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Author Topic: EOTFS: Emperor Wars - Game Over.  (Read 65554 times)

Il Palazzo

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #285 on: August 11, 2015, 08:13:08 am »

Yeah, I don't understand that bit either.

Also, I've two objections of sorts:
- I took steps to start a few settlements on Pyre the last couple turns, so I'm a bit bummed to see this rule change now when I'm ready to colonise.
- I would rather have the Leagueheim and Holy Terra (possibly Artemis too) remain closed to settlements.
I feel that the 'holiness' of Terra should be a thing, and much more so than any other Church-owned planet.

Keep in mind that my objections are not entirely, cough, objective. From the point of view of al-Malik the rule change gives Li Halan two good planets to colonise (HT & Artemis), while al-Malik is denied one on their footsteps (Pyre), and instead given one that's quite frankly crap (Leagueheim).
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #286 on: August 11, 2015, 08:21:21 am »


- I would rather have the Leagueheim and Holy Terra (possibly Artemis too) remain closed to settlements.
I feel that the 'holiness' of Terra should be a thing, and much more so than any other Church-owned planet.

Keep in mind that my objections are not entirely, cough, objective. From the point of view of al-Malik the rule change gives Li Halan two good planets to colonise (HT & Artemis), while al-Malik is denied one on their footsteps (Pyre), and instead given one that's quite frankly crap (Leagueheim).

You are right it is a little late in the game add this new rule, maybe it can be incorporated in a future campaign.  Although, I think Pyre should be added to the list of Holy Terra and Artemis, it was mentioned in a earlier post that they have strict immigration.  Also, the last House they would allow to settle on their world is the Al-Malik.
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Il Palazzo

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #287 on: August 11, 2015, 08:29:58 am »

it was mentioned in a earlier post that they have strict immigration.
Was it? Sorry old horse, I must have missed it. Oh, well, my bad then.
So, are we keeping all four player-free?
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #288 on: August 11, 2015, 08:36:23 am »


Additional House Rule:

I can agree to that. Perhaps we should expand that to both the League, Church and Ministry worlds. Its not particularly believable that any of the NPC factions would allow House settlers without some sort of payment or open war.

Although judging from what little lore I know the Vau actually seem okay with settlers at least on anything that isn't Shaduveen and the Embassy world. I could be wrong.


House Colonization - Broken down by Fading Suns Lore for NPC Factions:


Symbiots: No Restrictions if you can settle, capture, or conquer it is yours

Church: The Church is stricter on some factions more than others, Holy Terra (Orthodox) no new settlements the noble houses can keep their hereditary homelands, but immigration and acquisition of new lands is heavily regulated by the Patriarch although the Church is open to the Li Halan expanding there because of their close relationship to that house, Artemus (Amaltheans) also has strict immigration the League has been allowed to mine some rare minerals on that world, but the noble houses are relegated to their hospice estates for their wounded veterans, Pyre (Avestite Inquisitors) haha no one wants to settle here the Avestites are so Draconian with their religious edicts but like all worlds the League has a presence there, Pentateuch (Eskatonics) this church faction is more liberal on immigration the Hazat, Hawkwoods, and Obun all have estates here and other factions would be welcome as well, and lastly De Moley (Brother Battle) this world is just so inhospitable because of its nuclear winter there is almost zero immigration the Decados and Al-Malik have some settlements there but they are more strategic because of the proximity to their homeworlds.

League: The League is the opposite of the Church they have open immigration on most worlds as long as it benefits the Guilds and Commerce.  Leaguehiem has a presence from four of the Noble Houses with the exception of the Li Halan they are banned from owning property on the the world since seizing the planet Rampart from the control of the League, Bannockburn is controlled by "The Muster" the mercenary guild led by their Guild Leader whose title is the "Janissary" the Hawkwoods have holdings on this world and other houses should be able to establish economic interests there as well, however, civilian ships from Stigmata must be inspected regardless of whose banner they fly to keep Symbiots from getting their spores onto that world, and finally Madoc there is little immigration here because land is so scarce and it is the home world of the amphibious alien race the Oor'ym the Al-Malik have a chain of plantation islands on this world where human and alien Shantor slaves grow sugar and alien tropical fruits for export, however, a slave revolt on one of the islands by the alien Shantor has impeded production and the Shantor Leader has declared himself King of his island.

Vau: The Vau as usual are an enigma, each of their worlds have a different policy, Shaduveen thought to be the Vau Homeworld (but is not the Vau control over 40 worlds unknown to humanity) is strictly forbidden to human settlement with the exception of a League Trading outpost, Vril-Ya the official diplomatic world to humanity forbids immigration to anywhere else on the planet except for the designated island that humans can establish residence to interact with the Vau Hegemony, however one sided those negotiations are since the Vau rarely respond to any human requests, Manitou is a Sanctuary World but only in the Western Hemisphere, outcasts from the Known Worlds such as outlaws and those persecuted by the Church may settle here, the Vau control the Eastern Hemisphere, and lastly there is Apshai humans are free to settle the Northern Hemisphre but are completely forbidden to settle the Southern Hemisphere where the indigenous G'Nesh live are are under the protection of the Vau Hegemony

