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Author Topic: The Bay12 DF Gladiator Challenge Tournament - Reborn! II  (Read 65684 times)

Tesseract

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #450 on: June 24, 2015, 04:38:33 pm »

I think that it could be useful for an ant-woman or jumping-spider-man if they use a different weapon in each arm.
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PresidentFord

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #451 on: June 24, 2015, 04:42:25 pm »

I think that it could be useful for an ant-woman or jumping-spider-man if they use a different weapon in each arm.

Hmmm, that makes sense. I'm guessing the skill exists to give powerful warriors a little bit of a buff should they be forced to fight with unfamiliar weapons.
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Unraveller

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #452 on: June 24, 2015, 05:28:38 pm »

Strange, I had thought it much more useful than such. Ah well.
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PresidentFord

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #453 on: June 24, 2015, 05:47:04 pm »

Well, this is DF we're talking about. It probably factors in to combat in countless, inscrutable ways.
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DS

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #454 on: June 24, 2015, 07:10:35 pm »

Alright, here's my update. I found an error in my point costs in the previous round - it only took 54 points to increase Cerol's Dodging (tiny) skill from Proficient to Adept, not 56. As a result, I had 14 points left over last round, not 12. I've made the corrections to his old stat block, here they are:

Spoiler: Corrected Old Stats (click to show/hide)

So this round, Cerol has double the 14 points left over from the previous round, plus 360 from being a crundle, for a total of 388 points to spend this round. I'll spend 346 points to improve his Dodging (tiny) skill from Adept to Grand Master.

Presenting!

Spoiler: Updated Stats (click to show/hide)
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Finished: Weatherwires, the Last Mountainhome. A tragic mix of Children of Men, City of Ember, and, uh, magma.
Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

Mavell_Duceau

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #455 on: June 24, 2015, 08:12:33 pm »

Alright, here's my update. I found an error in my point costs in the previous round - it only took 54 points to increase Cerol's Dodging (tiny) skill from Proficient to Adept, not 56. As a result, I had 14 points left over last round, not 12. I've made the corrections to his old stat block, here they are:

Spoiler: Corrected Old Stats (click to show/hide)

So this round, Cerol has double the 14 points left over from the previous round, plus 360 from being a crundle, for a total of 388 points to spend this round. I'll spend 346 points to improve his Dodging (tiny) skill from Adept to Grand Master.

Presenting!

Spoiler: Updated Stats (click to show/hide)

Looking at this makes me realise the real depth of the power gap between early and late game. A Crundle in the third round has at the very least 1080 points, whilst a Sasquatch would have 330, less than the crundle or gremlin in the very first round. Blimey charlie.
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Unraveller

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #456 on: June 24, 2015, 11:01:54 pm »

There is obvious balance needed. This will be worked on after the tourney.
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xub313

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #457 on: June 25, 2015, 12:39:17 am »

Here's King Tuttcane's update. :)
Spoiler: King Tut Lv. 2 (click to show/hide)
[Sold]
all the armor for 44.75 points. for a total of 294.75 points.
[Bought]
steel helm, steel mail shirt, steel breastplate, and steel chain leggings. -280 points
-----
14.75 points left over
Spoiler: King Tut Lv. 3 (click to show/hide)
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MrLupenTails

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #458 on: June 25, 2015, 12:39:42 am »

There is obvious balance needed. This will be worked on after the tourney.

I imagine it will be very difficult to balance as the bigger creatures are usually physically stronger yet the smaller creatures are usually more skilled.
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DS

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #459 on: June 25, 2015, 01:39:58 am »

Yes, balance is definitely needed. It might be as simple as narrowing the point gap between the largest and smallest races, and adjusting all others in between accordingly. Or perhaps smaller races would start out with more initial points, with equal point awards for winning matches.
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Stymied: Correspondence from Syrupurns, a prematurely ended narrative, told through annual updates.
In Progress: Roomcarnage, a fortress clinging to life beneath a haunted glacier.

NAV

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #460 on: June 25, 2015, 01:55:09 am »

Yes, balance is definitely needed. It might be as simple as narrowing the point gap between the largest and smallest races, and adjusting all others in between accordingly. Or perhaps smaller races would start out with more initial points, with equal point awards for winning matches.
+1 to the bolded.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

dwarobaki

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #461 on: June 25, 2015, 07:31:18 am »

Or perhaps smaller races would start out with more initial points, with equal point awards for winning matches.
+1 to the bolded.
+1
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Mavell_Duceau

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #462 on: June 25, 2015, 08:10:02 am »

Or perhaps smaller races would start out with more initial points, with equal point awards for winning matches.
+1 to the bolded.
+1

Maybe around +150 plus whatever's saved (doubled) for each competitor? So there'd still be an advantage to being a little snot, which is to say more initial spendable/bankable points, but the big guys don't get shafted, and littleuns don't end up with grand master in two skills one round in.
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Tesseract

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #463 on: June 25, 2015, 12:18:00 pm »

I feel that 150 points would not be much. Having everyone have less points doesn't seem fun. I'm trying to find a way to balance that, but I always end up with impractical and overly complicated solutions.
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_italics_

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Re: The Bay12 DF Gladiator Challenge Tournament - Reborn! II
« Reply #464 on: June 25, 2015, 12:57:15 pm »

Wow, what a beautiful set of matches!

Obviously, I particularly like how The Serpent King has been shaking everything in his path into delicious little pieces. Great job, xub313!

Surely Sath will be decloaked in the same manner!


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