Hmm. Nighttime came rather quickly.
Spear- and knife-makers, finish up your projects, then bring them and everything else you can carry over to the cave. Tools are a priority, then building materials. Door maker, digger, miner, wood refiner, drop projects and haul building materials over to the cave. Put food and ore inside the cave. Knife-maker, keep the knife. Gideon, give the finished spear to the other spear-maker.
Everyone, prepare to defend yourselves from night terrors.Next turn, we should build a simple barricade out of whatever construction materials we manage to bring over.
It's solid rock.
Your point being?
Mines need supports, Kevak. Rocks break.
Also I think none of us realized what those wheels were until now. They seemed like the spinning wheels but apparently not. Which is cool, I like that we have an indicator like that.
Everybody continue crafting if you're crafting.
Digger keep digging.
Woodcutter finish refining, then bring all the refined wood you can over near the other piles of stuff.
The mine is currently shallow enough that supports aren't a priority.
Yeah, I'm really liking those work indicators, too. The 'partially finished' one is good; I hate it when dropping a project resets all the work on it.
I think we should be a bit more urgent in pulling back.
Digger should stop digging. Need him working on spears. Everybody should be working on spears. Except Miner. Who should be Mining. Digger needs to make spearheads.
Refining Woodcutter needs to carry wood over.
Door person, finish door.
Knife person, finish knife.
I don't think spears are a priority. Everyone has a weaponizable tool, once the spear and knife are finished. We should focus on defenses.
The door person won't finish the door this turn, so he should just leave it until morning.