Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 15

Author Topic: The Saga of Bastiongate (60 Years!)  (Read 69539 times)

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #75 on: August 01, 2015, 06:07:39 pm »

Game crashed so I had to redo some stuff.

I caught and caged the fire-breathing dimetron, which was added to my trophy prison. That makes 11 prize captives!

The demon trap is almost done being remodeled.

The merchants arrived and for the first time in years I was able to offload my goods. Their profit was in the millions. I am a generous overseer.

I ran cleanowned and my dwarves are busy stockpiling all the now discarded clothes.

EDIT: One of my old schemes (training everyone as novice masons) paid off just now. An herbalist just made a second gneiss bed. The first has been a bed for my queen for years. The second... who knows? A bed for her husband? Maybe even a sacrificial slab?
« Last Edit: August 02, 2015, 04:26:36 pm by TheFlame52 »
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #76 on: August 02, 2015, 06:29:04 pm »





The demon trap has been refinished! It's a bit clunky, but still more efficient than the previous, which had only 50% efficiency from all the turns. Time to open the gate!

It's also a new year, which means a new save! Sorry, I slacked last year. Oh well.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #77 on: August 04, 2015, 12:06:21 pm »

There was a huge goblin siege, half of which was killed and the other half captured. I have way too many captives now, so I'm loading them all into the Arena for a battle with my military. The historical figures will give my dwarves titles.

The trolls I am loading into a single cage which will be dumped into an abyss. The clothes are going the same way. The armor and weapons will be melted and turned into steel.


I caught several more demons, including some bestingered snow foxes. I now have 18 demons, three types. Which brings up a question.

What the shit am I going to do with all these demons?


There's also a noseless ape with bad gas in the third cavern. The gas causes dizziness, paralysis, unconsciousness, then death as either the ape finds you or you suffocate. I MUST HAVE IT

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #78 on: August 05, 2015, 06:47:40 am »

One great question all Overseers must all one day face, is what to do with all these faceless monstrosities infecting their stockpiles with their presence. The careful Dwarf would think: I must destroy this, and throw the creature beneath the mountains to be crushed. Every other Dwarf would find some way to weaponize them.

Goblin + Demon = Winning combination

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #79 on: August 05, 2015, 09:22:56 am »

The plains are silent. Silent but for a distant tapping. We go in twos and threes to the source. Our paths are blocked by strange gray stone. We smell strange things on the other side. Our claws and teeth barely scratch it. But scratch it we do. Because barely is still something. Our lives are endless; our numbers, infinite. Someday, we will break through. We only have to wait.



I think I'll destroy the snow demons outright. Just stick them in a one-tile pit with repeating spikes and a locked hatch on top. The one-eyed brutes I think I'll just kill and eat. I'll weaponize the pterosaur fiends, since they are the scariest. They breathe fire and are intelligent. Just one could probably wipe out a goblin siege. Actually, I can test that. I have two sides to the Arena for a reason.

I just have to wait for the demon trap to fill up so I can empty it. I don't have any pterosaur demons on tap right now.

And just now one of my animal trainers was possessed, mason's mood. He better make an artifact door, I need one of those to seal my demon trap. Or a table. I need one of those for science.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #80 on: August 06, 2015, 07:12:15 pm »

I'm always fond of snow demons, the ones that don't breathe fire or noxious fumes. They always remind me of angry snowmen, trying to be menacing. Sure they can tear your Dwarf in two but it won't stop me from chaining them up in the carrot farms.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #81 on: August 07, 2015, 04:11:03 am »

ptw

by the way, shouldnt this be in community games and stories? there is a little move button
Logged
Eventually when you go far enough the insane start becoming the sane

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #82 on: August 07, 2015, 09:36:59 am »


Here is the initial setup. The demon and goblins will be released, fight, and the military will mop up the survivor(s).


The battle begins…


The first moves. Not looking to good for the goblins.


Then again, not looking good for the demon. But it still keeps caving in skulls, flopping around and  spraying fire and blood.


As the smoke clears, the victors are revealed. The demon killed over half their force of 50-some. The killing blow was actually the demon being decapitated with a crossbow bolt.


The military is released to clean up the remaining goblins.


They make short work of the greenskins. The arena is opened, items are dumped and melted, life goes back to normal.


ANALYSIS:
A single pterosaur demon is an incredible force of destruction, but they can still be killed.
SOLUTION:
Use more than one, possibly other species. One-eyed brutes, perhaps?

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #83 on: August 07, 2015, 01:29:57 pm »

A few things that have been happening lately.

FBs keep showing up. Right now, in the second cavern, there's a wimpy water blob with wings and poison spit. But the spit causes full-body paralysis, swelling/necrosis, and painful death by suffocation. Unfortunately, the second cavern is the one with the deadly trap, not a live one. So I can't catch it and turn it into a poison turret.

I also managed to catch a hell FB with my demon trap. That puts me at 13 prisoners. I'm going to run out of room soon!

The hell workers finally finished taking down the last of the scaffolding. I've given them a vacation before the next big hell project. Right after I let them out of the burrow, they ran off to put on new clothes and talk to their friends and lovers.

I'm running out of room in my refuse stockpile. My dwarves can't decorate things with bone fast enough. I've started dumping some of the less valuable bone.

