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Author Topic: The Infinite Heavens: More than one way to skin a cat.  (Read 351075 times)

Comrade P.

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Re: The Infinite Heavens: Tourist Trap
« Reply #540 on: August 14, 2015, 12:14:48 am »

Crawl ahead for about an hour and a half or two hours more. If nothing appears on my way, start crawling back.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Xantalos

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Re: The Infinite Heavens: Tourist Trap
« Reply #541 on: August 14, 2015, 12:37:39 am »

Xankarvo contemplates getting mad at the GM but realizes he isn't suicidal.

"So how'd you end up with a body like that? What even is it, a walking lemon?"

Sit around being a jackass.
« Last Edit: August 14, 2015, 01:42:12 am by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Egan_BW

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Re: The Infinite Heavens: Tourist Trap
« Reply #542 on: August 14, 2015, 01:08:21 am »

I don't see bold! I think that means Xanman wants to stick his head in the clouds! maybe it doesn't affect flesh or something. Science is needed.
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I would starve tomorrow if I could eat the world today.

Xantalos

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Re: The Infinite Heavens: Tourist Trap
« Reply #543 on: August 14, 2015, 01:42:43 am »

I don't see bold! I think that means Xanman wants to stick his head in the clouds! maybe it doesn't affect flesh or something. Science is needed.
Kick waitlist in face and groin repeatedly
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

piecewise

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Re: The Infinite Heavens: Tourist Trap
« Reply #544 on: August 14, 2015, 01:48:20 am »

Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Egan_BW

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Re: The Infinite Heavens: Tourist Trap
« Reply #545 on: August 14, 2015, 01:55:43 am »

You should make it so if I post before them they don't get to change it.
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Beirus

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Re: The Infinite Heavens: Tourist Trap
« Reply #546 on: August 14, 2015, 01:57:09 am »

"You never played Pacman?"

Stand around, talk. Watch for threats.
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Because everything is Megaman when you have an arm cannon.

fillipk

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Re: The Infinite Heavens: Tourist Trap
« Reply #547 on: August 14, 2015, 02:05:33 am »

Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.
Sigging
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Xantalos

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Re: The Infinite Heavens: Tourist Trap
« Reply #548 on: August 14, 2015, 02:07:46 am »

You should make it so if I post before them they don't get to change it.
Ya wanna make this petty?
Because I'll go petty as shit.

"Pacman?"
« Last Edit: August 14, 2015, 02:53:47 am by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

DoctorMcTaalik

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Re: The Infinite Heavens: Tourist Trap
« Reply #549 on: August 14, 2015, 02:45:47 am »

Down the path I go.
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Beirus

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Re: The Infinite Heavens: Tourist Trap
« Reply #550 on: August 14, 2015, 03:41:19 am »

"It's an old video game."
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Because everything is Megaman when you have an arm cannon.

piecewise

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Re: The Infinite Heavens: Tourist Trap
« Reply #551 on: August 14, 2015, 09:49:26 am »

Crawl ahead for about an hour and a half or two hours more. If nothing appears on my way, start crawling back.

It's hard to tell time here, lost in a fog bank, so you keep a count of seconds as best you can while slowly grinding your chest off on the pavement. After about an hour and a half, you finally notice that the fog seems to either be lifting higher off the ground, or that the road is slowly descending. It seems like you're coming out of the cloudline, but you can't see whats ahead because of the downward angle.

Down the path I go.
You carefully step onto the first metal rung and grit your teeth as it bends slightly from your weight.
[4]
You make your way down, slowly, carefully, staying as close to the stone wall as possible and easing yourself onto each step. It takes a while, but you reach the bottom without a problem. The stone pathway is just above the water, and slow waves lap at its edges, occasionally splashing up onto it in a burst of foam. The water seems very dark, very deep, but you can see things in it;  fish or something like fish, silvery and darting about near the surface. Plants grow in a band of green just above the water; tough sprouts of mountain grass, small flowers and even what look like berry bushes. The path here is  thin, but flat and easy to walk. You follow it back around until you reach the point where it crosses under the bridge and you can see those geometric shapes again. From this angle they are clearly buildings. They appear to have been carved out of the stone of the mountain side, stacked boxes and thin pathways like the one you're on now. Wooden walkways crisscross the water, connecting the canyon walls together.

You can see what look like living beings moving in the structures; blurry white blobs shuffling about at a great distance.

Comrade P.

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Re: The Infinite Heavens: Tourist Trap
« Reply #552 on: August 14, 2015, 10:28:54 am »

Fifty five hundred seventy eight, fifty five hundred seventy nine, fifty five hundred eighty... oh, it finally goes down! Just a bit more and I'll see where am I... I hope.

Keep going forward until I can stand under the cloud layer. Note surroundings.
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Sigs

Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?

Xantalos

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Re: The Infinite Heavens: Tourist Trap
« Reply #553 on: August 14, 2015, 10:43:55 am »

Pack all the food and whatever water we have left into one container for each, if I can. Grab my plant.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Ruludos

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Re: The Infinite Heavens: Tourist Trap
« Reply #554 on: August 14, 2015, 11:41:55 am »

((just a little ptw))
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