You briefly consider abandoning Cim and joining your sworn enemy, or a God not nearly as cool as the Best Divine Snowball Player in the Universe, but you just start walking to the monastery for the meeting. The people you pass on your way are doing their best with business as usual, but you note a twinge of worry here and there. There must be rumours. The monastery's corridors are quiet, as the current half-hour of the day is to be devoted to prayer.
Anaxas, the Mountwyrm Prophet, and Quert, the mayor, are waiting for you in a private room. The atmosphere in the room is ice cold, but you can smell a lot of sweat. The pair doesn't seem very concerned with personal hygiene at the moment. "So, I think it's time to reach the conclusion Cim won't be back for a while," Anaxas says, "but how are we going to stop everything we've worked for from falling apart if and when this becomes public knowledge? With the enchantments down, any enemy could follow the merchants right up to Cloister and besiege it. While I trust your skill in defending this city, Coras, we simply don't have enough production to stay self-reliant in the face of a siege. Beyond that, civil unrest is going to skyrocket; the threat is internal as well. Do you have any ideas on what we should do? That's for you as well, Mayor Quert. I personally think we should slowly and carefully, so as to prevent panic, spread more rumours than there already are, so everybody handles the news at their own pace and nobody is surprised when the rumours are revealed to be true."