vengeful thoughts. There's no possible place for them to be coming from. There is not a single hostile creature with access to my dwarves. Are rats and hamsters attacking my dwarves or something?

Also, while I was in there, I changed my queen's likes to more useful things. Maybe she can be less of a prissy bitch now. I found where likes and dislikes are stored while I was thought-diving.


Covering the pits is going well, I've got about 1/5 covered already. My hell workers are industrious. I've also finished the target practice for my Hellguard.


Above that pool of demon-water is a locked hatch I dump the demons through. The tile south of the demon-water is actually a drawbridge.

I went through all my snow demons in a few minutes - each one can only withstand a few bolts. I have also made the unfortunate discovery that the snow demons are sentient, which means their deaths freak out my Hellguard. The fleshy demons I will save for later. I've opened the demon trap to catch some more demons.


Unfortunately my captain of the guard is now beating the shit out of people when the queen's mandates are ignored instead of chaining them up. This is because my four chains are full. I should make some emergency cages. However, this should be the last of the ignored mandates.


FBs everywhere. Dying and killing each other. Why so many now?!

crazyabe

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #93 on: August 15, 2015, 12:26:29 am »

PPPPPPPPTtWwwM i think my kkkkkkkkkkkkkkkkkkkkeeeeey bor dddddddddd iiiis  onnnnnnnn iiisititiittttttssss waaaaayyyyyyyyyy oooooouuuuuutttttttttttttttttttttttttttttttttttttttttttttttttt........................
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nothing here.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #94 on: August 15, 2015, 02:10:42 pm »


HOLYFUCKINGSHITOHGODISTHISTHEEND

The dangers of keeping the game running in the background.
Three-eyed brutes are web-spitting rhinoceros beetles. I came back to find several of these announcements, my GCS and bait goblin dead, dwarves trying to retrieve demon-filled cages, webs everywhere, and a three-eyed brute named Makagak, "Lostpuzzled", wandering INSIDE the Hell Bastion. I cancelled all jobs, forbid buildings and cages, suspended constructions, and generally ordered everyone inside. They came and I shut the door before Makagak could get in. Now I'm waiting for it to leave.

Luckily no dwarves were harmed and I have two backup wild GCS to depend on. It was only a bad scare and a warning. I don't think I'll get any more warnings...

EDIT:

please go away
« Last Edit: August 15, 2015, 02:21:30 pm by TheFlame52 »
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Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #95 on: August 16, 2015, 11:37:19 am »

Heheheh, rereading this thread and I saw that touhou remix. Temple splosion was pretty good, it being rebuilt? I think the best shrines to Armok are the ones where things go splat, although one where things fall down a bottomless pit are certainly unheard of. How'd beetlebrute get in anyhow?

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #96 on: August 16, 2015, 11:53:24 am »

Heheheh, rereading this thread and I saw that touhou remix.
Look up Djthesdotcom on youtube, his music is pretty great. He remixes video game music.

Temple splosion was pretty good, it being rebuilt? I think the best shrines to Armok are the ones where things go splat, although one where things fall down a bottomless pit are certainly unheard of.
I think I'll build temples after my secret project is done. Not-so-secret, since I mentioned it earlier in this thread.

How'd beetlebrute get in anyhow?
My demon trap is not proof against web-immune demons. However, to get in, they have to spawn on the shelf that the demon trap opens on to. This one did.

I think I'll close down my demon trap until I can get an artifact door. I've got three artifact hatches and not one door!

EDIT: Lostpuzzled gained a full title, "Lostpuzzled the Terror of Fogs", from killing random stray cats trapped outside.
« Last Edit: August 16, 2015, 12:20:08 pm by TheFlame52 »
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TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #97 on: August 16, 2015, 01:32:13 pm »



Rocs will live forever, and Bastiongate will live forever, so eventually I will gain expert in roc training.

The demon left, so I closed the demon trap and opened the bunker gate. Construction has resumed on my secret project.

I've also begun a little project to breed wild GCS after I realized I had a breeding pair of them.






WHAT
but
WHAT


HOW IS THIS POSSIBLE!?

