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Author Topic: EOTFS: Emperor Wars - Game Over.  (Read 65370 times)

Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #720 on: October 26, 2015, 04:24:24 pm »

...

I use a bit different strategy. At first I make all attacking movements (they are pretty rare, however, but I can expect a few each turn). Then I move all my battleships, bombard the enemies. Then i make all unit space transportation moves, facilities constructions. Then i use the rest of space freighters to carry goods and build new units. In each step i proceed with my planets one by one.

Why not bombard before attacking?  (Or is this just for bombardments not related to assaults?)
Yeap, you are right. At first i select the targets which i can both assault and bombard, and then i use remaining moves to bombard remote targets.
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #721 on: October 26, 2015, 07:55:12 pm »

Eh? Disbanding units gives me resources?
When viewing units, you can see their production cost. Disbanding nets something like 75% or 80% of the listed input resources back.

Il Palazzo,

How do you play?
I begin with reinventing the wheel, since I always forget the minutiae of what what I was doing last turn.
Then, I go through each of my production facilities, check what they're building, and sometimes wonder why.
Next, I identify the most important area to conquer, and I jump through hoops to bring troops from other side of the map to where I need them.
When that's done, I find out that I needed those troops elsewhere, so I engage in creative ways to either bring them back, or find a replacement.
I sometimes get slightly tipsy in the process, which often times leads to fucking stupid mistakes I then spend an hour or two moaning about, and fighting with my sense of duty and honour, so that I don't redo the turn without said stupid mistake.
When all the conquering is done for the year, I check all my production facilities again, because I already forgot what they were doing, and if idle, decide what I want them to do.
What follows, is jumping through more hoops to find resources to build what I want, and transports that can bring those resources to where I need them.
Then I build all the cities I want, based mostly on making possible to build what I could not build in the previous step. Again, finding yet more transports to bring engineers from the other side of the galaxy is pretty normal.
Interspersed with the above is long gazing at growing graphs (all one of them available) and admiring all the random stuff I've built.
Once I get the message that all my units have moved, I go once again through most units and cities on every planet, because I always forget something somewhere.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #722 on: October 26, 2015, 08:01:51 pm »

Eh? Disbanding units gives me resources?
When viewing units, you can see their production cost. Disbanding nets something like 75% or 80% of the listed input resources back.

Il Palazzo,

How do you play?
I begin with reinventing the wheel, since I always forget the minutiae of what what I was doing last turn.
Then, I go through each of my production facilities, check what they're building, and sometimes wonder why.
Next, I identify the most important area to conquer, and I jump through hoops to bring troops from other side of the map to where I need them.
When that's done, I find out that I needed those troops elsewhere, so I engage in creative ways to either bring them back, or find a replacement.
I sometimes get slightly tipsy in the process, which often times leads to fucking stupid mistakes I then spend an hour or two moaning about, and fighting with my sense of duty and honour, so that I don't redo the turn without said stupid mistake.
When all the conquering is done for the year, I check all my production facilities again, because I already forgot what they were doing, and if idle, decide what I want them to do.
What follows, is jumping through more hoops to find resources to build what I want, and transports that can bring those resources to where I need them.
Then I build all the cities I want, based mostly on making possible to build what I could not build in the previous step. Again, finding yet more transports to bring engineers from the other side of the galaxy is pretty normal.
Interspersed with the above is long gazing at growing graphs (all one of them available) and admiring all the random stuff I've built.
Once I get the message that all my units have moved, I go once again through most units and cities on every planet, because I always forget something somewhere.

Yep, that would take a whole day!!!  :o
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #723 on: October 27, 2015, 04:40:38 am »

Turn sent!
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Margrave

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #724 on: October 27, 2015, 07:34:42 am »

Turn Sent

The Empire Church Strikes Back over the skies of Pentateuch, killing yet another member of House Hawkwood with their stupendously treacherously capable Hearth Frigates. On top of murder the Rebellion dares excommunicate our House with it's history of producing saints and martyrs (which we apparently still continue today).

