"Anthem Gilder, ambassador of the Antym Magocracy, oh Wise One," you reply to the archmage.
The feeble, shriveled shell that sits atop a mountain of tomes and scrolls, perched on a simple pillow, is Antymos IV, archmage of the Antym Magocracy. The tiny man doesn't bother lifting his eyes from the scroll he is currently reading. "Yes, yes. You're thirteen minutes, twenty-five seconds late, Gilder." The archmage harrumphs. "I'm a very busy man, and life is too short." In truth, the archmage is two-hundred and fifty years old.
"Sorry, Wise One. I received your letter only this morning," you say, scrounging your pouch for a crumpled note. "I came as fast as I could."
He harrumphs again. "Yes, yes. As you know, the Ontymians and the Intymians have sent out explorers and colonists to the new lands across the Tym Sea. The Ontymian missionaries have set up temples already, converting the natives to their so-called god. The Intymians, of course, are busy killing and enslaving." He finishes reading his scroll, scribbles something onto it, and hands it to a raven.
You nearly flinch as the raven swoops past you, missing you by a hair, and dropping the scroll onto your hands. "I'm authorizing you a ship and a crew to sail to the new lands and open negotiations with the natives." He goes back to reading another scroll and waves you away. "And whatever else you wish to do there."
On the scroll is a contract and a form:
Ship:
A. Antymian Star-charter
B. Intymian Cannon-vessel
C. Ontymian Shepherd
First Mate:
A. Antymian Scholar
B. Intymian Veteran
C. Ontymian Priest
D. Mercenary Captain
E. Native Chieftain
Crew and Cargo Allocations:
100 crates
40 crew
-Sailors
-Ambassadors
-Professional Soldiers
-Settlers
-Natives
-Academics
-Merchants
-Fruits
-Dried Meat
-Spices
-Silks
-Livestock
-Sugar
-Artwork
-Weapons
-Slaves