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Author Topic: Era of Diesel: War of Europa III, Game Thread!  (Read 17693 times)

Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #135 on: August 18, 2015, 03:30:01 pm »

Belgian Empire:

The peaceful sheep-herding Icelanders were taken by surprise. Their republic fell before the Belgian's offensive really began. Belgian Empire put yet another overseas territory under its mantle.

Quote from: Combat 1 in #1
Belgian Empire (+1) vs Icelandic Republic (+2):
6+1 vs 3+2
Icelandic forces defeated!
Icelandic Republic conquered by Belgian Empire!

Meanwhile, railroads and military HQs received priority on the industrial schedule of the Empire, while blueprint trade was conducted with the Canadians. Similar trade happened between Romans and Islanders, too.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23       21+2        2+1     m7+12    18/80 (Modern Chemistry)
1.Belgian Empire     14          8        16+4        3+2     t28+4    0/80 (Diesel Fuel)
2.Reborn Khanate     11          11       15+4        3+2     m5+4     48/80 (Diesel Fuel)
3.Karelian Coalition 9           6        11          4       r22      ?/0 (none)
5.Islands Alliance   5           7        6+2         3+1     d18+12   ?/0 (none)
6.Roman Republic     14          9        16+4        2+2     r25+8    ?/0 (none)
7.Canadian State     8           9        9+4         3+2     t16+8    ?/0 (none)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Research Belgian-Karelian

Ottoman Empire:
Wars:
Alliances: Belgian Empire
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition, Ottoman Empire
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
« Last Edit: August 19, 2015, 03:37:46 am by Haspen »
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Rolepgeek

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #136 on: August 18, 2015, 10:43:46 pm »

Reborn Khanate

Armies:
One army from 19 to 17
Two armies from 20 to 13
One army from 21 to 13
One army from 22 to 13
One army from 28 to 29
One army from 30 to 29
One army in 31 convert to navy

Construction:
Fortifications in 17, 19
Ports in 28, 29
Academy in 31
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #137 on: August 19, 2015, 04:18:49 am »

Reborn Khanate:

Forces of the Khanate rushed north to re-conquer lost land. With only light casualties they have retaken #13. While fortifications were in good condition after the fight, the military HQ was destroyed during the shelling and subsequent fire that broke out.
Meanwhile, singular unit of Khanate army occupied Latvia, granting the Khanate access to Baltic Sea.


Quote from: Combat 1 in #13
Reborn Khanate (+1) vs Karelian Coalition (+2):
1+1 vs 6+2
Khanate army destroyed!
Quote from: Combat 2 in #13
Reborn Khanate (+1) vs Karelian Coalition (+2):
4+1 vs 1+2
Karelian army destroyed!
Military HQ destroyed!

In the south, other Khanate armies gathered south of Caucassus, and the first Khanate fleet was assembled in Syria's port.
Northern territories were fortified, while southern developed.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23       21+2        2+1     m7+12    18/80 (Modern Chemistry)
1.Belgian Empire     14          8        16+4        3+2     t28+4    0/80 (Diesel Fuel)
2.Reborn Khanate     13          11       17+4        3+2     m8+4     48/80 (Diesel Fuel)
3.Karelian Coalition 7           8        9           4       r18      ?/0 (none)
5.Islands Alliance   5           7        6+2         3+1     d18+12   ?/0 (none)
6.Roman Republic     14          9        16+4        2+2     r25+8    ?/0 (none)
7.Canadian State     8           9        9+4         3+2     t16+8    ?/0 (none)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Research Belgian-Karelian

Ottoman Empire:
Wars:
Alliances: Belgian Empire
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition, Ottoman Empire
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
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Playergamer

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #138 on: August 19, 2015, 07:23:46 am »

In a tent near the Karelian Border, High General Ismo Pajari unfolded the reconnaissance reports with dread. He put the force map in front of himself, opening a bottle of vodka, and drank a large glass before taking a look. He suddenly burst out in laughter, and ran outside, looking for one of his aides.

"Execute Operation Entilia."


3 from 14 to 19.
1 fleet from 15 to Gulf of Bothnia.
1 from 10 to 11.
1 from 9 to 14.
1 from 10 to 14.
1 from 15 to 14.

Destroy Railroad in 16.
Build Fortitications in 11, 10, and 9.

Research: Diesel Fuel.
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #139 on: August 19, 2015, 07:52:05 am »

Karelian Coalition:

Whatever the Operation Entilia meant, it probably didn't include thirty thousand dead amongst Karelian soldiers.

Code: (Combat 1 in #19) [Select]
Karelian Coalition (+1) vs Reborn Khanate (+3):
4+1 vs 3+3
Karelian army destroyed!
Code: (Combat 2 in #19) [Select]
Karelian Coalition (+1) vs Reborn Khanate (+3):
4+1 vs 6+3
Karelian army destroyed!
Code: (Combat 2 in #19) [Select]
Karelian Coalition (+1) vs Reborn Khanate (+3):
2+1 vs 2+3
Karelian army destroyed!

