Some OOC comments:
While war has been avoided, I did play with the turn a bit afterwards, to get a feel for what combat looks like.
It appears there's no air phase in combat with assassins, or trusnikron raiders, despite both being 'hover' movement type. This is hugely confusing. Are there actually any hover units that are air-vulnerable? Or is it just an issue with battle display?
Also, assassins did not appear to target nobles first - is that rank thing from Nova not a thing here?
Oh, and assassins kept retreating after combat, even if they won the battle.
Another thing that bugs me a bit, is when I look at my casino liner fleet transportng tanks, cavalry and whatnot, I can't help but think that the liners should get their cargo space cut to 1 maximum.
As it stands, there's just very little reason to keep any bulk haulers, especially the Charioteer ones.
And it's kinda silly. Cruise ships we've got in RL are not made to carry any military hardware. Simple human infantry, sure, but not tanks, planes, artillery, etc. You need specialised ships with dedicated cargo space for that.
And I don't see any casino ship making profits when it's packed to the brim with troops and used for invasions.
I think it should be modded down to 1 cargo for future games.
I just crashed in the hotel but here is some answers.
Assassins and Truniskron have air combat activated, so that must be something with that specific battle outcome. When I attacked Holy Terra I only used Truniskron and the anti-air tanks and Brother Battle took out several of them in the air combat phase.
No, Assasons don't target nobles in the Reality mod. Also, the retreat may have combat specific or unit experienced based. As you know I have a army of elite experienced assassins and last turn none of them retreated after my great and glorious victories.
I have already modified the Casino Liner for the next update, but it is going to be a money producer only with no transport at all. Basically you can send it around the jumper as a cruise ship to spy on the orbital activities of your rivals he is the new build breakdown and cost of non-combat vessels.
Obun Diplomatic Vessel (1 transport, Earns 1000 fb, Costs 100 Food & 40 gems)
Scraper Smuggler (2 transport, Earns 2000 fb, Costs 200 Food & 50 gems)
Scraver Casino Liner (0 transport, Earns 3500 fb, Costs 300 Food & 60 gems)
Also, thanks to you I have removed the transports from Church, League, & Imperial Capitol ships so they will not be easily captured sometime next week I may release the new update and post a list of all changes and updates. This game has helped work out a lot of the bugs from my last mod update, and by November I plan to release the new mod with the Vuldrok and Kurgan Worlds.