This post reserved for... rules and precedents?
1. IC Rules.
Hyper bands are qualified by Greek alphabet.
0.8c or 80% of light speed is maximum speed in sidereal space or .6c in hyper.
Any hyper translation causes an 80% loss in velocity, whether upwards or downwards.
You must go through each hyper band in order to reach the following.
Hyper is not true FTL so much as entering a slightly overlapping space in which the physical distance between object is decreased.
Hyper limits (aside from the top two bands) are more "The ship will not go higher" than "The ship cannot go higher" because of the increased risk of [extremely long list of all of the ways to die in space] and size. You can take out the governors and safety interlocks if you really trust your engineers, but the increase in risk increases by orders of magnitude per band.
Sensor range is a radius of 10 light-minutes per sensor value. Therefore, Sensors 2 are a radius of 20 light minutes and a total bubble of 40 light minutes.
EW is 10% versus Active and 3% versus Passive per 1% EW.
An EW 4 means that you are going to be detected on passives 12% later than a ship without.
EW 4 versus Sensors 2 means 20% chance of Active Sensor failure to provide accurate data. EW 4 versus Sensors 4 means 0% of failure.
Your EW can make you appear +EW*50 larger or -EW*20 smaller to passive sensors.
An EW of 4 means you can appear to be 200 size bigger or 80 size smaller.
Your EW can attract missiles at the ration of EW*10:tohit.
EW 4 versus tohit 60 means a ratio of 40:60 or a 66% for missiles to retarget priority to you instead of their intended target.
Your EW directly decreases to-hit at 2% per 1%.
EW 5 versus tohit 60 means tohit 50.
Your EW takes individual shots to misdirect missiles at 3% per 1%.
EW 4 has a 12% per individual missile to generate a miss.
Your EW counters enemy EW at a 1:1 ratio.
EW 4 versus EW 4 is the same as EW 0 versus EW 0.
Missile range is a radius of 2 light-minutes and changes to-hit at the rate of 1% per light-second; this means a basket of 4 light minutes. The first weapon gives you 10 missile tubes and you can fire them twice in one round. Each additional missile weapon gives you 10 more missile tubes to shoot from, and it is assumed that all tubes are capable of firing all sizes of missiles.
Octav's racial energy weapons have the same range as missiles, are triple the cost of equivalent energy weapons per tech level, cut other onboard weaponry by 50% (including missile/countermissile load). with a base to-hit of 20% with a decrease of 1% per 3 light seconds.
Energy range is a radius of 5 light-seconds and changes to-hit at the rate of 10% per light-second; this means a basket of 10 light-seconds.
Range is determined as follows:
"extreme range" = 10% to hit
"max range" = 25% to hit
"mid range"=50% to hit
"close range"=75% to hit
"killing range"=100% to hit
Base defense is 10%. Base ECW is 0%. Base defense increases by 5% per size; EW does not aside from the races whose hat it is to have good EW.
Logistics score is cost per month to operate. You can let this slide for a while, but eventually, morale will decrease, your ship will lose performance, and at some point of not paying you're up for a "weekly explosion roll" followed by "daily explosion roll" followed by "Your crew attempts to boot you out into a small craft and pick someone better" followed by "Long walk out of a short airlock without an EVA suit" or "fired out of a missile tube", depending on whether the crew doesn't or does like you despite your incompetence.
Cargo insurance rate is 0.5bc per 100bc of cargo, minimum of 10bc.
Ships are supplied for a six month deployment.
here are many treaties and agreements that are in place out of mutual self interest to prevent indiscriminate, wholesale, and wanton* bombing to reduce mass casualties. When it becomes clear that the defenders' continued resistance cannot affect the outcome of the situation (like, no friendly fleet can possibly make it in time, for example) they are obligated to surrender those defenses. This doesn't mean total abject surrender, it just means the game has shifted to where they're killing each other like civilized people. If the planetary government does NOT surrender, then you are absolutely free to start blowing up major cities until the people decide to fly the white flag and lynch any politicians remaining.
There's some rules and stuff as to what a valid military target is, and what right to self defense the planet has. For example, if there were to be an Antiship Missile Launcher in Central Park, New York City is therefore a valid military target and the responsibility for civilian deaths is on the heads of the administration that decided to put in their defenses in an urban area. The Pentagon is a valid target, the White House is a valid target, a power plant providing energy for military applications is valid, etc. A demonstration strike on Baltimore would be out, blowing up factories is out, so on, so forth. If a ship is blown up near the planet and most of its wreckage slams into Los Angeles, well, that's too bad for Los Angeles and good luck to the Admiral who might survive the battle to be shot by his own side for not moving the spaceships away from the planet so it's not likely to happen.
Hypering in ships and doing a missile drive by on a planet is absolutely and totally out, and if you're on the hook for a violation of this rule, you are not protected by it.
Defenders are only supposed to fire back at valid targets, and there's some context. An assault shuttle with Marines to capture San Francisco's military bases would absolutely and unquestionably be a fair target for Fighter Jets, but one landing in Sacramento, CA that is not participating in combat and is moving to secure the city is not valid because it's basically shooting at the police. A Fighter in atmo is absolutely valid, so on. Once they land, enemy Army/Marines/etc can indeed go against them, but civilians are expected to not resist with violence, so on. Like... in theory it is absolutely legal for a hidden tank to wait for the dropshuttle to land, the first soldier to exit, and then open fire, but the surrounding city blocks are probably going to get a surprise visit from Captain Cluster Bomb in response.
* Wholesale means civilian casualties which go beyond the collateral damage associated with legitimate military operations as defined under the laws of war. Wanton means that those casualties were inflicted deliberately, or that prudent precautions to prevent them from happening were not taken. The attacker is required to take precautions to prevent "accidents," and assumes that if such an "accident" occurs anyway, then adequate precautions were not taken. Which means that even if the attacker controls near-planet space, and has summoned the planet to surrender, and elected to bombard specific, legitimate military targets, he had better make damned sure that his "legitimate" bombardment doesn't get out of hand. Presumption of guilt, not innocence.
2. IC Precedents Set By Inventive Players
I'm watching you.
3. OOC Rules
- I'd prefer you not *shoots missiles at 25% hit* and do like more "Captain Herocharacter looked at Lieutenant Supportinguy and ordered him to launch at maximum range."
- Common sense?
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