House Hawkwood requests that the sitting Defender of the Faith pronounce a papal bull rescinding this grievous insult and in turn excommunicate them!
We would also like the canonization of Sir Cadwan Hawkwood as witnesses claimed over the skies of Pentateuch a miracle: when fired upon his vessel exploded briefly into a perfect image of Zebulon, clearly demonstrating his acceptance into Heaven and clear sainthood.

The war on Bannockburn continues...
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #725 on: October 27, 2015, 03:01:40 pm »

Turn sent

The excommunication spree continues, with house al-Malik getting served another term. Whomever is behind it will be found out and brought to justice.  >:(

What else. I think we've built a couple of cities on Stigmata this year.

Our designated spy on Byzantium failed to spy out a church landing party and his post is now vacant.

We've surrounded all our Agoras with al-Malik stuff, so that no suspected excommunicators will be able to buy our shit.

ooc: There was some weird shit going on with the game this turn. Stigmata fleet disappeared for a while and could not be selected, one of my landers disappeared after being shot (but not killed) by a PTS battery. At one place I saw a 21-large League stack.
Surprisingly, the game soldiered on despite all of those harbingers of crash.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #726 on: October 27, 2015, 03:29:16 pm »

Turn sent

The excommunication spree continues, with house al-Malik getting served another term. Whomever is behind it will be found out and brought to justice.  >:(

What else. I think we've built a couple of cities on Stigmata this year.

Our designated spy on Byzantium failed to spy out a church landing party and his post is now vacant.

We've surrounded all our Agoras with al-Malik stuff, so that no suspected excommunicators will be able to buy our shit.

ooc: There was some weird shit going on with the game this turn. Stigmata fleet disappeared for a while and could not be selected, one of my landers disappeared after being shot (but not killed) by a PTS battery. At one place I saw a 21-large League stack.
Surprisingly, the game soldiered on despite all of those harbingers of crash.


There is a bug that if two or more ministry fleets are at Stigmata you have to click on another world's fleet then come back to Stigmata to select you fleet.  Don't know anything about the League Stack bug or the PTS/Lander one.
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #727 on: October 27, 2015, 03:54:59 pm »

Oh, and I saw a League hopper either make a jump, or magically appear over Madoc.
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Vertab Nukks

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Li Halan Prosperity
« Reply #728 on: October 27, 2015, 05:28:37 pm »

Turn Sent

All continues to remain peace and calm throughout the Garden Worlds, and the subjects of House Li Halan sing the praises of their great and glorious leader Duke Flavius Li Halan.

Also, with our abundant surplus of the rare gems, Li Halan emissaries have purchased two additional estates from the Vau Overlords of Apshai.

This year the Merchant League signed a treaty of peace with House Li Halan with the arrival of the Imperial Eye above Leaguehiem their feud with the Li Halan was ended out of necessity to focus on the Al-Malik invasion of their planet.

« Last Edit: October 27, 2015, 05:32:08 pm by Vertab Nukks »
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #729 on: October 27, 2015, 05:54:39 pm »

Wow, this 4 turns will probably be done in the time shorter then I required on single my.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #730 on: October 28, 2015, 09:23:57 am »

Yes, we did really well getting the turns done the last couple of days, let's keep that trend going!!!
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sk128234

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #731 on: October 28, 2015, 12:10:57 pm »

Probably going to be a bit of a delay on mine, sorry :(  home sick right now...probably gonna try for tomorrow evening
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #732 on: October 28, 2015, 12:21:36 pm »

Probably going to be a bit of a delay on mine, sorry :(  home sick right now...probably gonna try for tomorrow evening

You should employ better food tasters, this is clearly an attempt to remove the sitting Regent. :)
« Last Edit: October 28, 2015, 12:31:04 pm by Vertab Nukks »
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #733 on: October 28, 2015, 01:00:16 pm »

Probably going to be a bit of a delay on mine, sorry :(  home sick right now...probably gonna try for tomorrow evening

You should employ better food tasters, this is clearly an attempt to remove the sitting Regent. :)

It is not strange that League is trying to kill Great Lords. I see this vile attempt to kill Regent as an open declaration of war.
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #734 on: October 28, 2015, 01:05:48 pm »

I think the food poisoner is the same nasty bloke that keeps excommunicating pious houses.
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