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Author Topic: Master of Orion Reboot  (Read 16171 times)

a1s

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Re: Master of Orion Reboot
« Reply #60 on: June 19, 2015, 04:07:45 pm »

I was also interested to see that they got the StarControl IP as well
I thought gimli's chart said it went to StarDock?
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n9103

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Re: Master of Orion Reboot
« Reply #61 on: June 19, 2015, 05:48:47 pm »

I was also interested to see that they got the StarControl IP as well
I thought gimli's chart said it went to StarDock?
Ah,  yes. Right you are. Guess I mixed up my comments in my composition.
Still, good to see there was enough interest in it to be worth buying.
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Boltgun

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Re: Master of Orion Reboot
« Reply #62 on: June 20, 2015, 04:40:02 am »

Star control 3 was an horrible train wreck, fit for game designer students to study what not to do. :)
I though it was ok (not good, but there's still a couple of levels to go before it becomes Colonial Marines.) What was wrong with it? (linking to a blog article will be fine, if you don't want this dicussion here.)
Terrible animatronics aside, its event scripts were all broken. I was twice stuck because the game forgot to give me an item or got all the flags wrong, making the game impossible to continue. And on the third attempt the game spoiled itself by giving me the endgame key for no reason.

But the worst for me was the event when a precursor told you that all the open ended plots was the big bads fault. Syreens and humans looking alike? ETERNAL1! Plants having brains telling you that their existence is a mystery? ETERNAL1! Strange creatures that appear after seemingly destroying another race and seems too friendly? You got it. At this point there was no story to make a sequel on.

But I never tried colonial marines so my standards are not up to date in term of horrible games.
« Last Edit: June 20, 2015, 09:17:32 am by Boltgun »
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Aklyon

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Re: Master of Orion Reboot
« Reply #63 on: June 20, 2015, 07:49:28 am »

So you'd pretty much have to scrap the entire plot of 3 to make use of the plot bits leftover from StarconII/UQM?

Thats worse than I'd heard.
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a1s

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Re: Master of Orion Reboot
« Reply #64 on: June 20, 2015, 09:11:04 am »

Terrible animatronics aside, its event scripts were all broken. I was twice stuck because the game forgot to give me an item or got all the flags wrong making the game impossible to continue.
Oh yeah, that. I suspected that was the case, but chose to think I was just stuck. And then lost interest.
an unbelievably stupid ending (well huh the universe ending threat simply forgot to put a  battery in their engine, have a WIN button)
That's not what happened. I got that far.
Spoiler: ending (click to show/hide)
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miljan

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Re: Master of Orion Reboot
« Reply #65 on: February 22, 2016, 06:20:23 pm »

« Last Edit: February 22, 2016, 06:35:25 pm by miljan »
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Boltgun

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Re: Master of Orion Reboot
« Reply #66 on: February 23, 2016, 03:32:26 am »

Spoiler (click to show/hide)

I do not recall this taking any efforts from your scientists to figure this one. That was very anticlimactic for an universe destroying threat to simply require some fixup on their fuel tank to no longer require to kill anyone. But the ending was not the worst issue of this game.  ;D
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Virex

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Re: Master of Orion Reboot
« Reply #67 on: February 23, 2016, 08:29:13 am »

Meh, Half-Life 2 has the same plot hole and no one seems to trip over that one.
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Shadowlord

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Re: Master of Orion Reboot
« Reply #68 on: February 23, 2016, 02:12:06 pm »

I played Star Control 3 before Star Control 2, and cannot remember any of 3's plot at all, but 2's was very memorable.

P.S. My enthusiasm for a Master of Orion reboot is basically zero.
« Last Edit: February 23, 2016, 02:52:19 pm by Shadowlord »
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Blue_Dwarf

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Re: Master of Orion Reboot
« Reply #69 on: February 23, 2016, 03:08:26 pm »

Ok, how many reboots were successful so far?
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Shadowlord

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Re: Master of Orion Reboot
« Reply #70 on: February 23, 2016, 04:18:31 pm »

DX:hr? Tomb Raider? Firaxcom? Two marketed as prequels, one simplified and streamlined greatly and made less tedious.

I can't remember any failures, but I don't know if that's because I forgot them, or never noticed them, or there haven't been any.
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Hawkfrost

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Re: Master of Orion Reboot
« Reply #71 on: February 24, 2016, 05:38:22 am »

DX:hr? Tomb Raider? Firaxcom? Two marketed as prequels, one simplified and streamlined greatly and made less tedious.

I can't remember any failures, but I don't know if that's because I forgot them, or never noticed them, or there haven't been any.

The new Tomb Raider is only related by the fact that it has the same name slapped over it while the gameplay is an Uncharted clone, and the new XCOM is cut down for the sake of mass appeal at the expense of freedom.

Both of those are fine as games, but not as sequels (or prequels) to the already existing franchises.
In terms of being financial successes, you are correct on all three counts.
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Majestic7

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Re: Master of Orion Reboot
« Reply #72 on: February 24, 2016, 05:43:57 am »

You know, I'd be willing to see a mediocre dumbed down 4X succeed economically even if it was a pretty bad game... as long as it entertained the audience that bought it. If it brought in a new generation of 4X fans, there would be more demand for proper 4X and thus the likelihood of an excellent 4X popping from the woods would increase.
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Krevsin

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Re: Master of Orion Reboot
« Reply #73 on: February 24, 2016, 08:37:13 am »

Welp, the silicoids look stupid. I'm out.
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Jimmy

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Re: Master of Orion Reboot
« Reply #74 on: February 24, 2016, 09:15:41 am »

Starlanes? MoO3 anyone? Yeah, no deal.
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