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Author Topic: Era of Diesel: War of Europa III, Game Thread!  (Read 17694 times)

Rolepgeek

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #150 on: August 30, 2015, 09:19:41 am »

Reborn Khanate:

Army Movements:
Turn one army in 29 into a fleet.
Turn one army in 31 into a fleet.
Move one fleet from 31 to the East Mediterranean.
Move one army from 30 to 29.
Move one army from 31 to 28.
Move one army from 17 to 16.
Move two armies from 19 to 17.
Move one army from 22 to 12.
Move one army from 21 to 20.
Move two armies from 13 to 19.

Province Improvements:
Build Fortifications in 12 and 16
Build Academies in 31, 24, and 19.[/b]

Diploacy:

The
Reborn Khanate offers an Alliance to the Ottoman Empire, and would like to offer a Research Agreement and an Alliance to the Alliance of Associated Islands
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Sheb

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #151 on: August 30, 2015, 12:34:28 pm »

Give the Ottoman Empire our blueprints for Explosive Shells and Primitive Aeroplanes. Point out that with such a good friend as Belgium, they don't really need an alliance with those filthy unwashed Khanatian. Offer to sign a new trade treaty with the Ottoman Empire if they drop the one with the Khanate.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Rolepgeek

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #152 on: August 30, 2015, 02:54:01 pm »

The Reborn Khanate asks the Ottomans to consider the history of the Belgians. Nearly third of their territory is that which has been carved out from the Banner of the West, attacked without provocation or legitimate cause. They seek to prevent the Khanate, a fellow monarchy, who understands the necessities of tradition, from pursuing justice for the horrendous betrayal inflicted upon them by the Karelian people. They claim to be peace-loving, yet engage in military exercises within foreign borders, and continue to build military infrastructure, having assaulted the independent lands of Norway and Iceland, conquering the latter, and neglecting even so much as to provide the same commercial infrastructure with which they have furnished their homeland. Their only possible purpose in preventing an alliance between the peoples of the Ottoman Empire and the Reborn Khanate would be to allow themselves to strike at Khanate lands without risk of reprisal, placing the homes of Ottoman people at risk by making their borders a warzone. Moreover, should the Belgians manage to take the lands of the Khanate, such is their ambition for domination that they would quickly turn on the Ottomans, who would be surrounded on both sides by enemies with technologies more advanced, armies more numerous, and lands more developed.

The only possible end of this continued Belgian domination, politically and militarily, is in tears for all parties. The Reborn Khanate seeks only to make an example of the Karelians, treacherous fiends who used the unrest and rebellion within the Caucassus mountains to betray their former friend, opportunists at their worst. Can the Ottomans really stand to see such injustice go idly by?
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #153 on: August 31, 2015, 01:09:54 pm »

Reborn Khanate:

This time only small, bloodless territorial gains are made while the Khanate tries to put some mor effort into scientific expansion.

Ottoman Empire is thankful for Belgian blueprints.

However the Sultan grows weary of having his nation being treated like a passerby on a peddler's market and therefore refuses Khanate's alliance proposal and also discards the alliance treaty with the Belgians. Their armies are now being escorted behind the Ottoman borders.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          21       21+2        2+1     m7+12    37/80 (Modern Chemistry)
1.Belgian Empire     13          10       15+4        3+2     t28+8    32/80 (Diesel Fuel)
2.Reborn Khanate     13          18       17+4        3+2     m11+4    60/80 (Diesel Fuel)
3.Karelian Coalition 7           8        9           4       r18+4    18/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   30/80 (Steel Hulls)
6.Roman Republic     14          10       16+4        2+2     r27+8    1/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           7        9+4         3+2     t16+8    1/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending:

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Explosive Shells, BLUEPRINT: Primitive Aeroplanes

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
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Sheb

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #154 on: August 31, 2015, 02:55:12 pm »

What about the Roman-Ottoman alliance?
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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #155 on: August 31, 2015, 03:29:32 pm »

Why are you asking? Surely you don't have any interest in the severance of that alliance.
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Sheb

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #156 on: August 31, 2015, 03:32:20 pm »

Certainly not, just trying to understand what the rationale for the recent Ottoman action is.
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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #157 on: September 03, 2015, 02:49:57 pm »

Fleet docked at capital to West Mediterranean.
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Playergamer

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #158 on: September 03, 2015, 05:44:40 pm »

1 from 9 to 15
1 from 10 to 14

Build Railroads in 7 and 11.
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #159 on: September 06, 2015, 03:58:03 am »

Karelian Coalition:

Preparations were made to stop the Khanate forces.

