Awesome fortress man. Keep us updated and more images please!
How the hell does one move traps though? Cage stockpile or?
Thanks, Bastiongate is my pride and joy. I'm not sure what you mean by "moving traps", though.
A vomit quadruped with poison vapor appeared in the third cavern. I noticed it caused swelling, rot, and numbness, so I did some further investigation (hax). It rots the muscle and causes every fiber of one's being excruciating pain, which is luckily cancelled out by the numbness. It then causes drowsiness and unconsciousness. Horrifying.
I baited and set the trap, but calamity! Both the trap's gates were left open, leaving the beast access to the fort! However, I keep two GCS in the trap at all times for a reason. The FB was webbed and trapped before it could do more than kill the bait. Prisoner #14 has been acquired! One of the GCS is infected, though, so I have ordered a replacement put in now so I don't forget.
And right on the tail of the first, a second FB has appeared in the first cavern, a noseless civet with deadly blood. Hopefully it will kill the eight-legged beaver with webs with said blood.
The hell workers are building as fast as they can, but it is a monumental task ahead. Hell seems odd without its ever-present pits.
EDIT: For this story, remember the eight-legged beaver with webs is Uralp and the civet with deadly blood is Vadia.
After Vadia finished killing the troglodytes, it went after Uralp, just as predicted. A small amount of money changed hands just over this fact. Vadia, upon sighting Uralp, charged with a roar and attacked with everything it had. As Uralp turned, the two beasts collided with a force that shook dust loose from the cavern ceiling. Uralp's webs were little hindrance to Vadia, but it seemed like the fight would be over soon regardless. Vadia seemed unable to score more than flesh wounds, while Uralp ripped into Vadia, spraying gouts of toxic blood everywhere. Vadia collapsed onto the cavern floor, but continued to harry Uralp, refusing to give up.
It seemed it would be over soon, but Vadia refused to die, continuing to flail ineffectively at Uralp. But Uralp's wounds became more and more serious, until it too fell to the sandy floor. The two beasts tore at each other's flesh, regardless of life and limb. Their struggles turned the sand and fungus into a bloody slurry as blue and yellow fur flew and blood splashed the cavern walls. They struggled across the ground, their struggles shaking the earth like thunder, until they came to the shore of the cavern lake. Uralp charged, slamming into Vadia. Vadia pitched over into the dark water, vanishing in a cloud of toxic, bloody water.
Uralp crawled back to lay where earlier it had been standing, staring at the hypnotic shale coffin. Vadia, still living, hauled itself out of the water to lie on the bloody shore, drawing great rasping breaths. It seemed the battle was over, both beasts content to lick their wounds.
But suddenly Vadia leaped forward, dragging itself with a speed that belied its broken body, ripping through leftover webs. The two beasts slammed together again, causing dwarven watchers to recoil. Inside the smooth grotto they fought, skidding over the blood-slicked stone. But finally, Uralp let out a last regretful sigh and closed its three eyes, dead. Vadia lay there by the cooling corpse of its adversary, blood pouring from a hundred wounds. Its heaving breaths came slower and slower until it, too, closed its eyes, never to open them again. The two great corpses lay side by side in death as silence returned to the caverns.Then another forgotten beast was announced in the second cavern.