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Author Topic: EOTFS: Emperor Wars - Game Over.  (Read 65373 times)

Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #705 on: October 25, 2015, 04:38:09 pm »

I am afraid i will do my turn only in 2 or 3 days. Sorry for this!

Oh the humanity!!!! Just joking I am actually pretty swamped most of this week so a delay is fine with me. 
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Margrave

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #706 on: October 25, 2015, 04:47:23 pm »

I am afraid i will do my turn only in 2 or 3 days. Sorry for this!
Take your time, I have absolutely no problem with delays as long as people tell us.
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #707 on: October 26, 2015, 06:59:26 am »

In the meantime, some OOC stuff.

Are those upgraded noble units (psi lord/cyber lord or something like that) from the Reality Mod still in? If yes, how does it work with the house-specific nobles?

I was wondering, how much time does it take you guys to do your turns these days? I can't be the only one who needs a whole day.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #708 on: October 26, 2015, 08:12:29 am »

In the meantime, some OOC stuff.

Are those upgraded noble units (psi lord/cyber lord or something like that) from the Reality Mod still in? If yes, how does it work with the house-specific nobles?

I was wondering, how much time does it take you guys to do your turns these days? I can't be the only one who needs a whole day.

No, those units are gone the game only allows me to build six different types for units in this case I created 5 one for each house and the Imperial Nobles for the Ministries and Imperial Guard.

Secondly, a whole day!!! I am up to about 2 1/2 hours max. 
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Margrave

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #709 on: October 26, 2015, 09:43:01 am »

In the meantime, some OOC stuff.

Are those upgraded noble units (psi lord/cyber lord or something like that) from the Reality Mod still in? If yes, how does it work with the house-specific nobles?

I was wondering, how much time does it take you guys to do your turns these days? I can't be the only one who needs a whole day.
Depends if I have a Ministry or not it usually takes me 2 or so. Then again it also depends on how perfectionist I want to be. Very soon I'm going to stop giving
every
single
fort
a build order, honest.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #710 on: October 26, 2015, 01:19:00 pm »

In the meantime, some OOC stuff.

Are those upgraded noble units (psi lord/cyber lord or something like that) from the Reality Mod still in? If yes, how does it work with the house-specific nobles?

I was wondering, how much time does it take you guys to do your turns these days? I can't be the only one who needs a whole day.
Depends if I have a Ministry or not it usually takes me 2 or so. Then again it also depends on how perfectionist I want to be. Very soon I'm going to stop giving
every
single
fort
a build order, honest.

What!?! Every fort must always have a build order without exception!!! :D
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #711 on: October 26, 2015, 02:55:36 pm »

For me it is 3-4 hours, depending on the possesion of a ministry. It is a bit hard to do when you have the most vast territories and also the most poor. When you have several hundreds of trash units with only a few tens of good.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #712 on: October 26, 2015, 03:04:42 pm »

For me it is 3-4 hours, depending on the possesion of a ministry. It is a bit hard to do when you have the most vast territories and also the most poor. When you have several hundreds of trash units with only a few tens of good.

A good game tip is to disband the low tech ones early one for resources to build cities.  You will notice from the in game power graph that I have the fewest units because I only kept the best killers.
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #713 on: October 26, 2015, 03:05:11 pm »

For me it is 3-4 hours, depending on the possesion of a ministry. It is a bit hard to do when you have the most vast territories and also the most poor. When you have several hundreds of trash units with only a few tens of good.

A good game tip is to disband the low tech ones early one for resources to build cities.
Eh? Disbanding units gives me resources?
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #714 on: October 26, 2015, 03:08:39 pm »

For me it is 3-4 hours, depending on the possesion of a ministry. It is a bit hard to do when you have the most vast territories and also the most poor. When you have several hundreds of trash units with only a few tens of good.

A good game tip is to disband the low tech ones early one for resources to build cities.
Eh? Disbanding units gives me resources?



