Would vote counting help? I counted the votes. I blocked them together based on quote pyramid +1s being changed each time (Not that it really matters with this particular set of votes).
In the future, it there are going to be a few days between updates, it might be easier if we had 24 hours after vote proposals to vote on sets of actions. (Or maybe not. I think I'd generally prefer to have everything go with one set of actions than some sort of bad mis-mash between two, and it would save GM effort on deciding whether or not to include barely popular free or cheap actions that nobody voted against.)
[4]Use 0.25 Influence to give Krati a dream about better fungi "planting" methods (Lurker, Generally me, Froggy Ninja, Iituem)
[2]Use 0.25 Influence to give Ch'eeln a dream about using a fishing-rod, not a net (Lurker, Froggy Ninja)
[3]Use 0.25 Influence to give Ch'eeln a dream about using a net, not a fishing rod (Generally me, Iituem, Froggy Ninja)
[4]Finally, use 0.5 Influence on a dream to Ch'oln [about mushroom scratches being better in the shade.] (Lurker, Generally me, Froggy Ninja, Iituem)
[4]Let shaman guide them through the process after the dreams. (Same voters as above)
[4]Tell shaman more about brewing.
[4]Use 0.25 Influence on our Shaman, and show her a dream of how the ritual was originally conducted, partially as areward. Then talk about how the rites were conducted.
[3]Tell the shaman about nets, so she can share this information with the fisher. (Tomcost, Demonic Spoon, Nirur)
[1]Have the shaman tell the trapper to help the fisher with the net(Tomcost)
[1]Spend two influence to inspire the peasant with knapping.
[1]Spend 1 influence to make Tuaki (likes oddly shaped rocks, is a scrapper) have a dream about rocks being banged against each other, changing forms, gaining an edge. The shaman should be aware of this after this happens and encourage him to try some stuff. (Tom)
[1]If peasant knapper manages to make knives, speak with shaman, telling her to tie the knives to the ends of sturdy sticks creating spears. Have her tell the warriors to take up the spears, and use them to hunt for food.(Spoon)
[2]Spend 0.25 influence to send the shaman a vision with as detailed instructions and diagrams of fermenting alcohol as we can manage. (Spoon, Nirur)
[2]Tell the shaman to have the peasant go around the vilage, encouraging him to find what he likes to do. If nothing proves successful, do the same thing that with the storyteller. (Tom, Nirur)
[1]Tell the shaman to spend more time with the storyteller, and tell her one or two short stories for her to tell to the storyteller, maybe something about the origin of the stars, and how we are realted to the origin of everything. Then make her say to him that for more stories, we need a ritual, and that the shaman needs help with that. Hopefully the shaman will gain an assitant, and maybe they can research together some stuff. Two bolds think better than one!(Tomcost)
[1]Ask the shaman to spend more time with the storyteller, and tell her one or two short stories for her to tell to the storyteller, maybe something about the origin of the stars, and how we are related to the origin of everything.(Nirur)
[1]Ask the shaman to continue watching over the fisher so he doesn't drown while trying to figure out fishing, and to continue attempts at alcohol creation.(Nirur)
[1] Teach Krati to look for formations that look alike each day, when gazing the night, and have him work with the trapper.(Detoxicated)