Horror of horrors! For the first time in over 25 years, I have stressed dwarves! Even the dining hall isn't helping! I've taken all hauling jobs off the affected dwarves. Hopefully they will recover. Among them are Bastiongate's Heir and the mayor.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #84 on: August 07, 2015, 05:29:46 pm »

Stress spiral aside, it just dawned on me - what colour are goblins actually? Are they even green?

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #85 on: August 08, 2015, 05:10:12 pm »

Stress spiral aside, it just dawned on me - what colour are goblins actually? Are they even green?

The almighty raws say:

ASH_GRAY
DARK_GREEN
DARK_OLIVE
EMERALD
FERN_GREEN
GRAY
GREEN
JADE
LIME
MINT_GREEN
MOSS_GREEN
OLIVE
PINE_GREEN
SEA_GREEN
SLATE_GRAY
SPRING_GREEN

So, green or gray.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #86 on: August 11, 2015, 11:41:43 am »

Tragedy! On the new year, my outpost liaison and the wife of my missing hammerer, the militia captain, died. They were both legendary marksdwarves. I drafted three new recruits to fill their spots and replace another missing marksdwarf. I promoted Mistem to fill the captain's spot.

Sodel Cattenlek was sent to kill the water blob, earning him his fifth FB kill and a title. I don't remember the title but it was stupid.

And just now I was attacked by humans! One of my mechanics is being shot at. I hope he SHE makes it out OK.

EDIT: She got out with a bruised arm.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #87 on: August 11, 2015, 04:19:13 pm »



The hell workers are off break. Work has begun on a project even bigger and more ambitious than the Hell Bastion. Also I'm adding a second story to the Hell Bunker, as part of my demon solution. I'm going to use them for target practice.

scenegg

  • Bay Watcher
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #88 on: August 11, 2015, 06:07:14 pm »

Awesome fortress man. Keep us updated and more images please!
How the hell does one move traps though? Cage stockpile or?
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: The Ongoing Saga of Bastiongate (now with save)
« Reply #89 on: August 11, 2015, 07:10:34 pm »

Awesome fortress man. Keep us updated and more images please!
How the hell does one move traps though? Cage stockpile or?
Thanks, Bastiongate is my pride and joy. I'm not sure what you mean by "moving traps", though.


A vomit quadruped with poison vapor appeared in the third cavern. I noticed it caused swelling, rot, and numbness, so I did some further investigation (hax). It rots the muscle and causes every fiber of one's being excruciating pain, which is luckily cancelled out by the numbness. It then causes drowsiness and unconsciousness. Horrifying.

I baited and set the trap, but calamity! Both the trap's gates were left open, leaving the beast access to the fort! However, I keep two GCS in the trap at all times for a reason. The FB was webbed and trapped before it could do more than kill the bait. Prisoner #14 has been acquired! One of the GCS is infected, though, so I have ordered a replacement put in now so I don't forget.

And right on the tail of the first, a second FB has appeared in the first cavern, a noseless civet with deadly blood. Hopefully it will kill the eight-legged beaver with webs with said blood.

The hell workers are building as fast as they can, but it is a monumental task ahead. Hell seems odd without its ever-present pits.


EDIT: For this story, remember the eight-legged beaver with webs is Uralp and the civet with deadly blood is Vadia.

After Vadia finished killing the troglodytes, it went after Uralp, just as predicted. A small amount of money changed hands just over this fact. Vadia, upon sighting Uralp, charged with a roar and attacked with everything it had. As Uralp turned, the two beasts collided with a force that shook dust loose from the cavern ceiling. Uralp's webs were little hindrance to Vadia, but it seemed like the fight would be over soon regardless. Vadia seemed unable to score more than flesh wounds, while Uralp ripped into Vadia, spraying gouts of toxic blood everywhere. Vadia collapsed onto the cavern floor, but continued to harry Uralp, refusing to give up.

It seemed it would be over soon, but Vadia refused to die, continuing to flail ineffectively at Uralp. But Uralp's wounds became more and more serious, until it too fell to the sandy floor. The two beasts tore at each other's flesh, regardless of life and limb. Their struggles turned the sand and fungus into a bloody slurry as blue and yellow fur flew and blood splashed the cavern walls. They struggled across the ground, their struggles shaking the earth like thunder, until they came to the shore of the cavern lake. Uralp charged, slamming into Vadia. Vadia pitched over into the dark water, vanishing in a cloud of toxic, bloody water.

Uralp crawled back to lay where earlier it had been standing, staring at the hypnotic shale coffin. Vadia, still living, hauled itself out of the water to lie on the bloody shore, drawing great rasping breaths. It seemed the battle was over, both beasts content to lick their wounds.

But suddenly Vadia leaped forward, dragging itself with a speed that belied its broken body, ripping through leftover webs. The two beasts slammed together again, causing dwarven watchers to recoil. Inside the smooth grotto they fought, skidding over the blood-slicked stone. But finally, Uralp let out a last regretful sigh and closed its three eyes, dead. Vadia lay there by the cooling corpse of its adversary, blood pouring from a hundred wounds. Its heaving breaths came slower and slower until it, too, closed its eyes, never to open them again. The two great corpses lay side by side in death as silence returned to the caverns.




Then another forgotten beast was announced in the second cavern.
« Last Edit: August 11, 2015, 08:01:01 pm by TheFlame52 »
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 15