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #98 on: August 16, 2015, 02:28:16 pm »



WHAT
but
WHAT


HOW IS THIS POSSIBLE!?
OH GOD WHAT

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #99 on: August 16, 2015, 02:42:50 pm »

AND IT HAPPENED A SECOND TIME TOO
...Are you thinking what I'm thinking?
DEMON BREEDING PROGRAM

I actually let four more demons into the demon trap, which is how many cage traps I had left. My dwarves are finishing cleaning out the trap now. I also ordered the deconstruction of several cage traps that I accidentally used artifact mechanisms in. I have a lot of artifact mechanisms.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #100 on: August 16, 2015, 02:45:20 pm »

I thought they couldn't breed?!! How is it breeding?

Oh my Lord, Bastiongate is breeding them.

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #101 on: August 16, 2015, 03:46:39 pm »

I thought they couldn't breed?!! How is it breeding?

Oh my Lord, Bastiongate is breeding them.
I suppose they could breed all along, as long as the demon in question has both genders and hangs around long enough to complete a pregnancy. The thing is, that never happens in a normal fortress. But why didn't that happen with the demons I trapped in the demon trap while I built the Hell Bastion? They were the same species...

A vile force of darkness has arrived! Yeah, good luck with that, goblins.

I also used all the snow demons as target practice.




May I present to you, the Ultra Roast. The crowning achievement of my cooks, it consists of nothing but four whole roast demons. It's enough food to feed my entire fortress for a year or buy a whole caravan's worth of goods.

Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #102 on: August 16, 2015, 03:53:40 pm »

I can't believe no one has tried breeding demons before

TheFlame52

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #103 on: August 16, 2015, 07:05:56 pm »

A REVIEW OF THE DEMONS OF BASTIONGATE


FLIERS

PTEROSAUR FIEND
DESCRIPTION: SKINLESS PTEROSAUR WITH MANDIBLES
ATTACK: FIRE
ANALYSIS: ONE OF THE MOST DEADLY OF DEMONS, ITS FIRE MAKES IT DIFFICULT TO FIGHT. EVEN DWARVES WITH SHIELDS WILL BE BURNT EVENTUALLY. IT CAN SPEAK AND LEARN. TREAT WITH EXTREME CAUTION.

ONE-EYED BRUTE
DESCRIPTION: ONE-EYED OXPECKER WITH JADE FEATHERS AND ANTENNAE
ATTACK: POISON STING, UNKNOWN VENOM
ANALYSIS: MODERATELY DEADLY, ONLY REAL DANGER COMES FROM BEING A FLESHY DEMON. DOES NOT SPEAK OR LEARN, COMES IN BOTH GENDERS. SUITABLE FOR EATING, TASTES LIKE BIRD SATAN.

SLEET HAUNT
DESCRIPTION: FOX OF SNOW
ATTACK: POISON STING, UNKNOWN VENOM
ANALYSIS: LITTLE DANGER TO A TRAINED MILITARY. STILL DANGEROUS TO LONE CIVILIANS. DO NOT UNDERESTIMATE A DEMON. CAN SPEAK AND LEARN, HORRIFYING CIVILIANS UPON DEATH.

SNOW SPIRIT
DESCRIPTION: THEROPOD (HUMANOID) OF SNOW WITH ANTENNAE
ATTACK: NONE
ANALYSIS: A WEAKER SLEET HAUNT. LITTLE DANGER TO A TRAINED MILITARY. STILL DANGEROUS TO LONE CIVILIANS. DO NOT UNDERESTIMATE A DEMON. CAN SPEAK AND LEARN, HORRIFYING CIVILIANS UPON DEATH.


WALKERS

THREE-EYED BRUTE
DESCRIPTION: THREE-EYED RHINOCEROS BEETLE WITH MANDIBLES
ATTACK: WEBS
ANALYSIS: INCREDIBLY DANGEROUS, EVEN ONE IS A FORTRESS-ENDING THREAT. TREAT WITH EXTREME CAUTION, DO NOT ENGAGE UNLESS ABSOLUTELY NECESSARY. IF FORCED TO ENGAGE, USE CROSSBOWS, REPEATING SPIKES, AND LARGE NUMBERS OF GIANT CAVE SPIDERS.

~PAGE ENDS~
« Last Edit: August 16, 2015, 07:22:49 pm by TheFlame52 »
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Loud Whispers

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Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #104 on: August 16, 2015, 07:50:37 pm »

So can all demons be bred?
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