Near-siberian lands and the only connection of the Khanate to the Barents sea was occupied by detachment of Karelian soldiers.

Railroads in Estonia were dismantled while fortifications were set up in the northern territories.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23       21+2        2+1     m7+12    18/80 (Modern Chemistry)
1.Belgian Empire     14          8        16+4        3+2     t28+4    0/80 (Diesel Fuel)
2.Reborn Khanate     12          11       16+4        3+2     m8+4     48/80 (Diesel Fuel)
3.Karelian Coalition 8           5        10          4       r18      0/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   ?/0 (none)
6.Roman Republic     14          9        16+4        2+2     r25+8    ?/0 (none)
7.Canadian State     8           9        9+4         3+2     t16+8    ?/0 (none)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Research Belgian-Karelian

Ottoman Empire:
Wars:
Alliances: Belgian Empire
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition, Ottoman Empire
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
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Powder Miner

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #140 on: August 22, 2015, 09:16:51 am »

Research Iron Hulls.
Not much to do otherwise.
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Sheb

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #141 on: August 22, 2015, 09:19:28 am »

You could always build more HQs.
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #142 on: August 22, 2015, 01:56:52 pm »

Islands Alliance:

As iron hulls would rust rather fast, the scientists decided to go for steel ones instead.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23       21+2        2+1     m7+12    18/80 (Modern Chemistry)
1.Belgian Empire     14          8        16+4        3+2     t28+4    0/80 (Diesel Fuel)
2.Reborn Khanate     12          11       16+4        3+2     m8+4     48/80 (Diesel Fuel)
3.Karelian Coalition 8           5        10          4       r18      0/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   0/80 (Steel Hulls)
6.Roman Republic     14          12       16+4        2+2     r25+8    ?/0 (none)
7.Canadian State     8           9        9+4         3+2     t16+8    ?/0 (none)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Research Belgian-Karelian

Ottoman Empire:
Wars:
Alliances: Belgian Empire
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition, Ottoman Empire
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
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Quote from: mightymushroom@Spamkingdom#
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Kashyyk

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #143 on: August 22, 2015, 02:48:01 pm »

Roman Republic

Request an Alliance with the Ottoman Empire. (Do not perform any orders marked with an * if it is refused)

Reverse engineer explosive shells

1 army from #62 to #40 *
1 army from #47 to #42 *
1 army from #48 to #40 *
2 Armies from #65 to #61
1 Army from #63 to #69 via Ligurian
1 Fleet congas from Ligurian to Ionian via Tyrrhenian

Build Academy in #47
Build Railway in #63 & #66
Build HQ in #61
« Last Edit: August 22, 2015, 04:47:27 pm by Kashyyk »
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Sheb

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #144 on: August 23, 2015, 08:48:12 am »

I'm going to be AFK until next sunday, so here is my order for next turn. If I'm not back by the time my turn come up again, I sent Haspen general instructions so he can do my turn.

Spoiler: Turn (click to show/hide)
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #145 on: August 25, 2015, 09:28:29 am »

Ottoman Empire accepts the alliance treaty.

Roman Republic:

The armies awaited for the treaty to be finalized at the end of the month. Meanwhile, other units were moved and infrastructure was expanded, especially at Mediterranean regions.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          23       21+2        2+1     m7+12    18/80 (Modern Chemistry)
1.Belgian Empire     14          8        16+4        3+2     t28+4    0/80 (Diesel Fuel)
2.Reborn Khanate     12          11       16+4        3+2     m8+4     48/80 (Diesel Fuel)
3.Karelian Coalition 8           5        10          4       r18      0/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   0/80 (Steel Hulls)
6.Roman Republic     14          10       16+4        2+2     r27+8    0/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           13       9+4         3+2     t16+8    ?/0 (none)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending: Research Belgian-Karelian, Alliance Roman-Ottoman

Ottoman Empire:
Wars:
Alliances: Belgian Empire
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars: Banner of the West
Alliances: Canadian State, Roman Republic, Karelian Coalition, Ottoman Empire
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties:

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars: Banner of the West
Alliances: Islands Alliance, Belgian Empire
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
« Last Edit: August 25, 2015, 09:51:56 am by Haspen »
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Quote from: mightymushroom@Spamkingdom#
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Toaster

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #146 on: August 25, 2015, 03:31:26 pm »

Infrastructure work continues.


Troop Movement:

1x 57 -> 55
1x 72 -> 76
1x 75 -> 76

Construction:

Military HQ in 55, 76
Fortifications in 75, 71
Port in 72

Research:

Explosive Shells Blueprint
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #147 on: August 29, 2015, 08:07:00 am »

Canadian State:

The military had been favored by the Ministry of Construction of Canadian State this month.

