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Author Topic: EOTFS: Emperor Wars - Game Over.  (Read 65484 times)

Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #615 on: October 18, 2015, 02:29:19 pm »

It is fixed in the update 3.4g I am working on, I think the only solution now is to make a rule not to use them in invasions but only for peace time transport.  Invasions would have to be composed of landers, bulk haulers, and freighters.  I am not land or disbanding all of these ships that have been built.
That's not sufficient, imo. For example, a player might think he's transporting 'peacefully', while another player decides it's time to backstab - e.g. attack your logistic lines with strategically placed stealth ships, or a fleet that was there under some pretence.

If they're to stay, then they need to be treated as having 0 cargo space.

But then again, this places me at an unfair advantage - I've recently captured a number of League haulers, which makes me much more able to weather the sudden drop in cargo capacity.

(By the way, with regards to the update fix, the issue is the same with Space ports - they need to be destructible as well)
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #616 on: October 18, 2015, 02:54:55 pm »

I might be able to fix this mode game by updating the unit data file but everyone has to install it at the beginning of their turns.  We will get a changed data message for one turn, but it should make ships attackable.
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #617 on: October 18, 2015, 03:17:42 pm »

That would be optimal.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #618 on: October 18, 2015, 03:23:49 pm »

It works! I can destroy Al-Malik ships also it solves the Assassin problem they are now 100 biochems and 6 turns to build now.  So thanks to Il Palazzo's timely catch I will not be disbanding my assassins now.  I have also increased the gem cost and time to build the Envoy, Smuggler, and Casino Liner Any other changes I need to make before I do my turn and I will need you all to send me your emails to bryanjosephmills@gmail.com so I can send you all the unit.dat file to copy and paste into the DAT folder before you do your turn.
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #619 on: October 18, 2015, 03:32:02 pm »

Yes, you will be disbanding your assassins, together with any excess resources you'll get from it - because I did so.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #620 on: October 18, 2015, 03:44:15 pm »

Yes, you will be disbanding your assassins, together with any excess resources you'll get from it - because I did so.

Ok, that is fair. But all new assassins are no longer banned from this point forward.
« Last Edit: October 18, 2015, 03:48:56 pm by Vertab Nukks »
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #621 on: October 18, 2015, 03:52:18 pm »

You've got my email, right?

But before you proceed - I'm not sure if it's o.k. to change the cost of ships mid-game. I feel that it could be gamed (disbanding a 20 gem casino liner now gives you what, twice as many?).

For this playthrough, I'd leave all the costs unchanged, keep the assassin ban, and basically just change the combat of unarmed ships to 1/10.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #622 on: October 18, 2015, 03:56:27 pm »

You've got my email, right?

But before you proceed - I'm not sure if it's o.k. to change the cost of ships mid-game. I feel that it could be gamed (disbanding a 20 gem casino liner now gives you what, twice as many?).

For this playthrough, I'd leave all the costs unchanged, keep the assassin ban, and basically just change the combat of unarmed ships to 1/10.

The changes have been made to reflect 3.4f the latest mod, I am fine with it, no to the assassin ban because that is just dumb now since the cost and time is so high now, and why would anyone disband money producing ships for gems.  That is stupid.  Especially, now that Envoys are a 1000, Smugglers 2000, and Casino's 3500.

« Last Edit: October 18, 2015, 03:59:45 pm by Vertab Nukks »
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #623 on: October 18, 2015, 03:57:30 pm »

I'd like others to say what they think about the changes before we proceed.

As for assassins - they're still overpowered for their cost and early availability. I'd be happier with sticking to the Slayers' guild and the like.
« Last Edit: October 18, 2015, 03:59:03 pm by Il Palazzo »
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #624 on: October 18, 2015, 04:07:05 pm »

I'd like others to say what they think about the changes before we proceed.

As for assassins - they're still overpowered for their cost and early availability. I'd be happier with sticking to the Slayers' guild and the like.

Well, I am not doin the turn until everyone gives a yay or nay.  If it is no I am not going forward until all envoys, smugglers, and casino liners are disbanded and banned as well.
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Il Palazzo

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #625 on: October 18, 2015, 04:10:43 pm »

What's your reasoning for going for a full disband option as the only alternative? I think the change to the dat file works here without any obvious drawbacks (i.e., it brings the game to a state we all thought it was in before now, whereas the pricing changes retroactively alter the value of existing units).
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #626 on: October 18, 2015, 04:25:05 pm »

What's your reasoning for going for a full disband option as the only alternative? I think the change to the dat file works here without any obvious drawbacks (i.e., it brings the game to a state we all thought it was in before now, whereas the pricing changes retroactively alter the value of existing units).

I am going ahead and making the envoys, smugglers, and casino liners battle capable at the current games settings and doing the turn.  All the rest of the fixes, forget about them.  I will disband my assassins as planned. I am done discussing this with you.

Edit: Also, I am not emailing the unit.dat file to everyone just the Hazat then he can forward it to the next player and so on.  Just copy and paste it in the DAT Folder in the EFS Folder.  You will get a table change message and a second a player may be cheating message.  Once will all have added it, it should take affect next turn. Everyone MUST add this BEFORE your turn or our game will crash.
« Last Edit: October 18, 2015, 04:43:35 pm by Vertab Nukks »
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sk128234

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #627 on: October 18, 2015, 05:27:52 pm »

I'll trust everyone else's decision but let's be chill about it please
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Vertab Nukks

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #628 on: October 18, 2015, 08:45:50 pm »

Game crashed from a stupid bug from touching the side of the screen and I was almost done with the turn.  I am done for tonight, I will get around to it some time this week.
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Gollor

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Re: EOTFS: Emperor Wars - Church/League defanged!
« Reply #629 on: October 19, 2015, 04:56:04 am »

Game crashed from a stupid bug from touching the side of the screen and I was almost done with the turn.  I am done for tonight, I will get around to it some time this week.
>touching the side of the screen
Can you describe this bug please?
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