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Author Topic: Master of Orion Reboot  (Read 16188 times)

Jimmy

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Re: Master of Orion Reboot
« Reply #30 on: June 10, 2015, 06:28:37 am »

If they took MoO II's management mechanics and interface screens, slapped on modern graphics and a little game balance, then polished it with modern engine 3D space combat and online PvP I'd be a happy camper.

Sadly I think we'll get yet another disappointment. It feels like Wargaming bought the IP for the franchise at bargain basement price and decided they'll see if they can milk it for a bit of return purely fueled by the nostalgia value from diehard fans. It's like they're digging up the corpse of a great game, dressing it like a Vegas showgirl and dancing it around on puppet strings for one last hurrah.

Call me cynical if you want. I got burned bad by MoO III like most others. I refuse to fall in love, only to have my heart broken again.
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miauw62

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Re: Master of Orion Reboot
« Reply #31 on: June 10, 2015, 06:56:51 am »

I think the main difference is that we have one "new" X-Com and it is okay. So there is some proof that it won't be a total clusterfuck. This time there is no proof that this will amount to anything - the last Orion was steaming turds wrapped in confetti.
The new XCOM games are also being developed by Firaxis, which is a pretty respected company.
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Majestic7

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Re: Master of Orion Reboot
« Reply #32 on: June 10, 2015, 07:03:25 am »

Even respected companies can produce turds, though. I was quite disappointed in the new A. Centauri. It is not a bad game, but it is a bland and boring game lacking the charm of the original.
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pondicherry

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Re: Master of Orion Reboot
« Reply #33 on: June 10, 2015, 07:32:59 am »

Reboots scare me, I'm not very optimist.
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Flying Dice

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Re: Master of Orion Reboot
« Reply #34 on: June 10, 2015, 08:57:50 am »

So, uh, why the XCOM thread was filled with HYPE HYPE HYPE, and this one isn't?

1. The lead dev for nuCOM-2 was a massive fanboy of the originals and turned remaking them into his life's work.
2. The team doing it has already proven their ability to a) make a damned good TBT game and b) stay faithful to the series with nuCOM-1.
3. Much of what we've heard about their design plans for nu-COM-2 are focused on making the game longer-lived and more supportive of modders.
4. Solomon, Sid Meier, Firaxis, and (with one or two glaring exceptions) Take-Two (their publisher) all have a history of thinking about the wants and needs of players, and of making/publishing high quality games.

This is being rebooted by a studio I've never heard of and published by WG. It's even more of a stigmata of bad-times-ahead-comrade than being associated with EA, in some ways.
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a1s

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Re: Master of Orion Reboot
« Reply #35 on: June 10, 2015, 09:09:16 am »

make a damned good TBT game
What's that? I legitimately want to know, for the purposes of playing while I wait for nuCom2.
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Culise

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Re: Master of Orion Reboot
« Reply #36 on: June 10, 2015, 09:14:42 am »

...proven their ability to make a damned good TBT game...with nuCOM-1.
What's that? I legitimately want to know, for the purposes of playing while I wait for nuCom2.

Check the bits I added back into your quote of Flying Dice. :P
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Flying Dice

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Re: Master of Orion Reboot
« Reply #37 on: June 10, 2015, 09:20:49 am »

Heh. But yeah, that's the thing, nuCOM-1 wasn't a clone of the original classic, true, but it was also a damned good game, and it still had a lot of the same heart and emotion. Especially when you sent a couple hapless rookies forward to die in an attempt to taze the ayy lmaos.  :P
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Boltgun

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Re: Master of Orion Reboot
« Reply #38 on: June 10, 2015, 09:37:13 am »

New Master of Orion? Hype mode is go!

Let's not grow white hair over stuff we did not even see yet, the game will probably be a good space 4X that does not plays like a civ clone (galciv3 is awesome but the core loop could be a CIV5 mod).
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martinuzz

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Re: Master of Orion Reboot
« Reply #39 on: June 10, 2015, 09:58:57 am »

Free orion does seem to have an update pending soon: http://www.freeorion.org/forum/viewtopic.php?f=4&t=9502
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motorbitch

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Re: Master of Orion Reboot
« Reply #40 on: June 10, 2015, 06:02:32 pm »

with modern engine 3D space combat and online PvP I'd be a happy camper.
tried moo2 multiplayer, sucked. i think moo2 has way to much micromanagement to be playable in multiplayer. the waiting times will drive you into madness.

 keep in mind.... moo2 was that game where you had to build that tier x factory over and over again on each planet.
for me this is very unmodern gamedesign. but its also funamental part of moo2, and they will not touch this in fear to piss off old fans and get bad review.
and the days that fancy new grafix alone could make me play a game are past i fear.
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Robsoie

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Re: Master of Orion Reboot
« Reply #41 on: June 10, 2015, 06:23:35 pm »

I feel MoO1 would have been much better for online play, unfortunately there was no such thing, they only did starting with MoO2.

For those curious about MoO1 , there's the on-browser (thanks to EM-Dosbox) version on archive.org :
https://archive.org/details/msdos_Master_of_Orion_1993

Though it's much slower than if you run into an actual Dosbox , though you can increase or decrease the amount of cycles used with CTRL+F11 (decrease)  CTRL+F12 (increase) , just don't go crazy with the settings.

Well worth playing, once you learn how it works, it's just brillant, you can check Sirian old tutorials that will do wonders :
http://sirian.warpcore.org/moo1/tutorial.html
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Bohandas

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Re: Master of Orion Reboot
« Reply #42 on: June 10, 2015, 06:36:36 pm »

If you all are interested in updated versions of 4x games from that era, you may want to check out Warlock: Master of the Arcane (and it's sequel, Warlock: The Exiled) which is essentially a remake of Master of Orion's fantasy counterpart, Master of Magic (it even has one of the same playable great wizard leaders), except wih a hex grid and better graphics.
« Last Edit: June 10, 2015, 07:25:12 pm by Bohandas »
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Shadowlord

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Re: Master of Orion Reboot
« Reply #43 on: June 10, 2015, 06:45:08 pm »

I feel like SotS:Complete was already a good sequel for MoO 1/2, and simplifies the things that were tedious while improving a lot of the things that weren't. Sadly, SotS 2 still has serious playability problems which I assume are never going to be fixed.

(I've never played distant worlds, for the record. People say it's better, but they also say you can automate all the micromanagement. The last game I played which made that claim was MOO 3.)
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Hawkfrost

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Re: Master of Orion Reboot
« Reply #44 on: June 10, 2015, 07:23:04 pm »

Every single attempt at remaking Master of Magic misses the point by a broad mile.
The magic systems are always weak, barely useful crap instead of the world-splitting power you could have in MoM, and if you don't have that I don't even see the point.
I don't care about graphics, I just want Master of Magic with online multiplayer and some basic quality-of-life upgrades like territory border lines, better diplomacy, ect.
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