Roll for Armok, God of Blood
Genesis
Once more, Armok reforged the universe, bringing the destruction of a world, and the birth a new one.
After he created the new lands, he populated it with animal, plants and monsters, filled it's underground with demons, and gave birth the the gods to watch upon the world.
And finally, he created the Dwarves, the Humans, the Elves, the Goblins, ready to write a brand new history.
What history? It is up to you.In this RtD, the world is brand new, and the civilizations just awoke. You will incarnate a member of a civilization of your choice. And as a "first of your kind" your actions will be of great effects. Even the highest positions are available to be taken.
Would you be the King of Dwarves, in search of the depth riches? Or would you prefer to be the demonic Master of the Goblin? Or would you even prefer to become the first to learn the secrets of life and death?
Who knows what will happen.
Make your decisions, and look if the die roll favorable.
Once you have a character, you will have to wait for the first turn introductory post.
After that post you will be allowed to submit an action for your character to do.
After a while the DM will make a large post to list the results of the actions of all the players.
Some action will have their result randomized using a simple system.
Random rolls results:
1 - Legendary failure
2 - Failure
3 - Partial success
4 - Success
5 - Legendary success
6 - Overshot
Exact result to the discretion of the
You can play a character of the main civilizations: Dwarves, Humans, Elves, Goblins. Kobolds and animal people are also allowed, but since they have a lesser impact and development, they are limited as long as we don't have a decent amongh of player of the 4 main civs.
All the non-noble roles are freely allowed, you can also chose professions not currently in-game, such as dancer, musician, scholar or whatever you can think of, as long as it makes sense.
The noble positions need to be earned through you actions. To be manager you need to prove the the other people that you are good at organizing. To be the King of the Dwarves, you will need to gain the approval of the Dwarves so that they recognize you to be their leader.
Demon Master of the Goblin civilization isn't available.
Name: <doesn't need to fit in-games names>
Race: <for demon, see the other sheet>
Age: <see below>
Occupation: <not a noble>
Appearence: <optional>
Personality: <optional>
Physical stats to increase:
Physical stats to decrease:
Mental stats to increase:
Mental stats to decrease:
You are allowed to roll the die to increase a stat of your character, if you want to increase more than one stat, you need to also roll the die to decrease another stat.
Increase roll
1 - Low
2 - Below average
3 - Above average
4 - High
5 - Very high
6 - So high it's an handicap
Decrease roll
1 - Very low
2 - Low
3 - Below average
4 - Average
5 - Above average
6 - (Below average)
Physical stats:
- Strength
- Agility
- Toughness
- Endurance
- Recuperation
- Diseases resistance
You can increase 1 stat for free
Mental stats:
- Analytical ability
- Ability to focus
- Willpower
- Creativity
- Intuition
- Patience
- Memory
- Linguistic ability
- Spacial sense
- Musicality
- Kinesthetic sense
- Empathy
- Social awareness
You can increase 2 stats for free
You may become a necromancer if a god of death or another necromancer learns you the secret of life and death.
You may become a vampire or a werebeast if a god is displeased and curses you.
Both are dependant on your actions and your rolls.
Megabeast aren't allowed.
You may become a night troll if you are abducted by another night troll and transformed.
You may become a demon if your demon submission is interesting enough, however you will have to stay in the Netherworld until a deity chose to help you to enter the mortal realm. Even then you will be a stray demon without civilization, you may want to dispute the leadership of Goblins with the current demon, or try to pose as a god to the Humans, or try to enter an existing organisation (any option will requiere a large number of successful rolls)
Name: <doesn't need to fit in-games names>
Demon race name: <optional>
Appearence: <be creative>
Personality: <optional>
Special ability: <be creative>
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Game statusWe are the 1st of Granite of the year 1, it is spring.
You are the firsts of your kind, 50 Dwarves to be precise, 25 males and 25 females. You just gained consciousness, but you are already grown up, and in you mind are already all you need to know about yourself.
You are all naked, and have no belonging, all you have is that one anvil, standing atop a large rock. The First Anvil, a gift from your creator to kickstart your civilization.
You are in the mountains, there is a water spring starting a small river close by, to the west you can see hilly woodlands. The temperature is warm.
Your Pantheon of Gods has the following:
- Onol Itreduzol, god of Jewels
- Istrath Alron, god minerals, metals and wealth
- Dur, goddess of war and fortresses
- Zas Beravuz, god of mountains
- Ral, god of luck, games and gambling
- Egom, goddess of nature and trees
Population: 50
You are all naked, and have no belonging.
You are in hilly woodlands, to west you can see the sea, a river is passing by and drops into the see, to the south the trees become more dense. The temperature is warm.
Your Pantheon of Gods has the following:
- Girus Asla, god of justice, laws and rivers
- Mirdingsol, goddess of storms
- Ahdo Begialá, goddess of poetry, song, festivals, dance, music, revelry and happiness
- Mete Othronkulur, goddess of dusk and death
- Anothkastrol, goddess of victory
- Histek, goddess of duty and order
- Utesh, god of earth and caverns
- Thomo Nahusaco, goddess of coasts and oceans
- Islas, goddess of mountains and volcanos
- Quesa Sasir, goddess of freedom
Population: 50
You are all naked, and have no belonging.
You are in a dense forest, a river is passing by, to the southwest the tree are getting sparse. The temperature is mild, the wind is a bit fresh.
The Force that is source to all life is know to you as Ametha Adithaelane.
Population: 50
You are all naked, and have no belonging.
You are in a dense forest, a tower of slade proudly stands in front of you, to the west you can see a sea, a river is passing by and drops into the see. The temperature is hot, but the shades of the trees protects from the sun.