(Flavius covers his face and shakes his head) Yes, artillery, anti air, etc will all give you a certain amount of metal, chemicals, etc when they are disbanded plus they no longer eat food.
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #715 on: October 26, 2015, 03:17:21 pm »

For me it is 3-4 hours, depending on the possesion of a ministry. It is a bit hard to do when you have the most vast territories and also the most poor. When you have several hundreds of trash units with only a few tens of good.

A good game tip is to disband the low tech ones early one for resources to build cities.
Eh? Disbanding units gives me resources?



(Flavius covers his face and shakes his head) Yes, artillery, anti air, etc will all give you a certain amount of metal, chemicals, etc when they are disbanded plus they no longer eat food.
:-[
Can we restart the game, please?
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #716 on: October 26, 2015, 03:40:42 pm »

Anyway, cannot say that i really lost a much. Pretty sure that those losses were at most minor. However a few times when i was missing 2-5 units of metal or food it could be critical.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #717 on: October 26, 2015, 03:57:21 pm »

In the meantime, some OOC stuff.

Are those upgraded noble units (psi lord/cyber lord or something like that) from the Reality Mod still in? If yes, how does it work with the house-specific nobles?

I was wondering, how much time does it take you guys to do your turns these days? I can't be the only one who needs a whole day.

Il Palazzo,

How do you play?  What I mean is do you use compartmentalizations?  I approach each turn by focusing on all activities for one planet first such as all things needing to be done on Kish and just do everything there till I don't have anything else to do, and if I have a ministry I actually save it till last and keep it separate of my House business.  Once I think I have everything done I use the red forward button at the lowest left to filter through any units I may have missed.  Just some insight into how I do the turns.  But also I am big on planet development not expansion, like Kish now in this game I organized my cities factories clustered together, or Forts, or space ports that way when units are produced that are easy to keep up with and deployed.  As I have spied on some of the other planets I can tell the is a lot of chaos in urban planning.  Criticorum has some interesting building going on. Haha  :o. You need to quit hiring drunk architects. :)
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #718 on: October 26, 2015, 04:06:54 pm »

In the meantime, some OOC stuff.

Are those upgraded noble units (psi lord/cyber lord or something like that) from the Reality Mod still in? If yes, how does it work with the house-specific nobles?

I was wondering, how much time does it take you guys to do your turns these days? I can't be the only one who needs a whole day.

Il Palazzo,

How do you play?  What I mean is do you use compartmentalizations?  I approach each turn by focusing on all activities for one planet first such as all things needing to be done on Kish and just do everything there till I don't have anything else to do, and if I have a ministry I actually save it till last and keep it separate of my House business.  Once I think I have everything done I use the red forward button at the lowest left to filter through any units I may have missed.  Just some insight into how I do the turns.  But also I am big on planet development not expansion, like Kish now in this game I organized my cities factories clustered together, or Forts, or space ports that way when units are produced that are easy to keep up with and deployed.  As I have spied on some of the other planets I can tell the is a lot of chaos in urban planning.  Criticorum has some interesting building going on. Haha  :o. You need to quit hiring drunk architects. :)

I use a bit different strategy. At first I make all attacking movements (they are pretty rare, however, but I can expect a few each turn). Then I move all my battleships, bombard the enemies. Then i make all unit space transportation moves, facilities constructions. Then i use the rest of space freighters to carry goods and build new units. In each step i proceed with my planets one by one.
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sk128234

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #719 on: October 26, 2015, 04:20:56 pm »

...

I use a bit different strategy. At first I make all attacking movements (they are pretty rare, however, but I can expect a few each turn). Then I move all my battleships, bombard the enemies. Then i make all unit space transportation moves, facilities constructions. Then i use the rest of space freighters to carry goods and build new units. In each step i proceed with my planets one by one.

Why not bombard before attacking?  (Or is this just for bombardments not related to assaults?)
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