Imperial Worlds:  Byzantium Secundus is already overpopulated and the Regency strictly prohibits any new construction on this world, all Houses, the Church, and the League has economic interests on this world especially the Hazat and Decados that control the major space vehicle manufacturing shipyards, and the Minor Noble House Cameton the rulers of this world (in name only) function more as administrative overseers for the Regency's economic interests on this world, Tethys called the "Armory of the Empire" is the home of the bulk of the industrial base for the Imperial Fleet, this world is completely open to immigration since the Regency seeks to attract the best skilled workers to this world to aid in the maintenance and construction of Imperial Weapons, all Houses, the Church, and League have a presence on this world, Stigmata Garrison this world is under strict quarantine and humans coming and going are subjected to intensive body cavity searches lest a Symbiot spore makes its way into the Known Worlds to wreak havoc on an unprepared population settlement of this world will only come once the Symbiot infestation is eradicated, and lastly Nowhere this world was lost to humanity for centuries and once the jumpcodes were established the Imperial Fleet expected to find a lush thriving world that was described in the historical Imperial records but instead found a desolate inhospitable world that suffered some calamity a planet that once was the home of millions now only had a few thousand humans remaining mostly living a nomadic existence, and the planet was infested with Husks (Zombies) the Regency has decided that this world will be soley under the jurisdiction of the Ministries, the Imperial Fleet and Imperial Eye have established outposts on this world, and visitors throughout the Known Worlds come to visit the Gargoyle of Nowhere a huge ancient Gargoyle that grants those who touch it with a glimpse of their future

Independent Worlds: In the Emperor Wars Mod there is just one and that is Grail controlled by the Minor House Keddah and is home to the alien Avian Race the Etyri, this world has managed to keep their independence but one of the ambitious leaders of the Five Major Houses can possibly bring them to their knees and claim the world as their own the Hazat and Li Halan both have their eyes on conquering this world.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #289 on: August 11, 2015, 08:38:56 am »

Yes, Pyre would be a no colonize zone for all players like Holy Terra, Artemis, and Leaguehiem.  Pentateuch and De Moley are the exception in the Church because the Eskatonics of Pentateuch are hippies that accept everyone and De Moley is a wasteland that the Brother Battle think if you can survive on the planet go ahead and try.
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Gollor

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #290 on: August 11, 2015, 10:25:26 am »

Vertab Nukks, can you answer my last question? It seems you missed it due to page cut.
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Margrave

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #291 on: August 11, 2015, 10:52:22 am »

We're starting to get pretty in deep for more rule changes, I vote that we let Pyre be colonizable at the current rate ofhigh initial payment then smaller ones for further expansion. Maybe we'll all just try not to settle too close to any Avestite holdings.

I think Holy Terra, Artemis and Leagueheim should stay off limits. Terra because of the holiness and very strict immigration. Leagueheim because its available land is almost worthless. And Artemis was named a solace world. Who knows, maybe the Church would let anyone who signed the Holy Writ free settle. Kinda hard to ever declare war on the Church after that point though.

They are free targets for war of course if you happen to be a godless Luddite heathen.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #292 on: August 11, 2015, 05:19:21 pm »

Is there a way to seize scepters without capturing the place where they are placed? You will have to declare war upon the Church or the League to do it, isn't it?

No the only way to capture them is by declaring war on a house, or church, or league.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #293 on: August 11, 2015, 08:35:06 pm »

Has anyone heard from Karlito?
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #294 on: August 12, 2015, 03:08:23 pm »

Has anyone heard from Karlito?

5 days and no word from Karlito I hope our PBEM game hasn't died already?
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E. Albright

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #295 on: August 12, 2015, 03:18:34 pm »

He disappeared from a Dominions game as well. No word there either.
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Il Palazzo

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #296 on: August 12, 2015, 03:22:07 pm »

He's obviously accosted by real life. It's not like he's lost interest and just stopped visiting this thread in particular.
I see he mentioned in one of the Dominions threads that he's visiting relatives and has a shoddy connection.
Let's wait a week or so before deciding on anything radical.
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Vertab Nukks

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He's Dead Jim
« Reply #297 on: August 16, 2015, 03:46:34 pm »

Ok, it is now officially two weeks sent I ant the turn to Karlito, how much longer are we going two wait to hear from him and if not find a replacement player.  It is kind of douchey to stop playing without a heads up of an impending absence.
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Il Palazzo

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #298 on: August 16, 2015, 04:17:28 pm »

It's been a week. It'll be two weeks in six days time.

Here's how I see it: I've played some PBEM with people from these boards, and some of them did end up being unreliable. Karlito never struck me as one, and in fact I felt he was one of the most reliable ones. So I'm inclined to blame Unforeseen Circumstances (TM) for his absence. These things happen. Let's not panic.
Once whatever is holding him is out of the way, I believe we can count on Karlito to get back.

At least in this case here, I find waiting to be much preferable to substitutions.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Symbiot War
« Reply #299 on: August 17, 2015, 10:45:06 am »

If Karlito does not show up by Sept. 1st I think we will have to let him go, and find someone new.  I am not interested in continuing a game where you have to wait months for a player to return.  Also, in the future players should let the rest of the group know if they think they will be gone for a lengthy period of time. Not doing so proves the player is unreliable and irresponsible regardless of what you say Il Palazzo.
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