Aetheria, a lifeless world of fire and rock, another chunk of rock drifting through reality, doomed, perhaps forever, to be an empty world. Until they came, the great beings, some call them Wanderers, others name them Titans, but whatever the name, their impact on Aetheria would be felt for eons to come. They where not of Aetheria, not even from the same dimension, and some believe they where from another universe entirely, but these strange beings of incredible power came to Aetheria, and saw something else, beyond its exterior, a great power was sensed in the world, it was no known why it was there, only that it was, magic unlike anything they had sensed before in their travels across worlds.
And so it was that the first of them, Deravro, came to the decision, such amazing power should not be left idle, it should be embraced, utilized and gifted for others to use, not they themselves though, for they already had more than enough power, but new life, life from Aehteria itself. But Aetheria was a burning rock, lifeless and empty, so it would first have to be changed, and thus a great project was begun, to change Aetheria, and make it into a new world, a world in which life could thrive and come to understand the gift Aetheria had to offer to them.
Zur, The Watching Eye (Demonic Spoon)
Ulth, the Never sated Maw (Iitiuem)
Oplo, the Cold One (Ama)
Benevilan, the Protector (Humaan)
Ardnahc, the tinkerer (tntey)
Wheel of Cycles (RAM)
Odar the Industrious (Generally me)
Tarros, the timeless (Pencil_Art)
Name: Vile Worms Creator: The Wheel
Name: Tunnel Beasts Creator: The Wheel
Name: Stone Hershs Creator: The Wheel
Name: Oracles Creator: Zur
Name: Eyebeasts Creator: Zur
Name: Magma Wyrms Creator: Zur
Name: Metal Wyrms Creator: Zur
Name: Mana Slugs Creator: Ulth
Name: Wraiths Creator: Ulth
Name: Ghoul Blight Creator: Ulth
Name: Whispering Willows Creator: Tarros
Name: Whisperers Creator: Tarros
Name: Nagra Creator: Tarros
Name: Beneas Favour Creator: Benevilan
Name: Guardian Behemoths Creator: Benevilan
Name: Espers Creator: Benevilan
Name: Akhult Creator: Oplo
Name: Narvo Creator: Odar
Name: Snappers Creator: Odar
Name: Eyul Creator: Odar
So new game from me, its my last attempt at running one of these, if this thread dies then well, I guess I'll just participate form now on. Anyway most of you probably don't even know what I'm talking about, so I'll just get to the point, this game is based off one of my previous games
You Are an Ancient Alien, but of course with a fantasy theme this time around. The game will be you creating your own fantasy race and then guiding it on this world of Aetheria with the other races.
For the first three turns of this game you will each be the "great beings" shaping the world of Aetheria, on the first turn you will be shaping the natural world, stuff like continents and mountains, and each of you will be able to make a single magical landmark/artifact, something like a tower of stone that reaches into space, or a great well full of hate filling water. On the second turn you will work on the biosphere, which will mostly be our own, but you will each be able to create two or three unique minor races (like unicorns and krakens, though you can be far more creative than that). On the third turn you will each create your major race like orcs or humans(though again, you can be much more creative than that), who you will guide into the future, and after that you will instead take the role of the "caretakers" and guide the chosen race from afar. Now understand that this is not Godhood, you aren't playing to be some massive god you are playing to guide your race, so interactions between caretakers will be highly minimal, though how much they interact with the chosen race will be revealed once turn three is announced, though I will say for now the caretakers will not be hand holding their race.
When you take your turn, you will tell me what you want your race to do, and the caretaker themselves can make some minor actions as well, you bold whatever your action will be, and it will need to be within reason, then I will roll a d10 with modifiers based upon how big the action is compared to what the race is like and its history(For example getting a bunch of highly industrial dwarves to start building a series of fortresses will be a +1, while getting the entire warlike orc culture to suddenly stop fighting will be a -4). I'll explain more on it if this game actually gets enough interest, for the first three turns as the great beings themselves, your actions have virtually no limits, so long as they are within the guidelines set above. When doing any action you can put in as much or as little fluff as you want, just so long as you bold your acts and actions, then I will write a turn report to explain what happened with a more narrative theme, the aim of this game is primarily to create and interesting history and lore for this world of Aetheria.
First three turns of the game you are the great beings building the world from scratch, first the world itself, then the biosphere, then your chosen race. After that you will be the caretakers left behind by the great beings, guiding your chosen race in this new world.
For player limit I'm going to be generous for myself and put the max at eight, if you are interested simply give me the name of your great being and put in anything else you feel necessary, after a while I'll come back and we can start the first turn.