Islands Alliance:

New fleet was launched onto the seas.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          21       21+2        2+1     m7+12    37/80 (Modern Chemistry)
1.Belgian Empire     13          10       15+4        3+2     t28+8    32/80 (Diesel Fuel)
2.Reborn Khanate     13          18       17+4        3+2     m11+4    60/80 (Diesel Fuel)
3.Karelian Coalition 7           8        9           4       r18+4    18/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   30/80 (Steel Hulls)
6.Roman Republic     14          14       16+4        2+2     r27+8    1/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           7        9+4         3+2     t16+8    1/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending:

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Explosive Shells, BLUEPRINT: Primitive Aeroplanes

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
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Kashyyk

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #160 on: September 09, 2015, 09:21:08 am »

I am losing track of all these Era of Diesel games, I'm sorry.

Roman Republic
1 army from #65 to #79 via Tyrrhenian
1 army from #62 to #40
1 army from #48 to #40
1 army from #47 to #42
2 armies from #63 to #66

Build Fortifications in #79
Build HQ in #66, #62 and #69
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #161 on: September 09, 2015, 09:37:15 am »

Roman Republic:

Republican soldiers were enthusiastically welcomed by Yugoslavian populace and garrison, same as in Slovakia.

Meanwhile, Tunis was fortified and out of three planned headquarters, only the one in southern italy was built, as there was lack of manpower in Sardinia and Venice already had an HQ standing.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          21       21+2        2+1     m7+12    37/80 (Modern Chemistry)
1.Belgian Empire     13          10       15+4        3+2     t28+8    32/80 (Diesel Fuel)
2.Reborn Khanate     13          18       17+4        3+2     m11+4    60/80 (Diesel Fuel)
3.Karelian Coalition 7           8        9           4       r18+4    18/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   30/80 (Steel Hulls)
6.Roman Republic     14          12       16+4        2+2     r27+8    1/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           13       9+4         3+2     t16+8    1/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending:

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic, Research with Ottoman Empire

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Explosive Shells, BLUEPRINT: Primitive Aeroplanes

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
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Quote from: mightymushroom@Spamkingdom#
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Kashyyk

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #162 on: September 09, 2015, 09:42:44 am »

That'd be because I meant fortifications in #62 and #69. Oh well.
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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #163 on: September 09, 2015, 10:35:41 am »

Preparations and arrangements were made for an expansion into naval power, while some engineers were lent to the Belgians.

Troop Movement

1x 55 -> 57
1x 57 -> 72
1x 72 -> 71
1x 75 -> 76

Construction

Fortifications in 55
Port in 71, 76
Railroad in 3, 4
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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #164 on: September 10, 2015, 08:01:37 am »

Canadian State:

Preparations are made to contest other naval powers. Soon Canadian banner shall fly over Mediterranean, or maybe somewhere else.

~~Turn 7 (July 1900)~~

Quote from: Event roll
80

Quote from: Typhus, Seville
53
Quote from: Typhus, Barcelona
Outbreak ends!


Ottoman Empire:

Soldiers are sent north to reinforce the border while three new Academies are inaugurated thorough the Empire.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23       21+2        2+1     m7+15    56/80 (Modern Chemistry)
1.Belgian Empire     13          19       15+4        3+2     t28+8    68/80 (Diesel Fuel)
2.Reborn Khanate     13          18       17+4        3+2     m11+4    75/80 (Diesel Fuel)
3.Karelian Coalition 7           8        9           4       r18+4    40/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   60/80 (Steel Hulls)
6.Roman Republic     14          12       16+4        2+2     r27+8    2/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           13       9+4         3+2     t16+8    2/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending:

Ottoman Empire:
Wars:
Alliances: Roman Republic
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic, Research with Ottoman Empire

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Ottoman Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: BLUEPRINT: Explosive Shells, BLUEPRINT: Primitive Aeroplanes

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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