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Author Topic: Era of Diesel: War of Europa III, Game Thread!  (Read 17670 times)

Rolepgeek

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #255 on: March 04, 2016, 09:38:51 am »

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Sheb

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #256 on: March 04, 2016, 10:16:36 am »

The Belgian Empire understand the predicament that the Canadian State is in. After all, we too are in a similar predicament. It should also be noted that we did try to approach the Canadia state about his trade witht he Khanate earlier, but didn't receive an answer. The current situation however mean further delay are not possible. The Canadian State must choose his side. If it chooses to stay friendly with the Belgian people, we are willing to offer the Blueprint of Diesel Fuel as a token of friendship. Otherwise, we will break our diplomatic ties and commerical ties with the Canadian State and offer to trade with the Sardinian instead. In such a case we would also remove the restrictions on Roman movement within our territory.

The Belgian Empire also ask if the Ottoman Empire would grant us military access for the purpose of reinforcing our province in Russia. We would of course not perform any kind of military operations from Ottoman territory.
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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #257 on: March 04, 2016, 11:35:04 am »

The Belgians would give up what we have worked for to trade with a tiny island nation of no accord?  They would force us to choose between allies?  Is this correct?
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Sheb

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #258 on: March 04, 2016, 11:52:31 am »

It's a discussion we've been trying to have for a while. We would like you to pick one trading partner.
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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #259 on: March 04, 2016, 12:20:06 pm »

The Canadians will not cancel trading deals with the Khanate, especially not to then trade with their enemies.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #260 on: March 04, 2016, 12:45:47 pm »

Fine. Belgium will break trade relations with the Canadian State until the Canadian-Mongol is stopped. In the meantime, we are offering a trade treaty to Sardinia.
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Mopsy

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #261 on: March 04, 2016, 01:00:43 pm »

Karelia is happy to accept the trade agreements proposed by the Ottomans and Sardinia (with the caveat that we'll grant our valued Belgian allies priority, if Sardinia wishes to trade with them instead). Together we will be able to advance the prosperity and security of our nations.

Diplomacy:
Accept Trade Pact with Ottomans.
Accept Trade Pact with the AAI Sardinia.

Army Movements:
1 army from 9 to 11.
1 army from 10 to 11.
1 army from 15 to 11.
3 armies from 14 to 11.
The fleet in the Gulf of Bothnia keeps on shipping Belgians.

Improvements:
Build HQ in 11.
Build railroad in 19 (Belgian permission has been granted).
Destroy railroad in 14.
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #262 on: March 04, 2016, 01:40:23 pm »

The Belgian Empire also ask if the Ottoman Empire would grant us military access

Of course not.
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #263 on: March 04, 2016, 02:00:48 pm »

Karelian Coalition:

Units were massed at the footsteps of Ural Mountains, while engineers in western Belarus had used up their monthly quota of resources and couldn't lay down the railroad network.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          27!      21+4        2+2     m16+4    0/200 (Chemical Warfare)
1.Belgian Empire     15          21       17+6        3+3     t30      108/200 (Primitive Tanks)
2.Reborn Khanate     14          24!      20+2        3+1     m11+4    47/80 (Explosive Shells)
3.Karelian Coalition 7           9        9+2         4+1     r18      40/80 (Primitive Radio)
5.Islands Alliance   1           6        2+4         3+2     d3+4     59/125 (Destroyers)
6.Roman Republic     15          20       17+4        2+2     r31+8    147/200 (Military Aircraft)
7.Canadian State     10          12       12+2        3+1     t22+4    96/200 (Military Aircraft)

Minor Nations: Kingdom of Norway (#6)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: Reborn Khanate
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Trade Ottoman-Karelian, Trade Islands-Karelian

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Roman Republic, Trade with Islands Alliance, Trade with Belgian Empire

Belgian Empire:
Wars: Reborn Khanate
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Trade with Roman Republic, Trade with Ottoman Empire, Trade with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition, Belgian Empire, Roman Republic
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Trade with Belgian Empire

Alliance of Associated Islands:
Wars: Canadian State
Alliances: Roman Republic
Treaties: Trade with Roman Republic, Research with Roman Republic, Trade with Ottoman Empire

Roman Republic:
Wars: Canadian State, Reborn Khanate
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars: Roman Republic, Islands Alliance
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Reborn Khanate, Trade with Reborn Khanate

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Primitive Aeroplanes, Modern Chemistry (-), BLUEPRINT: Diesel Fuel, Explosive Shells (+1 ATK, all units)

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes, Diesel Fuel (-)

Reborn Khanate: Diesel Fuel (-), BLUEPRINT: Modern Chemistry

Karelian Coalition: Explosive Shells (+1 ATK, all units), Diesel Fuel (-)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes, Steel Hulls (-)

Roman Republic: Primitive Aeroplanes (-), Explosive Shells (+1 ATK, all units)

Eastern Canadian State: Primitive Aeroplanes (-), Explosive Shells (+1 ATK, all units)
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Powder Miner

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #264 on: March 21, 2016, 09:32:24 am »

One army from 68 to 78. Move one fleet from the Ligurian and one fleet from the West Med to the Tyrrhenian Sea.
((Take me over and you lose ALL DIS NAVY))
« Last Edit: March 22, 2016, 05:22:32 pm by Powder Miner »
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #265 on: March 23, 2016, 05:43:21 am »

Islands Alliance:

Algiers was re-taken without incidents.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          27!      21+4        2+2     m16+4    0/200 (Chemical Warfare)
1.Belgian Empire     15          21       17+6        3+3     t30      108/200 (Primitive Tanks)
2.Reborn Khanate     14          24!      20+2        3+1     m11+4    47/80 (Explosive Shells)
3.Karelian Coalition 7           9        9+2         4+1     r18      40/80 (Primitive Radio)
5.Islands Alliance   2           6        3+4         3+2     d6+4     59/125 (Destroyers)
6.Roman Republic     15          21       17+4        2+2     r31+8    147/200 (Military Aircraft)
7.Canadian State     9           12       11+2        3+1     t20+4    96/200 (Military Aircraft)

Minor Nations: Kingdom of Norway (#6)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: Reborn Khanate
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Trade Ottoman-Karelian, Trade Islands-Karelian

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Roman Republic, Trade with Islands Alliance, Trade with Belgian Empire

Belgian Empire:
Wars: Reborn Khanate
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Trade with Roman Republic, Trade with Ottoman Empire, Trade with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition, Belgian Empire, Roman Republic
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Trade with Belgian Empire

Alliance of Associated Islands:
Wars: Canadian State
Alliances: Roman Republic
Treaties: Trade with Roman Republic, Research with Roman Republic, Trade with Ottoman Empire

Roman Republic:
Wars: Canadian State, Reborn Khanate
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars: Roman Republic, Islands Alliance
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Reborn Khanate, Trade with Reborn Khanate

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Primitive Aeroplanes, Modern Chemistry (-), BLUEPRINT: Diesel Fuel, Explosive Shells (+1 ATK, all units)

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes, Diesel Fuel (-)

Reborn Khanate: Diesel Fuel (-), BLUEPRINT: Modern Chemistry

Karelian Coalition: Explosive Shells (+1 ATK, all units), Diesel Fuel (-)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes, Steel Hulls (-)

Roman Republic: Primitive Aeroplanes (-), Explosive Shells (+1 ATK, all units)

Eastern Canadian State: Primitive Aeroplanes (-), Explosive Shells (+1 ATK, all units)
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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