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Author Topic: Quirky behaviour of guts  (Read 691 times)

Zammer990

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Quirky behaviour of guts
« on: June 17, 2015, 02:47:19 pm »

I was playing with syndromes to make temporarily buffed creatures, and while testing I found that, if you give [CE_REMOVE_TAG:HAS_BLOOD] for a duration, a dwarf can survive having their guts spilled, or removed, even after they regain blood.

You can cut the spilled guts out after the effect wears off, and a normal laceration level of bleeding ensues. Then your dwarf can live happy, bashing skulls in with their own guts, without the annoying consequence of bleeding to death.
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If your animals aren't expendable, you could always station a dwarf or two out there?