~~Turn 6 (June 1900)~~

Quote from: Event Roll
25
Type roll: 4, Rebellion
Province roll: #2
Ireland rebels against Belgian Empire!
Quote from: Typhus roll, Seville
63
Quote from: Typhus roll, Barcelona
85


Ottoman Empire

Fortifications were erected in Buda and on Cyprus, while armies created a military HQ at Romanian border with the Khanate.

One of the fleets was brought to Eastern Mediterranean to conduct naval training around Cyprus.



Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          21       21+2        2+1     m7+12    37/80 (Modern Chemistry)
1.Belgian Empire     13          15       15+4        3+2     t26+8    32/80 (Diesel Fuel)
2.Reborn Khanate     12          11       16+4        3+2     m8+4     60/80 (Diesel Fuel)
3.Karelian Coalition 8           5        10          4       r18+4    18/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   30/80 (Steel Hulls)
6.Roman Republic     14          10       16+4        2+2     r27+8    1/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           7        9+4         3+2     t16+8    1/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending:

Ottoman Empire:
Wars:
Alliances: Belgian Empire, Roman Republic
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition, Ottoman Empire
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Roman Republic
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
Logged
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Sheb

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #148 on: August 29, 2015, 10:13:09 am »

Come on Ireland! We'll make Belgian out of you yet.

I think the order I posted earlier are still good to go. You can proceed with them.
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Haspen

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Re: Era of Diesel: War of Europa III, Game Thread!
« Reply #149 on: August 30, 2015, 05:06:52 am »

Belgian Empire:

Joint military exercises with Ottomans are conducted while Norway is attacked by the Belgian detachment that was victorious in Iceland.

Quote from: Combat 1 in #6
Belgian Empire (+1) vs Kingdom of Norway (+2):
2+1 vs 6+2
Belgian army destroyed!

They won't be coming home to tell their war stories.

Meanwhile, more HQ's popped in the Empire, with few assorted constructions appearing around as well.


Code: [Select]
STATUS:

Nation               #Provinces  #Armies  Max Armies  PI/Turn RP/Turn  Current
NPC. Ottomans        15          21       21+2        2+1     m7+12    37/80 (Modern Chemistry)
1.Belgian Empire     13          10       15+4        3+2     t28+8    32/80 (Diesel Fuel)
2.Reborn Khanate     12          18       16+4        3+2     m8+4     60/80 (Diesel Fuel)
3.Karelian Coalition 8           5        10          4       r18+4    18/80 (Diesel Fuel)
5.Islands Alliance   5           8        6+2         3+1     d18+12   30/80 (Steel Hulls)
6.Roman Republic     14          10       16+4        2+2     r27+8    1/2 turns (Explosive Shells Blueprint)
7.Canadian State     8           7        9+4         3+2     t16+8    1/2 turns (Explosive Shells Blueprint)

Minor Nations: Kingdom of Norway (#6), Caucassian Union (#23), Union of Ireland (#2)

Current Populous Provinces (controlled by):
#4: Belgian Empire
#20: Reborn Khanate
#23: (NPC)
#27: Ottoman Empire
#40: Ottoman Empire

DIPLOMACY: Pending:

Ottoman Empire:
Wars:
Alliances: Belgian Empire, Roman Republic
Treaties: Research with Belgian Empire, Research with Roman Republic, Research with Islands Alliance, Trade with Reborn Khanate

Belgian Empire:
Wars:
Alliances: Canadian State, Roman Republic, Karelian Coalition, Ottoman Empire
Treaties: Research with Ottoman Empire, Trade with Canadian State, Trade with Roman Republic, Research with Karelian Coalition

Reborn Khanate:
Wars: Karelian Coalition
Alliances: Canadian State
Treaties: Trade with Canadian State, Research with Canadian State, Trade with Ottoman Empire

Karelian Coalition
Wars: Reborn Khanate
Alliances: Belgian Empire
Treaties: Research with Belgian Empire

Alliance of Associated Islands:
Wars:
Alliances: Roman Republic
Treaties: Research with Canadian State, Trade with Roman Republic, Research with Roman Republic

Roman Republic:
Wars:
Alliances: Islands Alliance, Belgian Empire, Roman Republic
Treaties: Research with Islands Alliance, Trade with Islands Alliance, Trade with Belgian Empire, Research with Ottoman Empire

Eastern Canadian State:
Wars:
Alliances: Reborn Khanate, Belgian Empire
Treaties: Research with Islands Alliance, Research with Reborn Khanate, Trade with Reborn Khanate, Trade with Belgian Empire

TECHNOLOGIES:

Ottoman Empire: -

Belgian Empire: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Reborn Khanate: -

Karelian Coalition: Explosive Shells (+1 ATK, all units)

Alliance of Associated Islands: Explosive Shells (+1 ATK, all units), BLUEPRINT: Primitive Aeroplanes

Roman Republic: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells

Eastern Canadian State: Primitive Aeroplanes (-), BLUEPRINT: Explosive Shells
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
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