Some OOC comments:
While war has been avoided, I did play with the turn a bit afterwards, to get a feel for what combat looks like.
It appears there's no air phase in combat with assassins, or trusnikron raiders, despite both being 'hover' movement type. This is hugely confusing. Are there actually any hover units that are air-vulnerable? Or is it just an issue with battle display?
Also, assassins did not appear to target nobles first - is that rank thing from Nova not a thing here?
Oh, and assassins kept retreating after combat, even if they won the battle.
Another thing that bugs me a bit, is when I look at my casino liner fleet transportng tanks, cavalry and whatnot, I can't help but think that the liners should get their cargo space cut to 1 maximum.
As it stands, there's just very little reason to keep any bulk haulers, especially the Charioteer ones.
And it's kinda silly. Cruise ships we've got in RL are not made to carry any military hardware. Simple human infantry, sure, but not tanks, planes, artillery, etc. You need specialised ships with dedicated cargo space for that.
And I don't see any casino ship making profits when it's packed to the brim with troops and used for invasions.
I think it should be modded down to 1 cargo for future games.